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Incline Path of Exile 2 - now available on Early Access

deama

Prophet
Joined
May 13, 2013
Messages
5,102
Location
UK
Also, it looks like they removed hard leech from the passive skill trees. There's only passives for + life% on kill or +% leech power. But no stuff like 0.5% life leeched from elemental/physical/spell attacks. You can only get that from equipment now.
I last played poe1 back in 2017, so not sure if it's changed recently in poe1 and they moved it over to poe2.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,523
Elaborate on this?
If you pick a support gem like +40% more area of affect. You can only slot it into 1 skill, even if you get more of this gem, it will only allow you to slot it into 1 skill at any one time. You can remove it and put it on another, but you can only have 1 active at any given time.

I suppose gameplay wise it might make it more interesting cause now you have to "think" on how to lay everything out. But from a lore/story/narrative perspective seems retarded. At least fix that part.
Lore part is super easy. It bonds with you and it is toxic to use two same ones.
Btw gemling ascendacy allows to use one support on two skills.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,523
Also, it looks like they removed hard leech from the passive skill trees. There's only passives for + life% on kill or +% leech power. But no stuff like 0.5% life leeched from elemental/physical/spell attacks. You can only get that from equipment now.
I last played poe1 back in 2017, so not sure if it's changed recently in poe1 and they moved it over to poe2.
In poe1 they did a big round of nerfs for spell leech but left attack leech alone.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,523
Btw, current Poe2 feels like playing D1 for first time as a kid. It was a hard game and being a kid bad at games only made it harder. So I would say that between difficulty, slower gameplay , atmosphere and way you find and level skills this is the real Diablo 1 sequel we never got
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,371
On the difficulty and combat as a warrior.
- campaign seems to be really balanced well. At least act 1. It always feels hard but when you go back just two areas back suddenly you can smash everything apart with no issues including bosses.
- First time i got to count fight (act1 boss) i had major troubles. Got to second form but then died like a bitch. I swapped my weapon and improved my dps on main hand from 150 to 200 + some small gear changes and suddenly i had easy time.
- I think currently difficulty is "hard" because campaign is new with new character systems. While campaign won't be as easy as POE1 i feel like it will be much easier on second playthrough. Especially with gear you collect over time.
- like i didn't use stuns on my warrior. But then used boneshatter and got "yeah this is how you do it" moment.
- at least half of the power from skill comes from combo system and i think this is mainly why people think game is hard, as they can't or didn't see efficient combos.
- weirdly thy are very situational. Much less so than i thought. Mostly due to monster behavior. Some are super fast some are slow so using Rolling Strike on fast monsters don't make sense. Shield charge is supposed used as movement skill to get close to monster packs, i do use it in such way but i found it better used as "escape key" where i use it when i am surrounded which usually blows out small monsters away then i usually use boneshatter to clear path of escape.
- my favorite use of skill is shield bash which is effectively raise shield but better. That skill does small damaging AOE and breaks armor, so when i got it i thought i was suppose to walk around boss and get its armor off. But i use it more like CC. When pack of small monster is on me i just raise that skill and start to walk backward, i time my blocks so i get retaliation strike and this both damages enemy and puts bleed on them due to support. So i just walk back and monster die. Obviously can't be used on non small monsters due to their life but it is fun to find such combo.


Some negatives i found after act1 finish:

- Checkpoint system. Don't like it. I understand that maps are bigger and more complicated (which i love). I would love instead to find waypoint on map instead of it being near entrance and it being placed in more central map position.
- Checkpoints currently don't have any protection area so you might literally spawn into rare mob with minions and die constantly. Seems like a bug.
- Default running animation is doing moonwalking without extra run speed, it seems that they planned default animation to something more like +30% run speed. With my new boots at 15% it started to run normally now.
- They need to buff chests drops a bit. They might decrease a bit say gold from monsters and get that gold into those chests instead. Too often i get like 5 gold from blue chest aka the same as if you kill random monster.
- Some animation attacks can get stuck on some environmental things like rocks etc. They need to tune it a bit.
- ACT 1 is very DOT area heavy. I don't particularly like that about half of the time i need to get out of melee range because mobs spam bleed/fire ground. While I don't like that i am fine with it but new players, especially melee probably are getting wrecked by that and don't even know what is going on. I would change some mobs in pack to have dot bleed/fire attack and introduce more dot on ground in later acts instead. Especially since you can't really do anything about it in ACT1. ACT2 feels a lot better as warrior due to lack of those dots.
- fix bugs with character ui/map. I don't understand why 2D map requires multiple seconds of wait time or that ui gearing on pad isn't instant.
- the more i use skill tree the less i like it visually. POE1 tree looks just better and cleaner and has more visually disctinctive nodes. Here instead everything just merges into everything and when you zoom out a bit it is hard to read.
- the pathways in new tree also are kind of weird. They seem to have more or less similar amount of travel nodes but for some reason it feels like i need to use travel nodes more. I guess EE tree is still not organized efficiently.



