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Note of the outskirts - blobber by Cryptrat

CryptRat

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Yes, I'll check but it's probably because it's the same action even if it's not so since the character can still do it he does it again, but it would definitely be worth reseting to default instead, I'll see what I can do.
 

Fowyr

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PajLf9bh_o.png

I found a missed secret door! :yeah:
 

Fowyr

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A sparkgun has first action in combat "reload" instead of "shock". Same with blowgun.
 

CryptRat

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You're right, I never noticed that, it may be all weapons, I guess as long as you use the weapon you don't really notice it but it only gets apparent for example when you launch a last grenade or in similar cases, since in general in the beginning of a fight the weapon is full or you've no ammo, while in a middle of a fight you would repeat the last action. What's sure is that it is not elegant anyway, I'll see if something can be done. I also noticed the description of the Spark attack was broken, I fixed it.
 

Fowyr

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You're right, I never noticed that, it may be all weapons
Most of the other weapons work fine. Today I just checked that they display correctly changing ammo, trying to find the other blowgun. I shall try to equip all other weapons and check their first action in the combat tomorrow. Would be it helpful?
 

CryptRat

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Don't bother, I'll just check if there's any subtelty.

Also thinking about it you got Reload with the blowgun in the beginning of a fight because you have multiple type of darts, right (so the reload command is available, while it often isn't)? That must be the reason but I didn't immediately think about it, that case will indeed often happen, I'll check out what I can do.
 

Watser

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Divinity: Original Sin 2 A Beautifully Desolate Campaign
I found the gem now as well. Or so the game says, but the treasure chest is empty :argh:.

I have mapped out ~1/3 of level 1 and still havent gone down to level 0 proper yet. Still haven't made any sense of all the different hints and clues given on level 3 but found the exoskeleton suit so now I can bypass a couple of previously unexplored locations.
Interrogating an encounter also gave me a clue that some square in the big lake in level 0 is very important.

The discepancy in exp between my logic 2 guy vs my logic 6 guy is close to 2k, which is of course a massive difference. I think this skill might be a bit too strong also considering how many of the different skillchecks are influenced by logic.
 

Fowyr

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I found the gem now as well. Or so the game says, but the treasure chest is empty :argh:.
It gave you 3000 credits, it just don't properly displayed in the game.
I have mapped out ~1/3 of level 1 and still havent gone down to level 0 proper yet.
Frost gun is very useful there.
Interrogating an encounter also gave me a clue that some square in the big lake in level 0 is very important.
They have a great hint about town level treasure as well.
 
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Fowyr

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I'm already swimming in credits, I want a massive gem :negative:
There are gems in NotO's save file, they just do not displayed in the game! I even got some of them. Dunno how. I wonder was it intended as material component (as in M&M2), because I still remember how Telepathic helmet had +1 magic in 1.0.2, or form of wealth as in PoR.
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
So Fowyr, you figured out what the lake hint is about? Because that one stumped me too. I tried digging in the corners, and all over really, but nothing. Actually, come to think of it, I never found any buried treasure anywhere at all.
 

Fowyr

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So Fowyr, you figured out what the lake hint is about? Because that one stumped me too. I tried digging in the corners, and all over really, but nothing. Actually, come to think of it, I never found any buried treasure anywhere at all.
Corners of the great lake?
In the place of many locked doors there is a frail wall.
Check SW map corner for a secret wall.

I never found any buried treasure anywhere at all.

First treasure:
Look for the tree arrows.
It's in the forbidden zone.

Second treasure:
Second "in the center of ice lake", but I've not found it yet.
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
I never made the connection between the two arrows. OK, that's clever.

Edit: that actually reminds me, reading coordinates off the automap is annoying as hell when the numbers are so big you don't know which row/column they represent. Would be nice to have a small dot or arrow or something next to it so it's easier to tell which row is actually the 50th row. Right now, the most I can make out is which row is near the 50th row.
 
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Watser

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Divinity: Original Sin 2 A Beautifully Desolate Campaign
So Fowyr, you figured out what the lake hint is about? Because that one stumped me too. I tried digging in the corners, and all over really, but nothing. Actually, come to think of it, I never found any buried treasure anywhere at all.

First treasure:
Look for the tree arrows.
It's in the forbidden zone.

Second treasure:
Second "in the center of ice lake", but I've not found it yet.

I've found both of these, the hint for the ice lake is to look for symmetry.
 

Fowyr

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Guys, I've found a third buried treasure!
It's in the great lake.
On the island...
...to the south, it's full of traps
Right in the center.

EDIT: Found the ice level treasure! Damn, it was a last lake that I checked due to its small size. It was worth it.
 
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Watser

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May 8, 2014
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Divinity: Original Sin 2 A Beautifully Desolate Campaign
When I succesfully escape from the web made by the spiderbots I still have the status effect. Do they stack in some way (e.g. affected by web 5 times so need to break it 5 times) or is it a bug?
The combat log for a failed escape attempt also seem bugged. Right it only shows "Watser ."
 

CryptRat

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Developer
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Sep 10, 2014
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They don't stack, it's a bug.

Do you want that I release a fix now or will you do without it?

I am currently checking the lack of message when you fail to escape as well.
 

Watser

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Divinity: Original Sin 2 A Beautifully Desolate Campaign
It can wait, but it probably make the spiderbots one of the strongest enemies in the game right now.
 

CryptRat

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Sure, I just released a V1.0.16b1 where the characters should be able to escape from the webs. I'm sorry it took so long, I got some boring technical problems.

Not sure when I'm going to release a proper V1.0.16 with a release note and such, I had not touched the last risen bugs yet and need to check what'll be in.
 

CryptRat

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Don't hesitate to do level 0 before level 1, it's easier.
 

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