Tintin said:
If you killed someone in Morrowind, people did react, that branded you an outlaw and had a bad disposition towards you. When you did the side quest about the Cammona Tong, there was a reaction from the game world about it. Most of the side quests had reactions from things involved in them.
Yea, they had a bad disposition... hahahaha!
"You're an outlaw! You have a bounty on your head. However, I will not alert the guards nor run away, but rather I will answer your questions in the same, coherent way that I have always done. If you want to get my disposition bar a few points higher, please give me ten gold."
or
"You're an outlaw with a big price on your head. I will not alert the guards or run, but I will end conversation with you. Goodbye."
Then, in the sheer genius of it all, you could PAY OFF YOUR BOUNTY. Even if you ethnically cleansed Vivec City of the Dark Elves! No one knew the wiser after you payed a few thousand gold, even if you had tried to talk to them before and they refused. Suddenly, they were your best friend again! Brilliant!
NPCs who you've done quests for do react when you do something for them.
They didn't react to me. I killed a guy for them and they just stood there, gave me some gold, and said thank you. They didn't say "hahaha! my plan is now complete!" and run off to go do something dastardly. Oh yea, almost forgot, their disposition bar went up a few points... not that it matters because they all react to you the same unless the bar is really low and you won't get a few topics until you pay them more gold.
It does matter, because....we are playing a game. It matters because, you are given quests and you can do them. I think you are getting a little too hung up over computer codes showing the world changing because of something you do. If you finish a quest, wow the random NPC on the street knows about it. But what was the main point, doing the quest or having the absolute satisfaction of eternity of knowing that a random computer code was generated to know about it?
What's the main point of doing it without the world reacting to you doing it? Why the flying fuck would I want to deliever a book on potions to some lady in the city? To get 10 gold? To have the satisfaction of knowing HAY I NO HOW 2 CARY BOOKZ!!!...? If you delievered the book, then found out the lady was trying to conjure up evil spirits so you had to stop them, and afterwards the people in the city rejoiced because you stopped the evil witch.... then that's satisfying, fun, and really cool.
If I didn't want to experience a living, breathing world apart from my own with it's own unique setting, choices, and see how I could personally change things in that world... then I wouldn't play RPGs. I would play Mario, or something.
If I wanted to read books about Tamriel, I'd visit the Imperial Library website... and it doesn't cost me $50.
Three guesses as to what is wrong with this argument.[/quote]
Books are extra. They are a neat extra, but if your entire game focuses on reading books (and that's where the "fun" comes in), then it's a waste of money.
Just for fun, what do you think is wrong with it?
That's not true, at the end of the game the entire world has a different disposition for the Nerevarine, the protection wall is gone, red mountain isn't red any longer.
You're silly!
I don't call being addressed with "Move along, outlander" or "Stupid outlander" as being a better disposition... or even a different one. The only thing that's different is everyone (note: everyone) says the same opening statement when you open up the browser... er... initate conversation "Umm... Nerevarine... sir.... umm... It's... um... an... honor..." or something like that. They don't talk to you differently, nothing. They act and talk EXACTLY THE SAME. Red Mountain is still red, the textures haven't changed to green grass or anything (well, in my game they didn't).
The only thing that's different is a big blue wall in the middle of the fucking desert isn't there anymore, and those laggy red storms don't show up. Personally, I think meeting Yoshi in Mario 64 is more entralling than this.