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NWN Neverwinter Nights (NWN & NWN2) Modules Thread

qwlabr

Novice
Joined
Feb 25, 2023
Messages
5
Why would you assume my motive for making these is something other than pure sadism?
Sadism aside, this kind of thing (i.e. exploding chests) kind of ruin the "tough but fair" feeling of the module -- especially the fair part.
I do believe that most if not all of the damage sources in the game must be avoidable in some way or another. Taking damage just because the game is designed that way always feels unfair, at least to me. Guaranteed environment damage, while it makes some classes or immunities worthwhile, kind of de-values some of the skills or saves like trap disarm or reflex. What's the point of investing in trap disarm if traps do little damage compared to some anavoidable (or hardly avoidable) damage sources like acid pools or exploding chests? Yeah, it's good to be a paladin and to never catch a disease, but not everybody is going to play paladin. And I think there are plenty of other means of catching a disease than an exploding chest that make paladin a decent pick.
 

rogueknight333

Arbiter
Joined
Jul 31, 2017
Messages
370
I do try for encounters that are tough but fair, but that applies to the overall encounter. I.e., you should be able to avoid actually being defeated with good tactics, but that does not mean you will always be able to avoid taking damage or negative status effects. At that point in the game you could and probably should be swimming in healing potions so it is not as if simply taking some damage, by itself, necessarily even means very much. Depending on the circumstances it could easily just be a minor inconvenience. And there are lots of class features, items, strategies, etc. that can be used to mitigate the damage, paladins were just one example. There are also plenty of other uses for the disarm trap skill.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,112
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Why would you assume my motive for making these is something other than pure sadism?
Real sadist would not have any loot in his module, would disable all resting and fill the monster list with item destroyers...

Guys, be right back, gonna fire up the NWN editor for unrelated reasons.
 

qwlabr

Novice
Joined
Feb 25, 2023
Messages
5
but that does not mean you will always be able to avoid taking damage or negative status effects
I dunno, maybe it's just me but I always feel like if a game damages you outside of combat it's always a punishment for not being careful, for doing something stupid or not having done something prior. But when it hits you for no reason in particular... kinda feels like real life (in a bad way). It's like some people think that God punishes them when something bad happens for no apparent reason.
 
Last edited:

Sabotin

Scholar
Joined
Jun 16, 2016
Messages
198
It is kinda frustrating when you don't have solutions on hand yeah... Maybe instead of the buff you get when you die the elemental could have a shop with some useful consumables.

Anyways as long as you're prepared you can mitigate/negate pretty much anything. And you pretty much have to, for example you can use one or two negative protection tokens or a dozen restorations... I felt almost conditioned to think that using healing meant I could have done something better. Getting a bit close to "rocks fall, everyone dies" tier stuff as we go along though xD .

Anyways for the chests I think there's something unusual about them you learn as they explode in your face a couple of times. They're always the square kind and unlocked/untrapped. Which might even be unique. I suspect people of Calimshan lock/trap their toilet seats, too.

The constant damage can be solved pretty easily as long as you're read for it and sacrifice some combat ability. There's the necklaces that give like 20/- reduction to a particular element, some boots or cloaks that give a few points of reduction, the tower shield with 50% resist to your choice, etc. Otherwise you just have to spam the elemental resist line or chug pots. But the prority imo should be to cover fire/acid you have to wade through.

Anyway you'll forget about all these as soon as you get dispelled/blinded every fight and eat a couple of missile storms for extra fun. Funny how fast abilities become iconic for certain enemies here.

I should really find the time to finish the last module, got kinda burnt out replaying the whole series again last time.
 

qwlabr

Novice
Joined
Feb 25, 2023
Messages
5
Anyways for the chests I think there's something unusual about them you learn as they explode in your face a couple of times. They're always the square kind and unlocked/untrapped. Which might even be unique. I suspect people of Calimshan lock/trap their toilet seats, too.
Yeah, I figured it out eventually. But we came to a point where an untrapped chest is scarier than a trapped one. It's like "oh, at least that one is safe because it has a trap on it".
There's the necklaces that give like 20/- reduction to a particular element, some boots or cloaks that give a few points of reduction, the tower shield with 50% resist to your choice, etc.
I'm playing a pure wizard and will have to sacrifice intellect (slots, dice rolls, etc.) in order to wear these. And even if I swap the rings back I'll lose the spell slots till the next rest. Energy buffers are basically useless against acid pools because they have a measly threshold of 60 points of damage.
Anyway you'll forget about all these as soon as you get dispelled/blinded every fight and eat a couple of missile storms for extra fun.
I have no problem with that as long as it happens within the fights.
 

rogueknight333

Arbiter
Joined
Jul 31, 2017
Messages
370
Real sadist would not have any loot in his module, would disable all resting and fill the monster list with item destroyers...

