Nm6k
Scholar
Well there is Swordflight of course
What are some of the modules with the best, most interesting combat encounters? Tnx
Shadows of Darkmoon has some interesting encounters in it. Unfortunately the author made a revised and expanded EE version that appears to be rather buggy
Speaking of HotU, what is the best SoU -> HotU bridging module? I know which one won the competition, but is it really the best one?
I thought Shadohaunt was the official winner?The Nether Scrolls (official winner)Speaking of HotU, what is the best SoU -> HotU bridging module? I know which one won the competition, but is it really the best one?
Shadows of Darkmoon has some interesting encounters in it. Unfortunately the author made a revised and expanded EE version that appears to be rather buggy
Damn no DE version available for this anywhere?
Shadows of Darkmoon has some interesting encounters in it. Unfortunately the author made a revised and expanded EE version that appears to be rather buggy
Damn no DE version available for this anywhere?
I believe this is the original DE version, from the rolovalut (i.e., compilation of all the stuff scraped from the original IGN vault).
Sands of Fate has no plot connections with HotU, it is “post-HotU” only high-level wise. Also SoF is pretty dry on writing and world-building. The only memories I have of this is pointless grind through the crowds of high-level formians ans lizard-men (which are no different from low-level ones) and kinda well detailed city in second chapter.Speaking of HotU, what is the best SoU -> HotU bridging module? I know which one won the competition, but is it really the best one?
I did some research on this,
The best bridge modules are:
The Nether Scrolls (official winner)
Shadohaunt (official runner-up)
The Shadow Queen (second runner-up)
I tracked down the names of four more that took part in the contest:
Out of the Shadows (puzzle heavy)
Attack of the Shadow Clones
Echoes of the Undrentide
Shadow Relic
And the best post-HotU modules:
Sands of Fate
The Pawns of Darkness
Perhaps someone here could chime in.
I enjoyed my limited run of this.Sands of Fate has no plot connections with HotU, it is “post-HotU” only high-level wise. Also SoF is pretty dry on writing and world-building. The only memories I have of this is pointless grind through the crowds of high-level formians ans lizard-men (which are no different from low-level ones) and kinda well detailed city in second chapter.
Were there many casters?I enjoyed my limited run of this.Sands of Fate has no plot connections with HotU, it is “post-HotU” only high-level wise. Also SoF is pretty dry on writing and world-building. The only memories I have of this is pointless grind through the crowds of high-level formians ans lizard-men (which are no different from low-level ones) and kinda well detailed city in second chapter.
Granted my barbarian would not have been especially optimized to deal with the challenge it offered, which is likely why I enjoyed it.
More monsters than people, so probably had some casters.Were there many casters?I enjoyed my limited run of this.Sands of Fate has no plot connections with HotU, it is “post-HotU” only high-level wise. Also SoF is pretty dry on writing and world-building. The only memories I have of this is pointless grind through the crowds of high-level formians ans lizard-men (which are no different from low-level ones) and kinda well detailed city in second chapter.
Granted my barbarian would not have been especially optimized to deal with the challenge it offered, which is likely why I enjoyed it.
What would D&D be without some casters ruining everything, yeah?More monsters than people, so probably had some casters.Were there many casters?I enjoyed my limited run of this.Sands of Fate has no plot connections with HotU, it is “post-HotU” only high-level wise. Also SoF is pretty dry on writing and world-building. The only memories I have of this is pointless grind through the crowds of high-level formians ans lizard-men (which are no different from low-level ones) and kinda well detailed city in second chapter.
Granted my barbarian would not have been especially optimized to deal with the challenge it offered, which is likely why I enjoyed it.
Probably a game where people have to think their way out of problems instead of wishing their problems away.What would D&D be without some casters ruining everything, yeah?
Greataxe and Greatsword - The great communicators.Probably a game where people have to think their way out of problems instead of wishing their problems away.What would D&D be without some casters ruining everything, yeah?
Probably a game where people have to think their way out of problems instead of wishing their problems away.What would D&D be without some casters ruining everything, yeah?
Problem is the Art is simply insanely overpowered.Probably a game where people have to think their way out of problems instead of wishing their problems away.What would D&D be without some casters ruining everything, yeah?
Launching a fireball out of invisibility isn't "wishing" problems away, it's skilled application of the Art.
When you say think their way out of problems, do you mean use stealth, terrain, environment, traps, etc to your advantage in combat?
Either way, I think most players/fans of fantasy in general prefer worlds with magic users present even if they are only there as antagonists. They make everything more interesting imo.
Not lately and I've never noticed anything off about NWN2's sound, but I just spun it up to have a look and I have three Sound Providers in Options: Direct3D 7, Miles Fast 2D (this one's selected by default), and RAD Game Tools. The first two seem to behave the same on a quick check, but the RAD one muted 3D sounds altogether for me (got no character barks on selection). So maybe have a look at that.Has anyone played NWN2 recently? The 3D sounds seem to be very low volume compared to the 2D, even though the slider is all the way in favor of 3D. I saw there's some scaling options in the install folder nwn2.ini but there isn't one for fx, just music and voice.
Don't expect much from the OC even though there are some interesting and endearing moments here and there. Make sure to interact with every mine deposit you find. Explore everything once it becomes available and before you continue with the main quest. There are some unbeatable Persuasion checks but there's no way to know which ones. MotB is great. Storm of Zehir is worse than it appears at first glance.Is there anything non-spoiler related that I should look out for?
Every time someone wanted to play a Monk in Advanced D&D - I would point out that the monks ultimate ability - quivering palm - which must score a hit, miss a save for the victim, and can only be used once a week - a mage of the same level could cast 2 disintegrate or death spells spells a day - in addition to the 23 other spells the mage can cast.That's true and was an issue since the conception of Dnd. Gygax always wanted to nerf magic users in various ways because he knew they'd become the most powerful characters in the party even when playing at relatively low lvl. He always preferred a Conan style hero/party and didn't see the appeal in magic users, he opposed the magic missile spell never missing as well.