Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

No Man's Sky

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,795
Location
Roanoke, VA
Grab the Codex by the pussy
I was in Williamsburg with the fam-a-lam while the NMS post-release fiasco was ongoing, I'm not reading 50 pages of this shit.

It's funny how specularly bad the game is and how thoroughly it's getting spanked by pretty much everyone. I almost feel sorry for the developers... almost. Time to find new jobs!
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,631
No Man's Sky is still shit of course, but not because of procedural generation, I think that's quite a nice feat (would be even nicer if they gave creatures interesting abilities and gave everything gravitational pull (so no floating rock islands or other magical wonderland shit) and collisions (yes, I want to ride dinosaurs).
I don't think it even works here. A large amount of procedural generation is good for games where "repetitiveness" is the point, like building another settlement with different conditions, or farming same dungeons with different look. The point of NMS, however, is exploration, at least as it was advertised, but procedural generation doesn't add anything to it. The most interesting stuff people discover in this game was actually handmade.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,795
Location
Roanoke, VA
Grab the Codex by the pussy
All right, simmer the fuck down.

I know doomsaying the AAA industry is all the rage, but if at this juncture a shitty, mediocre game can make a huge profit on hype and pre-orders alone, then surely the industry is due for some sort of collapse or disaster in the near future. This just doesn't seem sustainable in the long run.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,631
ebYb.jpg
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Got the 'demo' version running. It's boring. Mostly because there really isn't that much to do apart from blasting stuff in order to get resources and then fly off to the next place to get resources. Biggest let down for me was that the big creatures are absolutely nowhere to be seen and that terrain creation seems like a clusterfuck. When exploration is the big draw and exploration is this generic then you have a big miss. Will demo it again in about a year to see if anything has changed. Methinks not.

And yeah, gameplay looks nothing like what they showed in the 'previews.' Tsk.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
I gotta be honest, it's not quite the heaping pile of flaming shit I was expecting it to be e.g. I thought there's going to be absolutely no "gameplay" or redeemable features that make someone want to play beyond the first hour or so and nothing would make me more happy than to say it’s an irredeemable piece of shit after all the hype, lies and bullshit, but in the the first few hours at least there’s actually stuff to do aside from walking around and exploring new planets.

The first task is repairing the ship while getting one's bearings, where the player learns about collecting shit and the crafting system. After this is done and you've fixed the takeoff booster and "(im)pulse drive" system you can take off, get into space and need to build a hyperdrive so you can travel to other star systems. You find out soon that you can upgrade your ship/multi-tool weapon/suit for additional inventory space (which seems the most important part of an upgrade), but also get to attach and use new weapons systems, from what I've seen so far it's mostly just a Photon Cannon (manual aiming burst fire cannon) and a Phase Beam (ray-weapon that locks on to target but has long cooldown) and "tech" to improve their damage, cooldown etc.

Most of this "tutorial part" for getting the bearings will probably take people at least 3-5 hours so I wouldn't expect a lot of refunds, you also can meet some alien creatures of at least three different races from what I've seen (Korvax - some sort of sentient AI, Gek - giant lizards that want to trade, Vy’keen - a "warrior" race) and there’s some gimmick mini-game about “learning alien languages”, in the beginning their text is going to be gibberish and you'll have to try and guess or take a few words to identify what they're saying or want, as you "learn new words" either from monuments on planets, encyclopedia entries in buildings or from various NPCs whatever they say becomes more legible after a while.
LymRK8.png




Not only space and the star systems, but even planets and the events on there are randomized entirely and constantly re-generated e.g. if you find a base to trade and shit and you go exploring for artifacts, plundering enemy outposts around which you have to fight a few drones to get in, gather minerals too far away or take off to space you won't be able to find your way back there because the place won't exist anymore, but there's "space stations" in every system where you get to trade or offer aliens cash against their ship. I've strip-mined some big blocks of minerals to get some bulkier ship for 1.5 million. Nonetheless it obviously gets rather boring fast as expected, and by the point you've visited a dozen or so planets and jumped a few systems and engaged in space fights you're likely going to lose interest.


Ships from what I've seen so far handle fairly similarly and it doesn't matter much if it looks sporty or if it's a bulkier/heavy ship, they turn and fly similarly, they also can never actually crash into a planet since they automatically stay a certain height off the ground, adjust accordingly based on the terrain and have to land with a special key. They're generally a bit floaty and seem like they have no weight to them and colliding with a space station might get you spinning, just the UI changes a bit and you got more slots and a different loadout. It's definitely not a "Simulation", so don't go in expecting it. Space combat is kinda retarded against more than 2-3 enemies – especially since you have to go into the inventory to reload the ship shields everytime they get it down and you need to mine certain materials for that like Titanium or Iron. If you die you have to fly over the point where it happened to get your inventory back.




There's also some minor mini-puzzles, mostly based on the understanding of the alien languages or completing very simplistic number pattern recognition, like you have to decide from three choices what to disable to stop an alarm system of a base or a relic gives you a "vision" in which you get to decide how to react: wait it out, do a certain thing like grab for riches/take your helmet off, there's some terminals where you have to save data before they "reboot", or you have to decide which part of a security system to deactivate etc. and might give you different rewards like blueprints for tech, items or nothing based on choice. There's also a main story where you have to "follow the Atlas" or something, but I have no idea what that is about.





Anyway, it's definitely not worth full price, but would be a good title for ~15-20€/$ on a Sale. After 10-20 hours you'll likely also have seen most of everything worth seeing without constant Updates or some new stuff and the technical problems are definitely a reality at the moment, for instance I have to restart the game every few hours cause it gets really slow. Definitely agree it feels more like an Early-Access title that they should sell for a 1/3 the price, but as long as people are paying I can't exactly blame them either.

Here's a full album of 4K Screens from my journey so far: http://sli.mg/a/aeaDP0
And some more landscape and random animals shots:
 
Last edited:

Snorkack

Arcane
Patron
Joined
Jan 8, 2015
Messages
2,979
Location
Lower Bavaria
Shadorwun: Hong Kong
I'd love to laugh at this hype trainwreck anyone could saw miles ahead, as well as Makkabs genius trolling in this thread... but the fact that everyone involved in that title rubs their hands with glee makes me sad.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Sean Murray from hero of gaming to worse than Peter Molyneux and Todd Howard over a night, things like this only in gaming community.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,571
Location
Tampon Bay
Mandatory :


Hitler: "There are basically only five repetitive things to do on each planet. And they expect me to do the same shit for the next 5 billion years?!"

:lol:

P.S. Risitas was much better though, this one was a bit predictable and illogical
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom