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NWN Neverwinter Nights (NWN & NWN2) Modules Thread

Discussion in 'General RPG Discussion' started by felicity, Jul 15, 2009.

  1. deuxhero Arcane

    deuxhero
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    I dug into the toolset to try to fix the conan chronicles merchants, but their dialog isn't even in the conversations field. I can find the merchants just fine, but the dialog assigned to them is completely different from what shows up in-game. What the hell?


    (and while I'm asking about the editor, how do "or" conditions combined with "and" conditions worked. For example a dialog option that only opens if the player if the player has an item AND is Dwarf OR a Gnome)


    Edit: OK seems the armorer was defaulting to a copy of Conan Chronicles 2's armorer dialog under the campaign conversations tab I missed. I deleted it because it wasn't used anywhere. Can't find what's wrong with the silk merchant.

    edit 2: Found it. That merchant is tagged with the wrong conversation entirely. Fixed that. Hope my save before entering the compound updates it properly, or at least the one before the zombie fight.

    edit 3: fixed the silk merchant (though I did cut half the dialog trying to fix her). Not the armorer. There seems to be a duplicate armorer, but I have no idea how he is still talking, let alone with the CC2 dialog, when I deleted that conversation wholesale.
     
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  2. titus Arcane Patron

    titus
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    Maybe you should publish your fixes.
     
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  3. deuxhero Arcane

    deuxhero
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    Once I figure out how to 1: do everything cleanly 2:get more than just those two major bugs I might.

    I figured out how to fix the armorer: I simply replaced the wrong dialog with a duplicate of the correct one. He has the wrong appearence thanks to the duplicate armorer I can't delete, but that's unimportant.

    Other bugs I know of in the module: You can't refuse to fight practice gladiators after asking how tough they are, there's a missing texture on the upper floor, and you can't turn in the priest's quest if you do it before being given it. The first two should be easyish, though I think I have to learn more to fix the third one. Anyone know of other bugs? The first part (which is actually two modules) has no real bugs I know of, nor does the third.
     
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  4. Semper Cipher

    Semper
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    to clarifiy you want a dialogue option to only appear if the pc is either a dwarf AND is in possession of an item, OR is a gnome (without the need of the item's possession)?
    the condition tab priorizes from top to bottom too. to get the desired result you have to first create an entry with gc_is_race_gnome (operator greyed out because it's the first one), followed by a second entry with an OR operator and gc_has_item, and a third entry with an AND operator with gc_is_race_dwarf.

    if you would move the first entry (check for race gnome) to the bottom with an OR operator, the condition would be a totally different one: the dialogue option would only appear if the pc possesses the item AND is either a dwarf OR a gnome.

    remember that you can also create custom scripts for very complex conditions. because of the top to bottom hierarchy and a missing grouping feature the condition tab isn't made for such stuff.
     
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  5. laclongquan Arcane

    laclongquan
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    Okay~

    I discover an old gem. On editors, tip, tweak section of sorcerers net, NWN2. There's a mod call Half Heart of Fury. What it did is to apply a few fix on buffs and skills to enemies, up their HP, then up their kill XP.

    That mean you no longer can smash swarm of enemies with a fully buffed Great Cleaver, at least not without a barrage of AoE spells to soften them down to Near Death.

    And it means XP gain go way up. Your ECL 3 might just get to level 20 after all~
     
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  6. deuxhero Arcane

    deuxhero
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    Semper
    I was looking for the second (though it was just an example), but that helps. Thanks.
     
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  7. Semper Cipher

    Semper
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    hp sponges ain't the solution. this only softens the usefulness of spells and encourages rest spamming. it also does nothing to the shitty max hp on lvl up, which negates the danger of critical attacks of enemies. i once tested with only half the class's hit dice (simple classes.2da mod) on hardcore difficulty. combined with self imposed rest restriction the gameplay was half way decent. oc is still crap though.
     
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  8. Shevek Arcane

    Shevek
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    Kaedrin's PRC Pack
     
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  9. deuxhero Arcane

    deuxhero
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    HP sponges actually makes spells more important, not less. Just not the damage ones.

    Instant kill from CDGing something under color spray, Black Tentacles or such doesn't give a damn about HP.
     
