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NWN Neverwinter Nights (NWN & NWN2) Modules Thread

MerchantKing

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Gargaune

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I currently playing the Eye of the Beholder mod, it is pretty heavy in Hack & Slash, pretty easy to mid in terms of difficulty.
To be honest, it's my first campaign, i tried to play the OC first and SoD, but didn't like both, but maybe i will try SoD again.
EDIT: And i will try HotU later
If it's hardcore combat challenge you're after, Swordflight's NWN's definitive dungeon crawler. Probably one of the more intense dungeon crawlers across the genre in general.
 

Jack Of Owls

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I currently playing the Eye of the Beholder mod, it is pretty heavy in Hack & Slash, pretty easy to mid in terms of difficulty.
To be honest, it's my first campaign, i tried to play the OC first and SoD, but didn't like both, but maybe i will try SoD again.
EDIT: And i will try HotU later
Did you find the secret level with the mimics (chests that come alive and chomp you)? Suckers were tough with massive splash damage after you killed them. The game was easy until I hit that part. Also, though I breezed through the many Beholders in HotU, the end-game Beholder boss in the EotB module was one of the most difficult fights I ever encountered in an NWN module. Might have been the character build I selected and I may have inadvertently gimped myself. First time I played HotU I had a character and party that was immune to mind spells due to magic items or attributes and wondered why illithid (mind-flayers) were so feared in the D&D universe. They were soft and squishy and fell under my sword like new born octopus hatchlings under a man's boot. Then on my second playthrough, NO ONE in my party had mind spell immunity. It was the first time I had ever played anything where my entire party were killing each other. It was kind of fun, tbh.
 
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Eisen

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Did you find the secret level with the mimes (chomping chests that come alive and chomp you)?
Haven't found yet, which level you can access it?
the end-game Beholder boss in the EotB module was one of the most difficult fights I ever encountered in an NWN module. Might have been the character build I selected and I may have inadvertently gimped myself
Which build you used? I am currently playing with a fighter.
 

Jack Of Owls

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Did you find the secret level with the mimes (chomping chests that come alive and chomp you)?
Haven't found yet, which level you can access it?
the end-game Beholder boss in the EotB module was one of the most difficult fights I ever encountered in an NWN module. Might have been the character build I selected and I may have inadvertently gimped myself
Which build you used? I am currently playing with a fighter.
God(s), I can't remember. It's been years since I played it. That, and its sequel EotB2. Good, solid modules, IIRC, with some unique new mechanics for the NWN engine.
 

Robber Baron

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Playing CToT:EE and got to the elven city, there's a quest from the smith to make custom items if you bring him the materials, I have items needed for Dragonkind pendant but there's no dialog option to make it. Do I need to bring materials for all the items on the list or something?
 

Gargaune

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Playing CToT:EE and got to the elven city, there's a quest from the smith to make custom items if you bring him the materials, I have items needed for Dragonkind pendant but there's no dialog option to make it. Do I need to bring materials for all the items on the list or something?
Do you have a plain silver necklace too? You need both the exotic materials and the base items, you can buy rings and necklaces from the Jewellery Merchant in the market square and +3 weapons from the smith himself.
 

Robber Baron

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Do you have a plain silver necklace too?

20230730180630-1.jpg
 

Gargaune

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Do you have a plain silver necklace too?

20230730180630-1.jpg
I just checked it in the toolset to refresh my memory and indeed the option to craft each item appears independently, so no, you don't need all of them. The Dragonkind pendant will check that you have at least 15000 gold, an item tagged "DragonBlood" and one tagged "NW_IT_MNECK021", which is the vanilla Silver Necklace.

Is this an imported character, is it possible that your Dragon Blood is from a previous adventure? The item CToT's specifically looking for is obtained by slaying a particular dragon in this module:

Verminanthrax, whose cave is an optional encounter in the forest West of Suldanesselar, he's waiting in one of the back rooms after you clear his troglodytes and Yuan-Ti. You should still be able to go back there if you've already done the main quest in that area, just leave by the gates below the city.
 
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Robber Baron

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Do you have a plain silver necklace too?

20230730180630-1.jpg
I just checked it in the toolset to refresh my memory and indeed the option to craft each item appears independently, so no, you don't need all of them. The Dragonkind pendant will check that you have at least 15000 gold, an item tagged "DragonBlood" and one tagged "NW_IT_MNECK021", which is the vanilla Silver Necklace.

Is this an imported character, is it possible that your Dragon Blood is from a previous adventure? The item CToT's specifically looking for is obtained by slaying a particular dragon in this module:

Verminanthrax, whose cave is an optional encounter in the forest West of Suldanesselar, he's waiting in one of the back rooms after you clear his troglodytes and Yuan-Ti. You should still be able to go back there if you've already done the main quest in that area, just leave by the gates below the city.

oh I see, I got that blood from the mountain pass encounter, but I guess that one dragon wasn't evil(?), anyway thanks for clearing that up - I was worried I got a bug or something!
 

