Do you really need to rush those feats in ch1?If I did that, I wouldn't have divine shield and might in ch 1, which I wanted and I'd have to take 4 lvls of Paladin anyways.
also, cleric has access to a few nice items Pal does not, for example, the rods that are the only offensive magic ive used so far. not to mention various scrolls
does the number of mob spawn increase based on players party size? so having a party of 3 but actually the pc would do the fighting make the game harder?
Reject civilization, return to barbarianBeen toying with a thematic build idea centered around choosing all the 'divine' feats,
Therefore to obtain all 'divine' feats and spells, this character has to be at least Paladin 1 / Cleric 4 / Champion of Torm 5. Although Aura of Courage (Paladin 2) is very useful.
- Divine grace - Paladin 1 - Adds CHA bonus to all saving throws
- Divine health - Paladin 1 - Disease immunity
- Divine might - Requires Power Attack, 13 STR and 13 CHA - Adds CHA bonus to damage
- Divine shield - Requires Power Attack, 13 STR and 13 CHA - Adds CHA bonus to AC
- Divine wrath - Champion of Torm 5/10 - Adds bonuses to attack, damage, saving throws and DR
- Divine favor (spell) - Paladin 1 - Adds bonuses to attack and damage
- Divine power (spell) - Cleric 4 - BAB of a combat
There is no need to go Paladin over Cleric as Divine power is big here and it equalizes your BAB with that of a combat class of the same level.
To qualify for Champion of Torm you need +7 BAB total and a focus in a melee weapon. Therefore picking Human and going with a Cleric 7 / Paladin 2 spread to attain said BAB.
Paladin and Cleric start with the same skill points and skill points per level so it doesn't matter which class you begin with.
The best domains to take as a Cleric are Trickery and Travel. They net you Improved Invisibility and Haste, two overpowered spells not nroamlly available to either Clerics or Paladins.
The overall idea here is,
Thinking of choosing greatsword as a weapon seeing how Torm is the patron of paladins and his favored weapon is the greatsword.
- having access to some of the best buffs in the game
- fun thematic build
- high CHA nets you an array of uniform combat bonuses (damage, AC, saving throws)
- Fighter BAB
- most of the buffs last long
Opinions from builders?
There is no need to go Paladin over Cleric as Divine power is big here and it equalizes your BAB with that of a combat class of the same level.
Paladin and Cleric start with the same skill points and skill points per level so it doesn't matter which class you begin with.
The best domains to take as a Cleric are Trickery and Travel. They net you Improved Invisibility and Haste, two overpowered spells not nroamlly available to either Clerics or Paladins.
.... Every builder loves greatswords ...
If you really want all the "divine" stuff you need to take Protection and Strength for the divine protection and divine strength
...Anyway, i've run into a problem with the fighter specific quest. You almost instantly run into a "door" you can't get past and when referring to the walkthrough it says youre supposed to "leave your companions behind" but i have no idea how to do so. You can't do it through dialogue and the "remove from party" button has been disabled. It doesn't work to leave the some ways away from the door either...
Although divine protection (upgraded form of Sanctuary) seems to not have much use?
Swordflight doesn't require any special mastery that you're likely to lack. It's just really, really hard - you will hit walls and think "oh, no, I must have built my character wrong" when in reality it's just supposed to be that hard and you're probably going to die a fair bit. If you use all the tools available to you (henchmen, potions, scrolls, wands, enchanted gear, etc.) to their fullest then almost any character can probably get through it. It's a question of how much you enjoy ramming your head against a door a few times before you can get it open more so than how good you are at the game.Is Swordflight something that a relative newbie to NWN/the ruleset in general can enjoy or would I be better off starting with other modules first?
I've played through NWN 1/2 and have some ideas about how to build a character that 'works', just wondering if I'd be turbofucked from the get-go
Swordflight works fine under the EE, Chapter 5 just came out so there may be one or two problems he hasn't found yet but I'm sure he'll get them handled by the time you reach that point.anyone know if there's a way to enable "sticky combat mode" in NWN Diamond? I wanna start a SF monk run but the thought of constantly toggling Furry of Blows in every combat bugs me. EE has the sticky option but apparently it causes bugs in SF.