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NWN Neverwinter Nights (NWN & NWN2) Modules Thread

ERYFKRAD

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Hey, it's all talk about Swordflight right now, which is warranted and I don't have anything against it. I have a question though: are there any good modules for NWN2?
Conan Chronicles is pretty good. I'm not saying that just because it's the Hyborian age.
 
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could a fighter with a 2hander survive the encounters of swordflight?
Completed chapter 1 with a 2h paladin and working through chapter 2 (guessing around a third to half way done) and it has been fine so far, I imagine less infuriating than trying to start low level rogue or arcane caster. I've found quite a few good 2h weapons so far. Generally it seems nearly anything can survive the encounters depending on how autistically you approach them.
 

KainenMorden

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Just thinking about some spells I will take from 7-9th lvl, what do you guys think of power word stun and power word kill?

Thoughts on greater sanctuary? I imagine the strategy with that is to have summons fight while you're fully protected, that's probably not something I will do but maybe I'm overlooking something.
 

KainenMorden

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Yes, I used a shield for most of ch 1 then greatsword worked well throughout chapter 2, switched to shield and scimitar in ch3 so far. I wonder if ch.2 would have been easier with shield and scimitar.

I'm certain I will replay Ch.2 after I complete ch.3-5 anyways so I suppose I will find out then.
 

rogueknight333

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... With the caveat that both summons and shapechange are very weak in Swordflight, since the module drops hugely powerful custom enemies on you but leaves summons/shapeshfits mostly untouched.

Didnt Rogue Knight buff summons for that same reason though?

I dont think he buffed shapeshifting

Summons from the Gate spell were buffed as of Ch. 2. Summons from the Summon Creature VII-IX spells can be buffed in the early part of Ch. 4 with enough Spellcraft, and are buffed by default in Ch. 5. Default Summons would be weak in any module against any mob that could actually challenge an epic level character. Likewise, shape-shifting has always tended to be weak outside of very low magic environments.

... Used too many heal potions but other than that, I think the fight went about as smoothly as could be expected ...

You will indeed run out of heal potions quickly using them like that. You should be using the custom "Cure Severe Wounds" potions more than you appear to be from these videos. Though I suspect one reason some people have trouble with these fights is that they never use heal potions once they realize there is a finite supply of them.

could a fighter with a 2hander survive the encounters of swordflight?

One of my play-testing characters is a pure fighter whose preferred weapon is a halberd, so it is possible. I used this character precisely to test with a sub-optimal build though, so you could have a rough time, particularly in the later chapters, where either a caster or heavily multi-classed power build would server you better. Also in NWN, "sword and board" is as a general rule a better fighting style for warrior types, as giving up a shield means losing a lot of AC for a rather modest increase in damage output.

Just thinking about some spells I will take from 7-9th lvl, what do you guys think of power word stun and power word kill?

Thoughts on greater sanctuary? I imagine the strategy with that is to have summons fight while you're fully protected, that's probably not something I will do but maybe I'm overlooking something.

These spells tend to only be useful in specialized situations, so probably not worth taking as a Sorcerer with very limited choices. Shadow Shield, Sunburst and Time Stop are the "must have" spells at this level. Using these spell slots for empowered and maximized Isaac's Greater Missile Storms is also often a good idea.
 

KainenMorden

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I will keep these things in mind, always seems like whenever I use cure severe wounds potions I barely heal any hp but I will be using them more from now on.

What do you think about horrid wilting and wail of the banshee vs other damage dealing spells?
 

plem

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Hey, it's all talk about Swordflight right now, which is warranted and I don't have anything against it. I have a question though: are there any good modules for NWN2?

Path of Evil is the best one I've played
 

Riddler

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Bubbles In Memoria
I seem to have encountered a bug in chapter 3 of Swordflight and i don't know whether its a known issue or not.

rogueknight333

I'm playing a human RDD and when I'm asking the bookstore owner about the book he seems to believe I'm a Half-orc. Could this have anything to do with being a lvl 10 RDD or is it because im cheating and having too high stats or smth? (Im trying to blast through the old content to get to chapter 5 since i lost my saves)

Is there a solution to this and/or should it be fine to just use the console to go to the correct area when the paths diverge?

EDIT: fwiw i tried altering my race with Leto but that had no effect, it still perceives my character as Half-orc. I also tried starting a new character and jumping to the bookshop to check if it had something to do with my install but then it worked just fine.

EDIT2: I tried creating a new character that was also a human RDD, and that too worked fine and the character was identified as a human. I have no idea what is going on here. My original character has was created yesterday and has only been used in Swordflight modules and the only thing ive done is increased the stats with the debug console and played at a higher speed using speed engine, i have not been modifying the save files in any way.
 
Last edited:

Sabotin

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The conversation uses scripts that check your feats, not race directly:

FEAT_KEEN_SENSE = Elf
FEAT_PARTIAL_SKILL_AFFINITY_SPOT = Half-elf
FEAT_QUICK_TO_MASTER = Human
FEAT_STONECUNNING = Dwarf
FEAT_BATTLE_TRAINING_VERSUS_REPTILIANS = Gnome
FEAT_GOOD_AIM = Halfling
Nothing = Half-orc

So maybe you're missing one of these and so it defaults to half-orc?
 

rogueknight333

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... What do you think about horrid wilting and wail of the banshee vs other damage dealing spells?