Well, loot does tend to relatively limited, resting is significantly restricted and there are rust monsters. I could have gone even further along those lines but then no one would actually play the series and I would not get to inflict my dungeons on them.
 

codex account

Educated
Joined
Sep 26, 2020
Messages
65
I'm looking forward to ERYFKRAD's

:balance:

module
I could only guess what it would be like. It would probably be a musical

If he would force barb would be fine atleast full bab
unlike those bullshit rogues and monks people actually take before lvl 20
like you can take any full bab class for 20 levels than take your bullshit
also fuck roleplaying
if you remove limits in EE its in options menu hur hur +12 limit barb 40 would actually be pretty good
 

codex account

Educated
Joined
Sep 26, 2020
Messages
65
someone needs to play swordflight barb 40 and record it not me though
would be giga easy I would presume

ERYFKRAD

would you allow barb 38 and dips or is that ...
also 8 classes now so maybe barb 34 or less
never theorycrafted barb
 

codex account

Educated
Joined
Sep 26, 2020
Messages
65
would you allow barb 38 and dips or is that .
Well you asked, so no.
does race have to be human this is typically the best race cause extra feat
does he have to wield a greatsword this is accidentally the best weapon in game cause of damage reduction
tho some individuals are doing dual kukri dual scimitar dual kama memes they're shit
also can it be a female?
 

0sacred

poop retainer
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Joined
Feb 12, 2021
Messages
2,114
Location
MFGA (Make Fantasy Great Again)
Codex Year of the Donut
NWN2 question, does Dragon Disciple increase your spell slots? If not, it seems terrible for a Sorcerer. What prestige class would you recommend for an evil Sorcerer (in the OC)? Or should I just go Red Wizard? I really want some of that dialogue skill though.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
NWN2 question, does Dragon Disciple increase your spell slots? If not, it seems terrible for a Sorcerer. What prestige class would you recommend for an evil Sorcerer (in the OC)? Or should I just go Red Wizard? I really want some of that dialogue skill though.
DD doesn't improve caster level, spell slots and so on, therefore it's only good for melee builds like Fighter/Bard/DD/Weaponmaster.
Sorcerer only has Arcane Scholar and Eldritch Knight, wizards the same, except human wizard can also become Red Wizards. Those 3 caster prestige classes are all good.
 

codex account

Educated
Joined
Sep 26, 2020
Messages
65
NWN2 question, does Dragon Disciple increase your spell slots? If not, it seems terrible for a Sorcerer. What prestige class would you recommend for an evil Sorcerer (in the OC)? Or should I just go Red Wizard? I really want some of that dialogue skill though.
tell me about it in NWN 1 palemaster 10 for critical immunity ever useful maybe
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,112
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
NWN2 question, does Dragon Disciple increase your spell slots? If not, it seems terrible for a Sorcerer. What prestige class would you recommend for an evil Sorcerer (in the OC)? Or should I just go Red Wizard? I really want some of that dialogue skill though.
tell me about it in NWN 1 palemaster 10 for critical immunity ever useful maybe
Helmet gives the same immunity for a lot less investment don't it? Or have I mucked up the editions again?
 

codex account

Educated
Joined
Sep 26, 2020
Messages
65
NWN2 question, does Dragon Disciple increase your spell slots? If not, it seems terrible for a Sorcerer. What prestige class would you recommend for an evil Sorcerer (in the OC)? Or should I just go Red Wizard? I really want some of that dialogue skill though.
tell me about it in NWN 1 palemaster 10 for critical immunity ever useful maybe
Helmet gives the same immunity for a lot less investment don't it? Or have I mucked up the editions again?
critical immunity is a huge deal but for 10 palemaster no point was that it doesn't give caster levels
if for instance barb gave weapon spec fighter would be useless
overal I REALLY LIKE 3.0 d&d
also any helmet giving crit immune would be crazy maybe very magical one
also if palemaster gave caster levels it would be GIGA op
 

codex account

Educated
Joined
Sep 26, 2020
Messages
65
Maybe nwn 2 is where helmets give crit immunity. Or OG BGs.
nwn 2 did alien program the camera I don't believe how did that get through every corporate structure bullshit
I started game then immediately uninstalled
 

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