Silverfish
Liturgist
- Joined
- Dec 4, 2019
- Messages
- 3,948
What are you playing N2 on? If it's PS4, there are actually a couple of cheap options that don't wear down too quickly.
If you mean to ask what's something easy for you to use, then the odachi is the answer IMO. Either that or Switchglaive. I recommend switchglaive and get the skills which gives you an attack as you switch stances and the weapon transforms, on the right side of the skill tree. It will encourage switching stances in general, and also switching stances to ki pulse for the extra stamina/ki bonus you get from Flux in the Samurai tree.What's the best weapon class(es) for someone who's not new to Soulslikes but having trouble getting into NiOh 1/2?
do you experience drift with this specific game or all? I've noticed that for me I only feel it in certain titles...Another fucking gamepad down. Drift in left stick just after few months of use. I will have to stop playing any games that require a pad for now, with these garbage gamepads it's getting way too expensive. I looked into which pads have more durable sticks, turns out all of them use the same shitty ones made by same company. Fuck this then. I would love to continue my NG+ run but I refuse to buy a new gamepad if it's just gonna start drifting again in few months. I remember I had xbox 360 pad that lasted me 6 years without any issues, those were good times..
do you experience drift with this specific game or all? I've noticed that for me I only feel it in certain titles...
Another fucking gamepad down. Drift in left stick just after few months of use. I will have to stop playing any games that require a pad for now, with these garbage gamepads it's getting way too expensive. I looked into which pads have more durable sticks, turns out all of them use the same shitty ones made by same company. Fuck this then. I would love to continue my NG+ run but I refuse to buy a new gamepad if it's just gonna start drifting again in few months. I remember I had xbox 360 pad that lasted me 6 years without any issues, those were good times..
The fuck I don't wanna be changing gamepads like socks. I'd just rather not use them until somebody cares enough to make a durable one.
What's the best weapon class(es) for someone who's not new to Soulslikes but having trouble getting into NiOh 1/2?
Wait, are you talking bare fists, or are there fist weapons?
I don't feel like kusarigama is a safe weapon at all, you have to get into point blank range to deal good damage (reaper, high stance light attack, crimson flurry etc) and it's recovery times are long in general.Spear and Kusarigama are really safe weapons, if playing more careful and conservatively suits you. In both Nioh 1 and 2.
Fists/claws are weapons in this game with movesets like any other weapon. They are a force of nature in this game if you know what you're doing.Wait, are you talking bare fists, or are there fist weapons?
Wait, are you talking bare fists, or are there fist weapons?
There are fist weapons, they are really strong, the only thing that holds them back somewhat is that they are not easy to use.
I don't feel like kusarigama is a safe weapon at all, you have to get into point blank range to deal good damage (reaper, high stance light attack, crimson flurry etc) and it's recovery times are long in general.Spear and Kusarigama are really safe weapons, if playing more careful and conservatively suits you. In both Nioh 1 and 2.
Huh, guess I didn't notice at first because IIRC it wasn't one of the starter weapons.Fists/claws are weapons in this game with movesets like any other weapon. They are a force of nature in this game if you know what you're doing.Wait, are you talking bare fists, or are there fist weapons?
I am talking about kusarigama's reach specifically, because I play with kusarigama all the time and I disagree with you. It might seem like kusarigama is one of the weapons that allows you to keep a distance between yourself and the enemy, but it's actually misleading. It has some attacks with extended range, but they either deal low damage (normal stance lights attacks, tangle strike), have long recovery times (whirldwind, everything that pulls you towards the enemy or the enemy towards you) or require you to do some other attack first to be able to execute them (tangle strike, whirlwind --> second wind, leaping strike --> water drop). Even some of it's long range attacks work better up close, like dealy mark, the closer you stand to the enemy the more hits will connect resulting in a bigger damage. Then, as I've said, it's strongest attacks require you to be standing close to the enemy: reaper, crimson flurry, high stance light attack.Kusarigama is pretty efficient in clearing maps, and you can do so safely if you utilize your reach advantage. It also default scales with ninjetsu builds. That's probably the safest way to play through the first playthrough. I used Fists and Kusarigama in my initial run of the game, and there were some situations where I preferred the reach of kusarigama for normal map clearing, but preferred fists against bosses. You don't have to main 1 weapon type in this.