Gargaune

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oh I see, I got that blood from the mountain pass encounter, but I guess that one dragon wasn't evil(?), anyway thanks for clearing that up - I was worried I got a bug or something!
Oh yeah, there's that white one. It's not the alignment, he's evil too, it's just the game spawning generic Dragon Blood via the random loot script. It's not a major issue, but I guess you could change the recipe and item name to say "Green Dragon Blood" to avoid confusion with the random drop.

Luke Scull
 

razvedchiki

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on the back of a T34.
should i import my char from the shadows of siege of shadowdale to crimsons tides of tethyr to darkness over daggerford? or i will be overpowered?
also what type of melee weapon is best represented in the trilogy? i was thinking of swinging a greatsword.
 

Robber Baron

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should i import my char from the shadows of siege of shadowdale to crimsons tides of tethyr

Importing is the intended way, I'm sure. You get +2 gear needed for a solid headstart in CToT, altough some of it 'maybe' a little overpowered, but I play on Normal so whatever - 7 hours into CToT I still use +2 Greataxe I got in SoS.
 

Gargaune

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should i import my char from the shadows of siege of shadowdale to crimsons tides of tethyr to darkness over daggerford? or i will be overpowered?
No to the latter, Darkness over Daggerford and Crimson Tides of Tethyr run over the same level range, you'd be severely overgeared and overleveled. The thing you want is Tyrants of the Moonsea.

Siege of Shadowdale, Crimson Tides of Tethyr and Tyrants of the Moonsea form a "soft" series, meaning there's a common core plot thread running through them, but they can be played with either the same PC or multiple, independent ones. Each module has a seemingly standalone central plot, but they share an underlying conspiracy which pops up in various aspects.

Alternatively, you can take a Darkness over Daggerford PC into Tyrants of the Moonsea, that's also explicitly supported. Either way, it's just flavour and it comes down to one or two conversations where you may identify yourself as the hero of Tethyr, the hero of Daggerford, or reject any connection altogether. CToT's resolution does offer your PC a chance to "retire", story-wise, so you could do SoS and CToT with one PC, then do DoD and TotM with another PC. The levels are matched either way, both CToT and DoD should see you to level 14 and the default starting level for TotM is 15.

also what type of melee weapon is best represented in the trilogy? i was thinking of swinging a greatsword.
That's a bit harder to say, I'd probably pick Longsword as the most prominent across the different modules. For my part, I'm playing a DoD -> TotM run right now and I picked up a cool Greatsword in the former module, it's working out beautifully. If you're going all the way through TotM, you'll get an opportunity to upgrade any melee weapon to a +5 and 1d8 damage bonus of your choice, so it's other special properties, like Keen or stunlock stuff, that are going to make the biggest difference.

So it depends on what you wanna take into TotM. If you're going from CToT, that's got one or two beastly Longswords to be had and I also seem to recall a nice Greatsword. If you're going from DoD, that's also got some nice Longswords, but you can also get your hands on a Keen Greatsword or a Keen Scimitar for crit munchkining. There's other options across the series, Bastard Swords, Warhammers, Flails etc. but I think the prior ones might be a bit better represented.
 

rogueknight333

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Jul 31, 2017
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Does Bastard of Kosigan not rate as a good storyfag series then?

I actually have not played that series, so I do not know. In any case, you appear to be reading too much into my statement. I just said that Baldecaran's modules were among the best, not that they were necessarily the only good ones.
 

TheCumGuzzler

Educated
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Jun 2, 2023
Messages
127
I finished Honor among Thieves on NWN:EE with no bugs except 1 main story unfixable bug that will stop you from doing an ending choice, very saddening.
Have to say I'm really surprised by the quality of that module, this is the first module I have ever finished and it's wonderful.
Note: that the author recommends a level 5 Rogue, but it made the encounters way too easy and I wish I started on level 2 or 3.

The Good:
  • A lot of C&C.
  • Sublime story.
  • Interesting characters.
  • Fun, multiple ways to approach quests.
  • Dynamic NPCs (They have day and night cycles and you can interact with most of them)
The Bad:

  • Easy enemies, note that I'm playing on hardcore D&D rules.
  • Very easy to obtain OP items.
  • Some pathing issues with NPCs that will make it very frustrating when they block a door and refuse to move.
  • Easy to break module, I have done multiple quests where I did 2 opposing choices at the same time resulting in double the rewards, sometimes it's intended but I did ones that were 100% not intended.
  • Invisibility potions will make every quest trivial, the fact the quests are interesting only when you don't spam invisibility which is a shame.
All in all if you're looking for good combat encounters this is not the module for you, if you want an interesting story, C&C and fun quests, you should try it out!
 
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codex account

Educated
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Sep 26, 2020
Messages
65
Swordflight question chapter 5 expected end level is 38 how will level cap be handled in chapter 6
when I reach level caps in games I just quit and uninstall so how will you handle it if any?
 

MerchantKing

Learned
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Jun 5, 2023
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Swordflight question chapter 5 expected end level is 38 how will level cap be handled in chapter 6
when I reach level caps in games I just quit and uninstall so how will you handle it if any?
You can probably reach the level cap in chapter 4 if you time your level ups correctly throughout the modules.
 

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