Strange Fellow
Peculiar
- Joined
- Jun 21, 2018
- Messages
- 4,241
What the hell am I looking at? Did you create an automap in assembly for a game that already has one?
I wrote a program that shows you a map (sort of, it's a WIP) of entire level. I found that I missed only a one secret here (with the awesome exoskeleton inside), but a lot of places where I have been already are interconnected by a frail walls.What the hell am I looking at? Did you create an automap in assembly for a game that already has one?
Nope, I just tying up some loose ends.So you're cheating
CARTRIDGE=12 gauge
HEAVYCALIBER=8 gauge
CARTRIDGE_DESC=Heavy caliber, for shotguns.
HEAVYCALIBER_DESC=Heavier caliber, for shotguns.
You could just leave "12 gauge shell" and "shotgun slug".Like that (these are the two types of ammunitions, which work for all the 3? types of shotguns in the game)?
Shotgun is not a "rifle". Usually it's smoothbore and doesn't have rifling. "Laser rifle" is OK, because it's sci-fi weapon and just called so because similar to rifles, but shotgun is a real weapon.CARTRIDGE_DESC= A buckshot shell for shotguns.
HEAVYCALIBER_DESC=Heavier load, for shotguns.
SHOTGUN_DESC=A short range weapon with high armor penetration.
Yep, 12 gauge or shell would be fine.Thanks, then in the type (which will appear in the descriptions of all shotguns and ammunitions) I just put "Shells"?
Here :
Just a little attack of weapon autism. Shotgun was a "rifle" and could be loaded with "12 ga" and "8 ga" shells at the same time.What's the problem with those descriptions? I don't see it.
It has piercing damage and says that is shoots "bullet", but uses energy units.PISTOLSWORD_DESC=A light bullet gun with an attached sword.
Yes, sorry, I checked the "damage" text only from combat log and totally forgot about checking for the descriptions, there are probably still many for other words but at least for this word it should be better now.Radgun flavour text: 'Quite piercing rifles', I dont know if you have caught all the plural form of the nouns, they are still quite plentiful in the current version. The standard attack is also irradiates when it reads like it should be in irradiate.
V1.0.14 released
Fixes :
- The weapon which should be unequipped when wearing a weapon and a shield and equipping a two-handed weapon used to disappear instead. This was fixed.
- Some problems related with eating were fixed.
- The disarming tools from one shop in the dungeon could not be equipped and had no charges. The ones bought in this shop from now on should be equippable and have 10 charges.
- A character trying to use a Fire extinguisher, a Frost gun, a Laser gun, freedom gas, a bandage, a tranquilizer or a set of antidotes out of combat should now not use any charge or item if the item can't have any use in current situation.
- Keyboards shortcuts for Credits and Repair were respectively changed to W and Z due to the keys being also used by other commands.
- Characters could get multiple instances of the unconscious and dead statuses. This was fixed.
- The texts related to shotguns made no sense and were fixed.
- Some text fixes.
Changes :
- Previously the party could extinguish a fire only if it took place one tile ahead. It is now also possible to extinguish a fire which is behind the party but not one tile ahead.
Please consider adding something like SPECIAL word beforehand, I understand that it could break text formatting and add a lot of checks. Hm, you could probably just add one function that takes a resistance value and returns a string.-100000 is a code, the character should both absorb and throw back death (so poison) damage (from -1500000 to -50000, while immunity is from -150 to -50).
Yes, I won't change the data but what's displayed should be a text like in the character's sheet (where there's only an obscure abbreviation, I should also add the real word in the description here).Hm, you could probably just add one function that takes a resistance value and returns a string.
You can't, it's just that an advanced shield bot raises shield to 50 (instead of 40) in case of critical success.EDIT: I have found that you could use several shieldbots and shield is capped to 50. That's nice!