I'm late to the party, but I just watched the player class video from start to finish. Way, way, WAY too many gimmicky kills and abilities. Most FPS games still come down to core gun type kills, so I'm guessing they added these so "everyone can get a kill." I'm not sure I want to play a game where someone can mash a button and kill everything around them. Pyros at least had to have some aim, but a big monkey that runs around and just shocks everything in front of it? Ugh...
I even watched the gameplay video here. I timed it. It is fully at the 6:15 mark that someone actually takes aim with a weapon and kills another player. I waited for that, and I can't watch anymore, but I'll admit they may have edited out boring old gun kills to make it more awesome. Everything else was rocket barrage, tesla coil, sentry kills, special lockdowns, etc. However, the Spectre guy running around with a gun never killed anyone except with his wicked finished move that kills things for him.
Think they are trying to create a FPS for those who like the excitement of FPS games, but aren't that good. However, if those who like FPS games were to take an interest in this game, it would drive away the casuals. The market probably needs a game like this, but I just don't think that arcade-esqe elements are what FPS games need.
Also, I'll just say it: I think the scale is way off. Things are too big. Kind of makes me think they didn't think it through when some of the players are 2x the size of others.
I even watched the gameplay video here. I timed it. It is fully at the 6:15 mark that someone actually takes aim with a weapon and kills another player. I waited for that, and I can't watch anymore, but I'll admit they may have edited out boring old gun kills to make it more awesome. Everything else was rocket barrage, tesla coil, sentry kills, special lockdowns, etc. However, the Spectre guy running around with a gun never killed anyone except with his wicked finished move that kills things for him.
Think they are trying to create a FPS for those who like the excitement of FPS games, but aren't that good. However, if those who like FPS games were to take an interest in this game, it would drive away the casuals. The market probably needs a game like this, but I just don't think that arcade-esqe elements are what FPS games need.
Also, I'll just say it: I think the scale is way off. Things are too big. Kind of makes me think they didn't think it through when some of the players are 2x the size of others.