I see reddit zoomers are screaming even more.
I would suggest everyone to play this version of the game while you can, it is only going to get worse as time passes.

I don't think so, ton of "keep difficulty" with thousands of upvotes, multiple times.

Btw, current Poe2 feels like playing D1 for first time as a kid. It was a hard game and being a kid bad at games only made it harder. So I would say that between difficulty, slower gameplay , atmosphere and way you find and level skills this is the real Diablo 1 sequel we never got


yes. I replayed D1 like 3 years ago and i get the same exact feeling. Especially with how loot is dropping. Anything dropping feels like a reward. I finished act1 without second ring and when it dropped in act2 start it felt like a proper upgrade.
 
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Latelistener

Arcane
Joined
May 25, 2016
Messages
2,631
I enjoy the game very much, but there are some strange difficulty spikes.

Act 1 was a breeze, but then I met an elite at the beginning of Act 2, which had an HP regen buff. I literally could not damage it enough at first.

Other than that, the difficulty is really nice. I don't know why people are crying, but I hope they won't nerf bosses and monsters to the ground.

P.S. Can someone give me any recommendations for Sorceress? I think I'm close to Ascendancy, but I don't know which one to choose.

I'm trying to play through ice for now, as it has a nice crowd control and decent damage, but single target damage is not great.
 

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,779
Location
(╯°□°)╯︵ ┻━┻
I see reddit zoomers are screaming even more.
I would suggest everyone to play this version of the game while you can, it is only going to get worse as time passes.
Not just reddit, there's alot of complaining on the poe forums. "Oh no, it's so hard and slow, no items are dropping, I literally only found a single rare and one uncut gem in act 1!!!!" :roll:
 

HeatEXTEND

Prophet
Patron
Joined
Feb 12, 2017
Messages
4,135
Location
Nedderlent
Anyone got poison deadeye tips? I might be missing something, just finished act 1 and progress is....slow :lol:
Also fuck those "jump in the air and do X" skills, let me move in the air goddamnit :argh:
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,026
I see reddit zoomers are screaming even more.
I would suggest everyone to play this version of the game while you can, it is only going to get worse as time passes.
Not just reddit, there's alot of complaining on the poe forums. "Oh no, it's so hard and slow, no items are dropping, I literally only found a single rare and one uncut gem in act 1!!!!" :roll:
It looks good so far!
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,789
Fact: GGG bragged about crowd control
Reality: you get crowd controlled

All low 1080p gfx, GI off framedrop to 45fps on certain streamers GF3070 pc on tier1 map.
The game is unfixable and difficulty is dumb-meme
Foot the bill though :lol:
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,931
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I see reddit zoomers are screaming even more.
I would suggest everyone to play this version of the game while you can, it is only going to get worse as time passes.

It's actually why I picked this up now. Figured I might actually enjoy this version of the game before they shit it up like the first one. :lol:

And also maybe I could give feedback that could help avoid that or at least mitigate it a bit.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,831
Pathfinder: Wrath
There's no point in them shitting on PoE2 while PoE1 is still in development. I really hope they hold their ground on this.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,931
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
There's no point in them shitting on PoE2 while PoE1 is still in development. I really hope they hold their ground on this.

Me too, I actually like this one whereas I bounced off PoE1 about a million times and could never click with it.

I think there are a few things they could tune up though like those crypt shield guys. Some of the unique ones with extra durability can take a stupid amount of time to kill with a lot of kiting to the point that they actually take longer to kill than dungeon bosses. :lol: I assume that isn't what they want.

Based on the map, I assume I'm about 2/3 or so through Act 1 on two characters and have started all of them to try them out with the others being ultra noobs.

I basically like the warrior, archer, and sorceress.

Monk is squishy af and probably the shittiest class in the game at least starting out imo. Granted, that one also had my worst drop luck, so that didn't help anything. Even after I gave him stuff from others though, he was still pretty ass. (Early game though, stuff you get later may help turn the corner on that.)

Mercenary is interesting, but I found his ammo switching mechanic to be a bit clunky for my preferences.