They are good spells to have in your repertoire, but they do have a few limitations. Horrid Wilting does not affect Undead or Constructs and can also harm allies, while Wail of the Banshee cannot affect anyone immune to Death Magic (i.e., is also useless against Undead and Constructs, among others).

I'm playing a human RDD and when I'm asking the bookstore owner about the book he seems to believe I'm a Half-orc...

To deal with shifted/polymorphed creatures I determine race in this case not by checking it directly, but by checking for race-specific feats. You will be treated as Human if you have the Quick to Master Feat, as a Dwarf if you have Stonecunning, etc. However, Half-orcs have no feat unique to them, so I check for them by checking for all the other races based on feats, and then assuming you are a half-orc by process of elimination if you do not check out as something else. So players using custom races or races with altered features can often end up being treated as half-orcs by default. If you somehow removed the Quick to Master feat from your character (with Leto for example) that would explain this. If you do still have the Quick to Master feat then I have no idea why this would happen.

In any case, I think you could correct the issue by using the following console commands after the conversation with the bookseller:

SetVarModInt ORCBOOKQUEST 0
SetVarModInt HUMANBOOKQUEST 1
SetVarInt NW_JOURNAL_ENTRYj_puzzleB 1 (click on your PC to set this last one - I believe you would not even need this journal entry if you can solve the puzzle without the clues)
 

Riddler

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Bubbles In Memoria
Thanks guys, as you both probably guessed the feat was missing and adding it fixed things.

No idea how it went missing though, I've not been editing my saves before now.
 

KainenMorden

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Codex Year of the Donut
General question I have about NWN, I thought you could use a healer's kit without provoking attacks of opportunity. It seems like every time I use a healer's kit, I get hit and it defeats the purpose of using it in combat.

Am I simply mistaken here? Am I getting hit right after I use it because I'm flat footed when using it?
 

Sabotin

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It's very likely the flatfootedness. Specially if you're surrounded by things with sneak attack they can shred your character in a second.
 

KainenMorden

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Ok, thanks, yeah I was used to the implementation of them in Toee and was surprised I just ended up shredded every time in Nwn.
 

KainenMorden

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https://youtu.be/EZiaqblXi5A

White dragon fight, was a lot of fun. I'm becoming conflicted about this run. I feel like starting all over from ch 1 with basically the same build but taking 2 pal lvls instead of 3 to avoid the xp penalty

so, 1 cleric, 2 pal, the rest sorc would avoid that xp penalty, correct?

Then I wonder if the encounters are scaled up if my build will fare as well.

I'm actually really enjoying chapter 3 though and may just finish it and then move on to ch 4 + 5 as is.
 

rogueknight333

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so, 1 cleric, 2 pal, the rest sorc would avoid that xp penalty, correct?

Yes, Sorcerer would be discounted as your favored class, and the other two would be no more than one level apart.

I'm actually really enjoying chapter 3 though and may just finish it and then move on to ch 4 + 5 as is.

Probably just as well to do so. You can always fine tune a build more and you could end up continually starting over if you try to be a perfectionist about it.

One thing I noticed watching some of these videos is that you do not seem to be using the quick bar? It woud probably be a lot easier to play if you put some of your most commonly used spells, abilities, and items like True Strike, Divine Might & Shield and healing potions on it.
 

KainenMorden

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Well, I'm looking at it more from the perspective that my encounters don't have as many enemies as there would have been had I taken 1 less Pal lvl and I took the Pal lvl thinking that I might need the extra turn undead and I thought having slightly higher bab would be critical. I feel like I'm misrepresenting the module in a way since I assume expert players would not be playing with that xp penalty.

To be clear, in your opinion, just taking 2 lvls of Pal instead of 3 would not noticeably decrease the melee effectiveness of the build, correct?

Oh I was waiting for someone to say something about that haha yes I have that odd habit from exclusively using the radial menu of other games, I will start trying to use the quickbar and see if that makes things easier.

Also, I often play late at night and am tired during many of the fights I record and definitely make some mistakes at times or take longer to decide my next move than I normally would.

Anyways at this point I will probably just finish the playthrough though I already plan on replaying anyways perhaps with a different build and taking the evil path.

I'd like to get some fights from Ch.1 and 2 up at some point anyways.
 

KainenMorden

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For example, I just rewatched the vid and noticed my St buff wore off right before the fight haha.
 

plem

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so, 1 cleric, 2 pal, the rest sorc would avoid that xp penalty, correct?

really should just skip the Cleric dip and get to Paladin 3 for the Turning, gets you all the bonus quests and Divine Might/Shield (and no xp penalty)

Horrid Wilting does not affect Undead or Constructs and can also harm allies

learned that the hard way by giving Zarala Horrid Wilting scrolls and getting bombarded with it while fighting undead lol
 

KainenMorden

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If I did that, I wouldn't have divine shield and might in ch 1, which I wanted and I'd have to take 4 lvls of Paladin anyways.

also, cleric has access to a few nice items Pal does not, for example, the rods that are the only offensive magic ive used so far. not to mention various scrolls
 

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