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  10. Stainless Veteran Arcane

    Stainless Veteran
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    If anyone here played Demonheart, today I went to check up modder's progress and saw this:
    [src]
     
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  11. Immortal Arcane

    Immortal
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    Please don't get me excited about NWN / NWN2.. If I reinstall this shit.. I am gonna lock myself away in a basement playing mods until my eye bleeds.

    There is way too much good content for this game to be healthy for any RPG lover..
     
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  12. Animal Savant Shitposter

    Animal
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    Does anyone know of a cool straightforward hack and slash type mod for NWN2?
     
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  13. Somberlain Arcane Zionist Agent

    Somberlain
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    Why would anyone want to play hack'n'slash in NWN2 engine?
     
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  14. Animal Savant Shitposter

    Animal
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    I used to fire up NWN1 and play an odd dungeonromp mod.

    I was in the mood for trying a NWN2 now. Not the first time I try this, but never could find a decent one.

    (Not in the mood for reading dialogues atm).
     
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  15. waywardOne Arcane

    waywardOne
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    The problem with cheap HHDs is that I still have these games available, but all it takes is the menu screen and I'm done.
     
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  16. Animal Savant Shitposter

    Animal
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    I still believe NWN2 may have potential if it's played with a single character in exploration mode.

    It's the clunky party management that kills it (and hud, and optimization, but that can be overlooked).
     
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  17. C.H.A.R.L.I.E Novice

    C.H.A.R.L.I.E
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    I am currently playing the Baldurs Gate Reloaded mod for NWN 2. Playing as a Figther (1)/Cleric(1)/Bard(X) dual-wielding finesse type with charisma/divine might for damage.

    I haven't gotten very far yet, just arrived in Nashkel. I really like this mod because it is open world and therefore combat can be very challenging in higher level areas. I had a memorable fight with Bassilus where all my companions were either dead or KO'ed and in the end i had used up all my scrolls and potions. And yes, there is permadeath in this mod so i had to revive Kaigan and Imoen back at the temple and find a ditch for the rest.

    Being a total conversion mod of BG 1 there is good monster variety. This is fresh because in NWN 2 im mostly used to going through levels where the same monster type is copypasted over and over (orc caves anyone?).

    Another thing i like is that XP gain works like in the original BG, meaning you can powerlevel a solo character very fast or run with a smaller, more powerful party.

    The major issue with this mod is the dialog; every time you initiate dialog there is a "mini-cutscene", where it zooms in on their face and they make some talking gestures. It lasts for about 4-5 seconds but this becomes unbearable when youre in town doing quests.
     
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  18. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
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    :abyssgazer:

    why in seven hells would you play a total conversion on an atrocious engine rather than the original game that's perfectly playable?
     
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  19. C.H.A.R.L.I.E Novice

    C.H.A.R.L.I.E
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    Because i wanted to try something new ;)
     
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  20. Semper Cipher

    Semper
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    what a silly question... of course to see the clouds above baldur's gate moving in the sky. ever felt such immersion?
    btw did they ever include the ankheg?
     
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  21. eremita Savant

    eremita
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    Because playing it in 3.5e ruleset might be a big deal?
     
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  22. JackOfOwls Erudite

    JackOfOwls
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    The thing I most hated about the NWN2 engine - those cheesy forced (?) zoomed in "cut scenes." Took me right out of the moment. Module authors that I loved in NWN1 became almost unbearable when thy switched over to NWN2 because we were forced to see those "dialog" sequences.
     
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  23. Perkel Arcane

    Perkel
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    3.5e ruleset impementation in NWN engine is incline ? Since when ?
    It is horrid putrid shit that should be burned with fire.

    Now i would love BG1 3.5e done on ToEE engine instead.
     
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  24. eremita Savant

    eremita
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    Nope, it is the best implementation aside from combat, which is better in ToEE. But that's mainly because it's turn based, combat in NWN2 is not bad per se and its complexity + possibilities are proved by MotB and even more in SoZ. A lot of codexers are whinny faggots because of controls, which are admittedly clunky but every non retard should be fine and get used to it.
     
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  25. Perkel Arcane

    Perkel
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    combat, camera, UI, broken mechanics (like parry), characters moving like they have fucking stick in their anus.
    AND LACK OF FUCKING TURN BASED COMBAT.

    [​IMG]
     
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