gurugeorge
Arcane
If Owlcat want more people to play their games, they would do much better to fix up whatever it is about how they make games that make them buggy shitfests on release, than to worry about voice-overs.
Tears of the Kingdom had a core team of 300 people https://www.mobygames.com/game/2031...the-kingdom/credits/switch/?autoplatform=trueThe risk is in treading onto unknown territory, as no one has really done it before on a grand scale, especially smaller studios trying to barge into the AAA game, or unproven franchises. I agree that just because it's an industry standard, doesn't mean there's no alternative. I actually think that fully voicing a game is completely unnecessary.I don't see how it's a risk at all. Where's the list of AA-AAA failures that happened because they didn't have full voice acting? The expectations are entirely within their own heads.
But for many companies, the "evidence" exists in the form of games that aren't AA/AAA, where people, especially streamers and their viewers as well as redditors and other vocal minorities, which happen to be very important for marketing purposes, complain and even quit over the lack of voice acting. Like Rogue Trader. I personally doubt that the loss in sales is bigger than the cost of fully voicing games, but like you said yourself, the cost for fully voicing a game isn't obscenely high either and in a 50+ mil production, its a small chunk of it so companies just tend to allocate it instead of dealing with bad PR over "OMG NOT FULLY VOICED" by a bunch of retards.
This! But just to clarify on the writing part, less is sometimes more. The amount of terrible writing crammed into our eyeballs these days is atrocious. None of it, certainly not BG3, is any good. Not from Obsidian or Bioware either.Owlcat, we don't give a shit about voiceover. We care about writing, combat, exploration, that kind of thing. And bugs, specifically, we don't want them. And we don't really give a shit about your tacked-on minigames. Get it through your thick skulls.
Voicing the whole 3 pages long scenario is not much of an achievement, we're talking proper hundreds of thousands lines of text rpgs here.Solasta has full VO and spent a fraction of what Owlcat spent on WotR (I think).
Owlcat, we don't give a shit about voiceover. We care about writing, combat, exploration, that kind of thing. And bugs, specifically, we don't want them. And we don't really give a shit about your tacked-on minigames. Get it through your thick skulls.
Find it amusing how BG3 collectively crushed the confidence of so many other developers. Can't say I have seen that happen before - the resentment for their success.If they are competing with BG3 they already lost, tbh.
Hey, at least they are bringing the bestIf I were in charge at Owlcat
I wish you were.
Owlcat are literally a bunch of westernised Slav hipsters with a buttplug up their arse. They are closer to Americans than Russians.
Find it amusing how BG3 collectively crushed the confidence of so many other developers.
There is nothing original in BG3.Find it amusing how BG3 collectively crushed the confidence of so many other developers.
Cause they don't know how to be original
There is nothing original in BG3.Cause they don't know how to be originalFind it amusing how BG3 collectively crushed the confidence of so many other developers.
BG3 is mainstream, much like "Lord of the Rings" is in the realm of literature. It's the video game equivalent, boasting great interactivity and extensive character creation, allowing players to craft any kind of character they want to identify with. Alongside this, it features excellent tactical combat and memorable characters, regardless of personal preference. It's a highly sophisticated game of extreme quality, thanks to its extensive budget and large development team. Furthermore, it runs smoothly on various hardware setups, unlike Starfield or likely the upcoming Dragon's Dogma 2. Larian Studios got the formula right, and Owlcat Games could benefit from engaging with us more to better understand it.BG3 is a game for the masses, it is only one bar lower than CoD or Battlefield. Or FIFA. Mainly queer zoomers, blue-haired millennials, and leftist Gen-Xers. Some Owlcat players play BG3, but it's a small percentage IMHO.
It's more like what's in the water supply that does it. At least that's what Mr. Jones says happened to your people. The chemicals in the water made the frogs gay.Did Owlcat catch Western Brain Cancer completely? Does freedom really deprive people of the ability to basic logical thinking?
I was thinking about this as well. It's like nobody has any confidence in their vision for anything they are making. They all think "Oh shit, now we have to compete with Baldur's Gate 3?!?!".Find it amusing how BG3 collectively crushed the confidence of so many other developers. Can't say I have seen that happen before - the resentment for their success.If they are competing with BG3 they already lost, tbh.
There is nothing original in BG3.
The only thing it showed is that classic rpg gameplay works fine and sells fine with the modern presentation and budget, despite the widespread belief that action rpgs & open world are the only ways.
So I definitely agree, that the shortened attention span wasn't the driving factor behind more cinematic games, but I think it contributed to it to some degree.
Would agree with this in the past, yet say Disco Elysium gets half of its charm from voice acting imo.Bottom line - if you're telling your story in complex, dramatic scenes with cinematic frames, you need full VO; if you're telling your story in little text boxes with the camera hovering overhead, full VO's a complete waste of money.
Yes, absolutely. You might enjoy the performances in a game for their own craft, but you're not missing anything if they don't cover the whole text - you're provided a cue with partial VO to inform what that character sounds like and all that entails, and then your brain carries those impressions even if the rest of the text goes silent. Literature doesn't suffer in characterisation just because you don't have a full cast of professional actors reading it out to you and partial VO in an isometric cRPG, given its abstract nature is already heavily reliant on engaging the consumer's imagination, just adds a bit of extra flair and precision to the process, extending to full coverage doesn't net much more in the format.Come to think of it, if some text is not worth voicing it over, is it really worth reading?
It's like nobody has any confidence in their vision
Come to think of it, if some text is not worth voicing it over, is it really worth reading?
When you put it like that it makes sense why the Owlcat founder thinks full VA is all they need to be a BG3 style success. All the Larian games before BG3 were buggy and unfinished messes with pretty poor combat and some of the worst cringe characters and bad writing out there. BG3 added fully mo-capped and voiced characters in the style of Critical (race theory) Role and bestiality on top of it.Writing: bad
Characters: cringe
Combat: balancing nightmare
Minigames: awful
Bugs: Starship Troopers quantity
Analysis: Need to put more money into VO