Witch... eh. It's alright, I just tend to hate summoners in these types of games.
 

sebas

Am I the baddie?
Patron
Joined
Dec 20, 2015
Messages
478
Strap Yourselves In Codex Year of the Donut
The VA for the sorceress is Cassandra?

And guys, am I going crazy or do you actually move slower the more shit you have in your inventory? I swear my rolls are shorter and slower but I am not autistic enough to test it.
 

sebas

Am I the baddie?
Patron
Joined
Dec 20, 2015
Messages
478
Strap Yourselves In Codex Year of the Donut
Monk is squishy af and probably the shittiest class in the game at least starting out imo.

Nah, witch's summons feel really bad. Monk does great at the start: frozen lotus > roll backwords > glacial spike > lotus explodes and wrecks shit > culling palm teleport anything not dead yet
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,759
I feel like I finally got the rhythm of the warrior. Drop earthquake, roll, do the rolling slam, then the shatter skill. I don't like it. Earthquake is extremely slow.

It will be nice when the game adds a melee class, because warrior is not a melee class.

When fighting boss, wait for obvious telegraph and then roll, then slap boss repeatedly with mouse clicks (basic attack) until they stun, then slap boss repeatedly with mouse clicks. Rinse, repeat. Deep and enticing action gameplay. Also a little annoyed that player characters are immune to heavy stun according to the tooltip, e.g. why waste nodes and skills on heavy stun buildup for a core class mechanic that is useless in PvP? Dislike design like this.

I fucking hate rolling, rolling is cancer and I fucking hate it.

Also, I'm profoundly disappointed that you are still locked in place while attacking, even with WASD controls. This was always one of the pain points for playing melee for me in these point to click style action games. Being locked in static animation is a sure way to get farmed in player vs player, which is exactly why barbarian devolved into mongoloid whirlwind (with teleport gear) in D2. I know they won't change this as it's baked it, but it was really refreshing when I played World of Warcraft for the first time and I could actually position with WASD while attacking.

This is not Dark Souls, it is not a Soulslike, Souls has good melee combat, this shit ain't it.

I don't use hold to block at all because it doesn't seem to be useful at all. It builds a stagger meter, you can't attack, you move slow as dogshit, it only blocks from the front, dodge is infinitely better in every way because it allows easy positioning and is literally required to avoid most boss attacks. Plus I can tank most of the regular autoattacks without even using it, and if I can't, I'm just going to roll anyway, so what is the point? I can't DPS while using active block, so it is really a self-nerf. It seems underbaked to me, there is no parry/riposte, no stagger, no stamina bar to manage, very few cases in which pressing the button would be more advantageous than simply dodge rolling and rolling slam or left mouse clicking the thing.

By the way, for those curious about Linux/Steam Deck, yes it runs in Proton. May require tweaking as follows. ProtonGE 9.20 tested. Had to download from ProtonUp-QT and then for some reason since I installed Steam as a Flatpack on Fedora, I had to go searching for the specific directory for a Flatpack install, which is:

~/.local/share/flatpak/app/com.valvesoftware.Steam/x86_64/stable/active/files/share/steam/compatibilitytools.d

And place the ProtonGE folder there by hand for the Flatpack because for some reason ProtonUp keeps throwing it somewhere completely different even when I select Flatpack. Looks like the actual directory is not visible to ProtonUp-QT at all, which is annoying, so I can't select it manually.

https://www.protondb.com/app/2694490

From there, if you have an NVIDIA GPU, you almost certainly will have to edit the config to make it run in DirectX12 instead of Vulkan, or you will get a black screen and then crash.

Consequently, you need to navigate here, if you installed it the regular way, to edit the config file:

~/.steam/root/steamapps/compatdata/2694490/pfx/drive_c/users/steamuser/Documents/My Games/Path of Exile 2/poe2_production_Config.ini

In my case, with a flatpack install, the config ini was here:

/home/{username}.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/2694490/pfx/drive_c/users/steamuser/Documents/My Games/Path of Exile 2

Some minor graphical artifacts with this version of ProtonGE but it seems perfectly playable. Tweak around with versions until you find one you like.
 
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Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
really wish the overlay map wouldn't reset every time you leave the area, now i need to screenshot every time i explore a zone so i can remember where shit is

and another ((brazilian)) keybind decision to bind "open microtransaction shop" to 'k', as if binding it to 'm' already wasn't enough
'k' is for 'sKills'
fucking ((brazilians))!
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,523
Of course streamers are already in maps while I am mid Act 2 :D
Only difference to PoE1 is that I would be about Act 4 or Act 5 at start of playing on Sunday.
 

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