I've put a few hours into this, so here are my initial impressions.
Good:
+ Dungeons are decent
+ Combat can be pretty fun
Bad:
- God awful dialog and characters
- Damage sponge enemies
- A blobber where you cannot create your party
I really struggled to come up with good things to say about this, other than "it's a turn-based blobber and I like turn-based blobbers." The game promises that you will, "guide a team of memorable characters through a world inspired by Central European mythology," so imagine my disappointment to, instead, find myself guiding a bunch of bickering grandpas written by humorless ESL students through a world of caves.
The dialog in this game is some of the worst I've ever read in a game. No one ever says, "Watch out for that pit over there." It's always:
Guy A: "Hey now. Is that a pit there?"
Guy B: "Well, perhaps you should jump in and find out!"
Guy A: "Why would I do that? I am not the type to jump into pits."
Guy B: "I am certain that untold riches await in that pit. Why don't I give you a push?"
Guy A: "I will pass. But why don't I push YOU into that OTHER pit over there?"
I found the combat both interesting and annoying. Defending is interesting because it not only increases your defense for a couple of turns, but also regenerates some % of your ability points. Enemies also have exploitable weaknesses and there are a lot of buffs and debuffs to play with.
However, a few hours in I've found most enemies to be pretty tedious. It seems every enemy has some annoying ability you cannot counter (at least this early in the game). There are lots of encounters against groups containing tanks and healers, where you are literally forced to chip away at the tanks (because they taunt you, forcing you to target only them) as they are healed round after round. Other enemies inflict fear, which cuts your damage in half for several rounds; imagine slowly chipping away 2-5 HPs per character round after round against a group of three enemies each with 80 HPs. You are never really in much danger of dying... it's just, oh, here's another 15-round encounter.
Because you cannot create your own party, and because you can respec characters at any time, character development isn't really interesting. On top of that, half of the abilities you unlock are VERY similar (do 2-3x your normal damage with some percentage chance of stunning/sleeping/slowing), so it's not very exciting to unlock them.
Well, what can I say? A blobber is like pizza; even if it's done bad, it's still pretty good. Maybe the characters will get interesting (or just less bad) later in the game, and maybe I'll enjoy it more when I at least have the option of choosing which annoying characters are in my party.