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Game News Obsidian Reveals 'Project Eternity' - Kickstarter Live

mindx2

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Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Well, I'm pretty excited by this Kickstater. They certainly have the cRPG pedigree to pull it off. I threw my $250 at them in hopes of getting a worthy game, regardless of the RTwP. I enjoyed the BG and IWD games quite a bit so if they can recreate the enjoyment I got from those games I'll be happy and feel like I contributed to the incline. I actually feel more confident that they can pull it off better than W2 since the Onyx engine seems like a pretty solid foundation to start from. The writing and encounters are in good hands based on what we got in IWD and PST. So overall I see this as just another step toward the cRPG Renaissance I've been hoping for for years.

Also: Where's the Codex fundraiser for this!!!!
 

Stabwound

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I doubt anyone in the publishing industry ultimately gives a fuck about Fargo's comments, let alone MCA's.
 

oldmanpaco

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Bugs on release are not the worst thing ever. I'd rather have a buggy massive world than a streamlined linear world.
 

Semper

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MCA Project: Eternity
Eh? Why do you say that?

because obsidian is too big to rely only on kickstarter. they have to care for publisher and customer relationships if they want to stay in business. nobody cares if they're doing a pc exclusive crpg - there are enough clever reasons to justify that and mocking about those consoles and their retarded users ain't one of 'em. as a worst case they could take this as an insult and will stay away from buying further products. that's burning a lot of cash for just a few words...
 

oldmanpaco

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Also I'm getting a little irritated at the fact we have two threads going about this.
 

Lockkaliber

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Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
New Vegas also shipped with a gajillion bugs and I'm tired of seeing the "Obsidian BUGS" meme.

Well, if DS3 is anything to go by, the Onyx engine seems pretty stable. I guess we'll see for sure with the South Park game.
DS3 was so stable in part because it's a relatively unambitious linear affair with a really narrow scope. I expect the same from South Park. This, on the other hand, is promising a lot of exploration, extensive combat and non-combat abilities, and a good amount of quests with multiple approaches and far-reaching consequences. Things that drive up the number of "things that can and will go wrong."

But that will mostly be scripting bugs, which can be fixed a lot easier than if you have an unstable engine that will fuck up all the time. Both NWN2 and New Vegas seemed to have a lot more engine problems (either as a result of Obs dabbling or from Beth). Not sure what you mean by extensive combat by the way, since DS3 was pretty much Advanced Combat and Corridors. If anything the Onyx enginge showed that it could handle that type of work pretty well.
 

Tigranes

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A lot of NV problems were scripting actually, because they were trying to do far too much reactivity with the engine. And they can often be the most annoying for players, short of crashes; some model collision or whatnot you can live with, not quests you can't complete.
 

kaizoku

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Got back from the gym and wow :)
50% funded (And after reading half this thread and replying... almost another 5% up.)
Can it get funded in 24 hours?


Surf Solar said:
People accuse me of bitching all the time (when I actually like what I see here) but never mention Roguey basically pissing in almost every Obsidian Thread?
In case you didn't notice, Roguey is a master hypocrite.
He says he hates fantasy and elfs, but the reality is... he's one of them. Not an elf, but a Troll Chieftain.
And as we all know, the best way to handle him is to either ignore him or kill it with FIRE!
:flamesaw:


Well, if DS3 is anything to go by, the Onyx engine seems pretty stable. I guess we'll see for sure with the South Park game.

edit: also, is MCA's autograph worth those extra 100$ for the 280$ category? I can't decide how much I'm gonna pledge.
Obviously. But it's not just MCA.
COLLECTOR'S EDITION BOX signed by CHRIS AVELLONE, TIM CAIN, JOSH SAWYER, and the rest of the development team

Another cool thing is that the number of CE boxes will be in the range of 1000 or 2000.
Given such low numbers it's value will only rise with time.
Eventually, maybe 5 or 6 centuries from now only one copy will remain. They'll throw Mona Lisa away and put it there.
The game that changed the nature of cRPGs.




How about the codex (during the interview) challenges then for a pure TB mechanic (either like ToEE or Fallout) if they reach 4 millions?

