Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Note of the outskirts - blobber by Cryptrat

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
You can't, it's just that an advanced shield bot raises shield to 50 (instead of 40) in case of critical success.
Oh, I see. Checked it again and it really works like that.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Sometimes, once every several hours, a game freezes when you press "quick round", but I can't replicate it.
I just found with bestiary skill that one of the metamorphs was not like the others. Sneaky you!
EDIT: "Launch round" as well.
 
Last edited:

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
Sometimes, once every several hours, a game freezes when you press "quick round", but I can't replicate it.
So I guess there are still some occasional cases of freeze during fights, it could be a combination of status changes which change the possible actions (on the floor, inside web ... maybe these ones I could check once more), enemies' reaction to some status change, it could also be related to some particular case of one action of one type of enemy which does not appear in any fixed encounter, I spent a lot of time simply relaunching all fixed encounters quite some times but didn't change what my characters used a lot. Actually for some weapons it's possible that I trusted the enemies using those and didn't extensively try with my characters either.
I just found with bestiary skill that one of the metamorphs was not like the others. Sneaky you!
Yes, there are there are 2 types of mundane ones and 2 unique boss ones.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Game freezed when I threw two heavy bombs in the first round. Replicated it probably twenty times.
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
Against metamorphs? They reflect impact damage so it's not impossible that there's a link.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
You are rolling mapping check when you are falling down the pit. That's great. But then you are rolling it even when you are levitating and just float over it.
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
I caught the bug about bombs against metamorphs, it was a bit annoying to catch because it was not an error message but a big loop thing linked to some about 10000 (ultimately not used) dice rolls linked with the -10000 value of reflects we talked about earlier, or so I think, no idea how it was enough to make the game freeze, but anyway the important thing is that it does seem to work now. What I could not understand is that it worked this way since forever, I had to check, it turns out the problem appeared when I switched from penalties to score to penalty dices (you roll more dices), yet it's really a shame I never got it recently, it means I probably never launched a grenade against metamorphs (not that it's a good idea).

Thanks a lot for all your feedback.
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
V1.0.15 released

Fixes :
- Hitting an enemy with an attack it would reflect could make the game freeze. This was fixed.
- Stat penalties from equipment were not taken into account. This was fixed.
- The description of pieces of equipment which would give immunity or would allow to reflect or absorb damage was erroneous. This was fixed.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Thanks a lot for all your feedback.
You are welcome.
Frankly, I can't find the final boss at all. I have checked all the levels, then checked them again while finding a great swaths of missed rooms, then wrote a tool that showed me three another missed secret rooms, with the exoskeleton, a grenade launcher (got another one after killing boss metamorph) and Adrian.
Now I'm trying to kill Adrian, Dude and another boss metamorph. I know that I missed something, at least I didn't find that to do with "identify yourself" door, that level two riddles and blue pass code
7 30 64 78
Damn, this game is so much fun! The promised ten hours of the gameplay are a blatant lie! I spent four times more minimum and am really happy with it.
Now wait for me, Adrian, I got you a really good present. Do you like some TNT?
EDIT: Oh yes, the pattern image!
 
Last edited:

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
So, I have found two things that are probably hard to fix. They are not very important, but keep them in mind for a sequel.
1)55,30,2, face west and jump
You will be flabbergasted by results. It's the endless loop between ice square and a force_east square
2)Do you remember how I wrote that pressing Esc or opening map didn't passes the game time, but still a tick? It's obvious when you see how messages are scrolling up. So I found that it's fucking up your Knight's room script. For example, set your foot there and press Esc three times. POOF! Instant teleport.
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
Good points.
I missed these cases where you can reach ice and the actual direction of the movement is not the direction you're facing and where it's critical on top of that.
2)Do you remember how I wrote that pressing Esc or opening map didn't passes the game time, but still a tick? It's obvious when you see how messages are scrolling up. So I found that it's fucking up your Knight's room script. For example, set your foot there and press Esc three times. POOF! Instant teleport.
Yes but the special, opposite case of stairs which are not checked again unlike almost everything else is more necessary to fix I think.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
I also got the ice thing, and I thought I mentioned it earlier ITT, but I guess not.
Frankly, I can't find the final boss at all.
Wut? It's not like it's hidden or anything. Maybe you already fought it and just didn't realise, same as me. The end of the game isn't directly behind it. Hell, for all I know Adrian or the boss metamorph is it. I can't remember the actual name of the unique character you face, although I think it was a woman.
I didn't find that to do with "identify yourself" door, that level two riddles
Same and same.
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
Frankly, I can't find the final boss at all.
Wut? It's not like it's hidden or anything. Maybe you already fought it and just didn't realise, same as me. The end of the game isn't directly behind it. Hell, for all I know Adrian or the boss metamorph is it. I can't remember the actual name of the unique character you face, although I think it was a woman.
Yep, she's Jane. It's not even completely impossible that you actually reached the end and missed that you did since it's only a treasure with a long text.
For the record there are multiple other ways to reach the end not requiring to cross her, one of the ways involves some of the very rare things you guys seem not to have solved.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Yes but the special, opposite case of stairs which are not checked again unlike almost everything else is more necessary to fix I think.
Ah, I see, you use that tick to restart events (for example, open shop again). Dunno, when I saw a "Knight's room" sign I knew exactly like it should work (I saw a similar room once), but traversed it several times through the trial and error just because opened map once or twice (that made a tick and broke the L move). Probably, temporary add something like "don't look at map, don't hesitate" to Knight's Room sign. Great room, BTW.
Yep, she's Jane.
Damn, I killed her already.
 
