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NWN Neverwinter Nights (NWN & NWN2) Modules Thread

KainenMorden

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Codex Year of the Donut
Then an SF player on reddit said this about the lich fight:

I remember it as a fight that took place briefly after the Mazara(?) fight. The marlith offered to join the player against that necromancer/lich/whatever-boss (Ilkuzarem), as far as I remember. And this battle was totally different in my game with lots and lots more enemies.

Does allying with her change the fight at all?


He does run CEP and that is also most likely why he complains about the difficulty of demons and Mazara using Knockdown constantly.
 

KainenMorden

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Quick side not for experienced players, what were the toughest/most interesting fights in Ch3? Well, besides the marilith and lich.
 

Sabotin

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Might just be level difference or something with enemy perception, I don't think CEP changes any actual gameplay? Swordflight doesn't use many .2da modifications so conflicts should be minimal anyway.

I've taken a look in the toolset and there's only Ikuzeram and his 2 gargoyles placed, rest is handled via encounters that spawn mobs when you step over that bridge just before the door:
3-6 Horrors (Helmed CR14/Battle CR20)
2-4 Fire Elementals (Standard CR13/Huge CR16/Greater CR22/Greater Huge CR24)
3-6 Skeletal (Sentinel CR18/Sniper CR18/Spellsword CR20)

Apparently encounter scaling is hardcoded and obfuscated so it's kinda unknown exactly how the game decides what to spawn (https://nwn.wiki/display/NWN1/Encounter) . OC also had some ECL shenanigans for "difficult" classes so they'd get easier encounters at early levels but that's supposedly not in use anywhere else. But who knows, enemy CR is calculated by a whole slew of factors (https://nwn.fandom.com/wiki/Challenge_rating), but that can be manualy set by module builders, for players you can only guess.
 

KainenMorden

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Thanks for taking the time to respond!

Yeah, not sure if maybe he's just misremembering/mistaken? he mentioned that his char lvl was always within the recommendations of each module.
 

rogueknight333

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... He does run CEP and that is also most likely why he complains about the difficulty of demons and Mazara using Knockdown constantly.

Might just be level difference or something with enemy perception, I don't think CEP changes any actual gameplay? Swordflight doesn't use many .2da modifications so conflicts should be minimal anyway...

CEP (Community Expansion Pack) does not affect actual gameplay AFAIK. Players adding it into a module not built with it do so just to get new clothing and weapon styles, new portraits, etc. The Community Patch very much does. Possibly either Kainen or the Redditor he is referring to got these mixed up.
 

KainenMorden

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Yes, I got them mixed up, my apologies, guys.

So, the community patch will actually add enemies into your module? It just sounds strange that this guy claims he took on a much more difficult fight than what he saw in my vid.
 

rogueknight333

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Yes, I got them mixed up, my apologies, guys.

So, the community patch will actually add enemies into your module? It just sounds strange that this guy claims he took on a much more difficult fight than what he saw in my vid.

AFAIK, it does not add enemies, what it does is improve the AI used by mobs being fought, which is doubly problematic since many encounters were designed to be extremely difficult even with the default AI, and its alterations sometimes interact with my own custom AI scripts in unexpected ways.
 

KainenMorden

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Strange, player claims they dont have community patch installed. They must simply be mistaken/misremembering things. Whatever.
 

Sabotin

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Ive done some experimenting, it seems it's definitely Mazara's fault.

Lv17 char from Ch2 => consistently lowest possible encounter (3 skeletal sentinel/sniper, 2 fire elementals, 3 helmed horrors)

Leveled a couple of levels to test and the encounters increased apropriately (but no way people will have lv20+ characters there legaly)
The only difference with EE was that Ikuzeram didn't use Weird for some reason and did ball lightning instead, so it wasn't that.
I've tried with 1 and 5 party members (Zarala lv16 I think and those lv15 guys at start) and with more money/gear, made no difference.
Tried with Mazara (lv24) recruited and got 5 mixed horrors, 3 skeletons and 4 huge elementals.