Things I'd like to know:
- will the RTwP work like in IE games where you can set a bunch of conditions for the game to auto-pause?
- how many joinable NPCs will the game have
- party size
- character system and skills
- game world, factions, history
- tasteful rape?


man 2014 is so far away
cool that we will already have some nice RPGs in 2013
and maybe AoD will come out during this year

sweeet! :)
 

Stabwound

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Something that worries me is Mr. Feargus Slam Dunk having his hand up the ass of the project. By now he's probably so used to trying to play basketball that I'm worried he's going to fuck with this too.
 

HanoverF

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MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
venture-bros-ignore-me1.jpg

It's not just me, right?
 

octavius

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I don't understand this moaning about RtwP. I'd think shitty encounter design more likely to ruin an Obsidian game, based on what I've heard about Arcanum, Torment and Temple of Elemental Evil (which incidentally is partly why I haven't tried these games yet).
 

Lockkaliber

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Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Well there goes 280$. I figured since I've been a rampant Obs fanboy here for 3 years now I should at least try to live up to it.
 

FeelTheRads

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I don't understand this moaning about RtwP.

How many people actually moaned? Not even 10 probably. The rest are cumming all over themselves. I don't understand this moaning about some 10 people who, oh my god, would prefer TB instead of RTwP, the bastards.

What if it was pure RT? Could people moan about that? Or that's not good either because Diablo has better combat/encounters than Arcanum?
 

Cassidy

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Honestly, having witnessed disappointment after disappointment after their last good game: Mask of the Betrayer, I do not believe Obsidian can develop good CRPGs anymore, much less construct a story/plot without derp and with real C&C. If this ends as a fun story-centered game with real choices and consequences, like some sort PS:T lite, it'll be one hell of a surprise, but I'm not making any bets, not for Obsidian.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Honestly, having witnessed disappointment after disappointment after their last good game: Mask of the Betrayer, I do not believe Obsidian can develop good CRPGs anymore, much less construct a story/plot without derp and with real C&C. If this ends as a fun story-centered game with real choices and consequences, like some sort PS:T lite, it'll be one hell of a surprise, but I'm not making any bets, not for Obsidian.

Eh, but according to purist standards that you no doubt hold, every game they've made since then wasn't even an attempt at making a CRPG (first person shooter, third person popamole, akshun-RPG? PSHAW)

So it's not like they have a track record of FAILING to make CRPGs. They just haven't had the opportunity to even try. Amirite?
 

Kron

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Oh man, I would really like to believe in this.
But in all honesty, I have lost all faith in whatever talent remains in Cain and Avellone. I just can't trust Obsidian anymore.
And, really, that concept art looks generic as fuck. Here's hoping the game doesn't look like that.
 

Mastermind

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Steve gets a Kidney but I don't even get a tag.
How many people actually moaned?

Your mom moaned like a constipated hippo when I came in her ass.

would prefer TB instead of RTwP, the bastards.

Yes, that's what it was about. People "preferring" one over the other rather than thinking RTwP is the son of Satan. I'm glad it's RTwP myself. Not because of the minor advantage it has when it comes to trash mobs but because of all the butthurt it's causing.
 
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Backed, then spent an hour plus reading through all this. You never let me down, Codex.

Would have preferred TB, but wasn't expecting it, and I don't get into Obsidian (or even, formerly, Black Isle) games primarily for the combat. RTwP is not an inherent abomination, and here's hoping they pull it off well. Less filler combat with generic level-scaled enemy type A41X, more well-designed specific encounters that don't give a fuck if you're strong enough to beat them, please.

I do have to agree this is Obsidian's "put up or shut up" moment. I've always been a fan, and part of the crowd willing to lay at least part of the blame for the shortcomings of their games on publisher bullshit. Without that in the way, if this has all the same faults in the end, I (and many others) will be eating quite a bit of crow come 2014 (also: all for them pushing back the date if necessary to produce a better game, even though I'm frothing at the mouth in anticipation as it is). Not as much as Obsidian themselves, though.
 

octavius

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I don't understand this moaning about RtwP.

Because it's not good at anything but bad at both fast action and tactical combat?

It worked very well in the Infinity Engine games. It takes some getting used to (I hated it at first) and the learning curve is steeper than for a turn based system. The combat in the IE games is better than in most turn based CRPGs, including the Gold Box games, anyway. Just use the auto pause and learn the limits of the path finding, and it's close enough to turn based to make no matter.
 

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