Last edited:

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Frankly, I can't find the final boss at all.
Wut? It's not like it's hidden or anything. Maybe you already fought it and just didn't realise, same as me. The end of the game isn't directly behind it. Hell, for all I know Adrian or the boss metamorph is it. I can't remember the actual name of the unique character you face, although I think it was a woman.
Yep, she's Jane. It's not even completely impossible that you actually reached the end and missed that you did since it's only a treasure with a long text.
For the record there are multiple other ways to reach the end not requiring to cross her, one of the ways involves some of the very rare things you guys seem not to have solved.
Yeah, I found another way in a while ago, but it's blocked by a pit in a corner, so I can't jump it. I assume that it's possible to get past it with those levitation boots that were mentioned. I also noticed there was a door in the 3x4 room right by the finish line, so I assume that's yet another way in.
Same and same.
Have you found the pattern image, by the way?
Dunno what you're referring to, so probably not.
Damn, I killed her already.
Well there you go, you didn't know that was the "final boss" either :dance:
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
but it's blocked by a pit in a corner, so I can't jump it. I assume that it's possible to get past it with those levitation boots
You need the exoskeleton for levitation. You have one on the purple (fourth or first, damn it, I can't count them) level.

Dunno what you're referring to, so probably not.
There are pits in the corner too. Gray level.
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
No, there's a place further in the northeast, in the level above (the one just below town) that you can access via levitation (there's another way too).
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
Yeah, I found another way in a while ago, but it's blocked by a pit in a corner, so I can't jump it. I assume that it's possible to get past it with those levitation boots that were mentioned. I also noticed there was a door in the 3x4 room right by the finish line, so I assume that's yet another way in.
In case you would wonder about these other ways :
There's a frail wall around that place with the pit in the corner you're mentioning which allow to reach the end (does not even requires gravity boots).

There's something which teleports you to the place behind the one-way door you're also mentioning.

Also I guess getting an invisibility suit from a random encounter and use it to pass through Jane counts or does not count depending on your criteria.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
b0tPkaUv_o.png

Characters past 9 miss a point and have a broken formatting.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
When you load your weapon with special ammo, it should show resulting damage in the inventory under your credits, encumbrance and combat skills, right? For example, giant crossbow loaded with shock bolts correctly displays that +1d6 LIG damage. Blowgun instead shows only the basic damage 0.
 
Last edited:

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
Yes, I can't remember if there are places where ammo is taken into account in the text but there are definitely a lot of places where it is not (and it's a little weird with some weapons where everything depends on the ammo, like blowguns I think, while most weapons have base damage and special ammo does not add much), I don't know if there are places where taking ammo into account could be more misleading than not but it'll be worth taking into account at least in some additional places.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Yes, I can't remember if there are places where ammo is taken into account in the text but there are definitely a lot of places where it is not (and it's a little weird with some weapons where everything depends on the ammo, like blowguns I think, while most weapons have base damage and special ammo does not add much), I don't know if there are places where taking ammo into account could be more misleading than not but it'll be worth taking into account at least in some additional places.
Will test more, then, if you wish. I have a pretty good arsenal.
BTW, when you unequip the weapon in the combat (I just killed Adrian and it was a very long, gruelling battle for entire turns instead of rounds), next action is equipping it back. :M
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom