Fowyr
Arcane
- Joined
- Mar 29, 2009
- Messages
- 7,671
Oh, I see. Checked it again and it really works like that.You can't, it's just that an advanced shield bot raises shield to 50 (instead of 40) in case of critical success.
Oh, I see. Checked it again and it really works like that.You can't, it's just that an advanced shield bot raises shield to 50 (instead of 40) in case of critical success.
So I guess there are still some occasional cases of freeze during fights, it could be a combination of status changes which change the possible actions (on the floor, inside web ... maybe these ones I could check once more), enemies' reaction to some status change, it could also be related to some particular case of one action of one type of enemy which does not appear in any fixed encounter, I spent a lot of time simply relaunching all fixed encounters quite some times but didn't change what my characters used a lot. Actually for some weapons it's possible that I trusted the enemies using those and didn't extensively try with my characters either.Sometimes, once every several hours, a game freezes when you press "quick round", but I can't replicate it.
Yes, there are there are 2 types of mundane ones and 2 unique boss ones.I just found with bestiary skill that one of the metamorphs was not like the others. Sneaky you!
Yep, coordinates are 22,71,1Against metamorphs? They reflect impact damage so it's not impossible that there's a link.
V1.0.15 released
Fixes :
- Hitting an enemy with an attack it would reflect could make the game freeze. This was fixed.
- Stat penalties from equipment were not taken into account. This was fixed.
- The description of pieces of equipment which would give immunity or would allow to reflect or absorb damage was erroneous. This was fixed.
You are welcome.Thanks a lot for all your feedback.
Yes but the special, opposite case of stairs which are not checked again unlike almost everything else is more necessary to fix I think.2)Do you remember how I wrote that pressing Esc or opening map didn't passes the game time, but still a tick? It's obvious when you see how messages are scrolling up. So I found that it's fucking up your Knight's room script. For example, set your foot there and press Esc three times. POOF! Instant teleport.
Wut? It's not like it's hidden or anything. Maybe you already fought it and just didn't realise, same as me. The end of the game isn't directly behind it. Hell, for all I know Adrian or the boss metamorph is it. I can't remember the actual name of the unique character you face, although I think it was a woman.Frankly, I can't find the final boss at all.
Same and same.I didn't find that to do with "identify yourself" door, that level two riddles
Yep, she's Jane. It's not even completely impossible that you actually reached the end and missed that you did since it's only a treasure with a long text.Wut? It's not like it's hidden or anything. Maybe you already fought it and just didn't realise, same as me. The end of the game isn't directly behind it. Hell, for all I know Adrian or the boss metamorph is it. I can't remember the actual name of the unique character you face, although I think it was a woman.Frankly, I can't find the final boss at all.
Ah, I see, you use that tick to restart events (for example, open shop again). Dunno, when I saw a "Knight's room" sign I knew exactly like it should work (I saw a similar room once), but traversed it several times through the trial and error just because opened map once or twice (that made a tick and broke the L move). Probably, temporary add something like "don't look at map, don't hesitate" to Knight's Room sign. Great room, BTW.Yes but the special, opposite case of stairs which are not checked again unlike almost everything else is more necessary to fix I think.
Damn, I killed her already.Yep, she's Jane.
Have you found the pattern image, by the way?Same and same.
Yep, she's Jane. It's not even completely impossible that you actually reached the end and missed that you did since it's only a treasure with a long text.Wut? It's not like it's hidden or anything. Maybe you already fought it and just didn't realise, same as me. The end of the game isn't directly behind it. Hell, for all I know Adrian or the boss metamorph is it. I can't remember the actual name of the unique character you face, although I think it was a woman.Frankly, I can't find the final boss at all.
For the record there are multiple other ways to reach the end not requiring to cross her, one of the ways involves some of the very rare things you guys seem not to have solved.
Dunno what you're referring to, so probably not.Have you found the pattern image, by the way?Same and same.
Well there you go, you didn't know that was the "final boss" eitherDamn, I killed her already.
You need the exoskeleton for levitation. You have one on the purple (fourth or first, damn it, I can't count them) level.but it's blocked by a pit in a corner, so I can't jump it. I assume that it's possible to get past it with those levitation boots
There are pits in the corner too. Gray level.Dunno what you're referring to, so probably not.
You mean the chessboard vis a vis the knight room? Wasted so many jump charges there...There are pits in the corner too. Gray level.
Yeah, I found another way in a while ago, but it's blocked by a pit in a corner, so I can't jump it. I assume that it's possible to get past it with those levitation boots that were mentioned. I also noticed there was a door in the 3x4 room right by the finish line, so I assume that's yet another way in.
Will test more, then, if you wish. I have a pretty good arsenal.Yes, I can't remember if there are places where ammo is taken into account in the text but there are definitely a lot of places where it is not (and it's a little weird with some weapons where everything depends on the ammo, like blowguns I think, while most weapons have base damage and special ammo does not add much), I don't know if there are places where taking ammo into account could be more misleading than not but it'll be worth taking into account at least in some additional places.