You can disagree if you want, but it's short sighted. I beat the game all the way through nioh difficulty, and cleared 100 floors of the underworld, and then depths 30. I sorta know what I'm talking about.I am talking about kusarigama's reach specifically, because I play with kusarigama all the time and I disagree with you. It might seem like kusarigama is one of the weapons that allows you to keep a distance between yourself and the enemy, but it's actually misleading. It has some attacks with extended range, but they either deal low damage (normal stance lights attacks, tangle strike), have long recovery times (whirldwind, everything that pulls you towards the enemy or the enemy towards you) or require you to do some other attack first to be able to execute them (tangle strike, whirlwind --> second wind, leaping strike --> water drop). Even some of it's long range attacks work better up close, like dealy mark, the closer you stand to the enemy the more hits will connect resulting in a bigger damage. Then, as I've said, it's strongest attacks require you to be standing close to the enemy: reaper, crimson flurry, high stance light attack.Kusarigama is pretty efficient in clearing maps, and you can do so safely if you utilize your reach advantage. It also default scales with ninjetsu builds. That's probably the safest way to play through the first playthrough. I used Fists and Kusarigama in my initial run of the game, and there were some situations where I preferred the reach of kusarigama for normal map clearing, but preferred fists against bosses. You don't have to main 1 weapon type in this.
So, while you might keep your distance with kusarigama, it's clunky and you sacrifice way too much damage doing so. If you like your weapon having long reach you would be much better off using spear or odachi, which utilize their full length on most of their attacks without sacrificing anything.
Oh yes, I get you. Some enemies just get deleted by kusarigama, like yokis, enkis or namahages. High stance light attack does so many hits and swings so high that it's guranteed to break their horns, on top of it it does massive ki damage, so you are also pretty much guranteed to break their ki, then you can follow up with reaper and if they still live afterwards do a grab. It's very effective and easy to do. I still don't see how it's a good weapon to keep you distance, but whatever. I like kusarigama, so I'll be glad if you could show me some techniques.Kusarigama is effective at safely picking off certain enemies. Kusarigama's strength isn't with raw damage, people who want to deal raw damage use weapons like fists or dual blades. Kusarigama's moveset is great for isolating targets that don't have a ton of HP, but can still fuck you up, especially when you're outnumbered. Some of kusarigama's moves can also break yokai horns in 1 or 2 hits, and from a safer distance. Annoying mobs like those ninja yokai, I can pick those off really safely with kusarigama, and there's some spots where you get ganked by 2 or 3 of them at once, and I say a weapon like kusarigama shines here. So, I'm speaking as someone who can use the weapon and pick off 3 ninja yokai gankers without taking a pixel of damage.
but the hatchets not only require you to put in more effort, they also give you a worse result even if you do.
From my experience hatchets ki damage is ass, undercut could've been alright if the recovery wasn't so fucking slow, that shove move, whatever it's called, is weak and performs worse than the similar attacks with other weapons, wolf's rage looks cool at first, but then you discover that when it's successful it leads to nothing, while the enemy fully recovers their ki, and if it doesn't break their guard you are stuck in a long recovery animation and have to use yokai stuff to cancel it out.Hatchets don't require that much effort. High-stance throw for safety (from behind for even better results), low-stance throw with buffs to safely apply status, demon undercut for ki damage and all the grapples you could ever want and blocking on par with dual swords.
undercut could've been alright if the recovery wasn't so fucking slow
People say that high stance throws are juicy, but they didn't impress me at all, even with the mystic art.