So evidently encounter triggers look at the highest level party member and spawn based on their level.

I've even tried with summons and the lv21 balor from Gate also offers an increased difficulty. Thinking back, I've felt there was an unusual amount of enemies in Ch2, I can now blame Zagash? :p
 

KainenMorden

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Ok, thanks for taking the time to figure this out!

Edit:

I dont have diamond, just EE and at some point was hit by an electricity spell from the lich as well. don't recall seeing weird used.
 

KainenMorden

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And actually, the player claims he didn't have Mazara in his party. Again, whatever.

I mean, really, who gives a fuck? I just was curious if what he alleges is possible. I still think he must be mistaken somewhere along the line.
 

KainenMorden

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random thought, what familiar would be best for SF? I know that its probably not that simple and really depends. I like the panther for now, not sure if that's the best choice.
 

Turn_BASED

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random thought, what familiar would be best for SF? I know that its probably not that simple and really depends. I like the panther for now, not sure if that's the best choice.
Gotta be pseudo dragon for low level fighting alongside your summon animal, then switch to pixie for lockpicking in Ch 2 to handle traps and locks when you’re henchman-less.
 

rogueknight333

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Strange, player claims they dont have community patch installed. They must simply be mistaken/misremembering things. Whatever.

Well, that seemed to me the most likely cause, as it has been responsible for similar issues in the past, but I would not rule out other explanations. In particular, other AI modifications like TonyK's might well cause similar problems.
 

KainenMorden

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I'm already in chapter 3 and there was never really a time I needed a henchman for traps and locks. You often have access to a rogue when needed but I also just tanked the traps for the most part. I had the pseudo faerie dragon or whatever for improved invisibility at my first sorc lvl which was char lvl 2 for me and kept that familiar until the end of chapter 2.

What familiar can actually stand next to you and fight? I say panther but not sure what others think.
 

KainenMorden

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Codex Year of the Donut
I'll ask just because I'd like to know the cause if new players encounter something like this in the future so they can be helped. This player also assumed I was using a lower difficulty setting.

I wouldn't waste my time playing on a lower difficulty but also, I'm not even sure if difficulty setting affects spawns whether you go higher or lower in difficulty than hardcore.
 

Nerevar

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How good is blade barrier? I couldn't hit the Marlith on chapter 3 and was reading about spells so I put down an empowered blade barrier killed it real fast.

I feel like the cleric handles SF2 easier than the sorc/pal/RDD but SF3 seems to be harder. Spells taking XP is kinda rough guess I gotta be careful about what I cast.
 

Sabotin

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It has a high reflex save, but no evasion. So somewhat effective I guess, if it gets through SR? I don't play casters often tbh.
I read in the readme that Heal casts from clerics teake some xp, are there others?

I've remembered what part I disliked about ch3 the most, just completed the "collect 6 map pieces" quest... Took me ages but I didn't use the console this time xD. Maybe it's a good idea to leave it for later when you're higher level and you don't only get 1 chanter per encounter (I was lv20)? Or go through the areas every now and then instead of completing it in one bout.
 

rogueknight333

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It has a high reflex save, but no evasion. So somewhat effective I guess, if it gets through SR? I don't play casters often tbh.

It was not always the case but I believe Blade Barrier can be evaded as of Patch 1.69. In any case high Reflex Saves or Damage Reduction can degrade its effectiveness somewhat, but it can be quite powerful in the right circumstances.

I read in the readme that Heal casts from clerics teake some xp, are there others?

Heal, Mass Heal, and Greater Restoration drain some XP.

...Or go through the areas every now and then instead of completing it in one bout.

Not my best work, and I would definitely recommend not trying to do it all in one shot to reduce the tedium. Strictly speaking, it is not necessary to bother with those areas at all, though they can be used as a way to farm XP if you are losing it due to casting a lot of Heal spells or something like that.
 

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