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Incline Path of Exile 2 - now available on Early Access

Nelka

Scholar
Joined
Oct 28, 2019
Messages
558
Location
Kentucky, US.
Yeah, I think I'm ready to go. Let's game.

fjyabq.png
Pussy was censored I assume
I left this one for you :love:
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,831
Pathfinder: Wrath
Whenever I've watched streams of this, people always go with the weirdest, most random builds imaginable. Then take ages to kill bosses because none of their skills complement each other and they never use them well in the first place.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,371
Some thoughts.

So far i love loot and how D1 it feels like. You never feel like you have everything you needed, there is always something to drop that could improve your build. I got to the act1 main boss fight without second ring. Rare's actually feel rare and you always have hard choice to make between salvaging and selling as they are worth pretty penny but you also lose 1 regal shard when you sell them which might be more valuable.

Replaced raise shield with bash shield skill which is straight up upgrade as it provides same block but also gives counter on perfect block, now i need some support or two to upgrade that retaliation attack.

Skill tree feels weird without needing to spend half the points on life nodes and way to get to them. It still has defensive nodes. I need to get used to it lol.

Bosses in this game are leagues above rest of diablo-likes. They don't feel contrived and their movesets are just great with something you can actually learn. It's much more dark soulsy than just straight up POE1. Even simple encounter with mobs that contain few differnt types of monsters can provide tactical challenge.

Gem cutting feels nice. Anytime new uncut drops it feels good as higher tier ones upgrade skills so they are almost always useful.

Melee wise it it got harder rather than easier as i went through the act1.

Level design and exploration feels great. There are some touches here and there that reward you with loot/gold etc.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,102
Location
UK
So far I'm enjoying it.
I went with a monk. At first I didn't know which element or what to go with, but after a while the skills for cold I liked and the effects were really nice. At one point I got this very nice looking and utility cold skill with high freeze I just stuck with it now.

I'm about halfway in act 2? Just finished the trials to unlock ascendancy. I'm still not sure which one I should go as. The monk chuyuya thematically looks cool, I like the energy shield / mana synergy. But the whole flame mechanic not so much of a fan so far, we'll see if it'll grow on me. I just don't like collecting stuff. But I play very mobility based, so maybe it won't really matter.

The other ascendacy was ok but pretty generic so I don't wanna go that route.

I don't like how you're limited to only being able to use 1 type of support gem, for all skills. I think maybe they should have went with the stat route idea that they're kinda doing. e.g. every 100 stat points of x, add an additional support gem you can use for any skill.

I like the boss fights so far. They've been interesting and worked pretty well.

Story is... ok? I liked act 1, but not liking act 2 too much, it's too sandy, I'm usually not a fan of those places, or rather they have to be done in a very particular way.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,233
There is less loot than Ruthless, now instead of farming orbs, you are farming gold to buy/gamble items from vendors. :happytrollboy:
ruthless main issue is access to skill orbs, which are not a thing in poe2. Items were okay
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,958
Dang, people making all the right complaints to pique my interest. Was planning to leave this alone till it's free as I don't really need any more stash tabs imo, but I'm tempted to give the EA a try. I've always liked poison builds and it seems like they'd be useful if bosses are actually tanky.

Hrmmm.
 

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,779
Location
(╯°□°)╯︵ ┻━┻
So far mixed feelings. Bosses are fun but everything else is weird. Trying to synergise skills with my ranged characters but that at least at the beginning doesn't work. Using grenades as merc or lightning rod as ranger at the distance is wasted effort. That works only if mobs doesn't move and they doesn't move when they are attacking you in melee. Feels pointless. Tried freezing enemies and shotgunning them with merc but with reloading mechanic I can shot one mob while the rest thaw out. :?
You only need to freeze one, shoot him immediately with the complement skill and get the rest from the triggered aoe.
For bosses, armor piercing followed high velocity can also work.

Another nice synergy is firewall, which adds fire damage + ignite to passing projectiles.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,855
You might not like it but this is what peak performance looks like:
On bosses - definitely yes, on trash mobs boneshatter seems alright (you can even instagib most of yellows if there is enough meatbags to generate procs off). Tried sanctum four times at level 23 ish (maybe it was 22 or 24, don't remember), I've got to the boss with full resolve bar and couldn't kill him, just too low dps and not enough movement windows to evade everything without resorting to COD kids controls
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,520
Dang, people making all the right complaints to pique my interest. Was planning to leave this alone till it's free as I don't really need any more stash tabs imo, but I'm tempted to give the EA a try. I've always liked poison builds and it seems like they'd be useful if bosses are actually tanky.

Hrmmm.
I am doing essence drain with Witch, basically same gameplay. Cast once, then dodge boss attacks for 4 seconds and cast again.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,344
You might not like it but this is what peak performance looks like:
On bosses - definitely yes, on trash mobs boneshatter seems alright (you can even instagib most of yellows if there is enough meatbags to generate procs off). Tried sanctum four times at level 23 ish (maybe it was 22 or 24, don't remember), I've got to the boss with full resolve bar and couldn't kill him, just too low dps and not enough movement windows to evade everything without resorting to COD kids controls

I was using auto -> boneshatter, but when I got herald of ash boneshatter wasn't really needed for standard aoe (though it evaporated executioner due to the many mobs).
It's trully depressing when they worked so many years and the first melee skills, the ones that should draw players in, struggle to be useful vs auto...
 

VonMiskov

Educated
Joined
Feb 20, 2021
Messages
270
I don't like how you're limited to only being able to use 1 type of support gem, for all skills. I think maybe they should have went with the stat route idea that they're kinda doing. e.g. every 100 stat points of x, add an additional support gem you can use for any skill.
Options -> Game -> Gemcutting restrictions

EDIT: NVM thought that this restricts gem socketing as I seen some builds with multiple same support skills in different combat skills...
 
Last edited:

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,167
Location
Nantucket
It actually finished downloading. Was bouncing around from 2 days to complete to finally done.

That log in queue though.
What login queue? How high did it get? I've been playing all day. It has been pretty good. Even yesterday I was 11K at launch and I got in about 4 minutes.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,207
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I don't like how you're limited to only being able to use 1 type of support gem, for all skills.
Elaborate on this?
Dang, people making all the right complaints to pique my interest. Was planning to leave this alone till it's free as I don't really need any more stash tabs imo, but I'm tempted to give the EA a try. I've always liked poison builds and it seems like they'd be useful if bosses are actually tanky.

Hrmmm.
The problem with poison in PoE has never been insufficiently tanky bosses.
But I think poe2 poison only has a single stack by default, so it probably plays very different to poe1 (which is all about stacking 100s if not 1000s of poisons).
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,390
Location
Germany
I am really bummed out about the fact that 2h swords AND Ice Crash are missing. And sadly Witch ascendaries are not suitable for going melee. What a shame.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,371
I like what they did to spell damage. Instead of them leveling up as you kill stuff you now have to use uncut gems to improve them. Which means that unlike POE1 you can't overlevel your gems to anihilate everything. In ACT1 you can't find anything greater than lvl 5 uncut which means your spell is kept at lvl5 until you get out of act1.

It works more or less the same way as gear proregression. It used to be that without gear as melee you were fucked but with spell you just lvl up and voila, now it is more or less similar. This way they can balance act boss whatever around what people max can do with their setup.

Elaborate on this?
You can use only one of each support gem in your set up. Like if you have Spark and Arc you can socket Lighting penetration only on one of them.

There is definitely a lot more thinking this time when it comes to support gems. Combined with combos it is no longer as easy as take one skill and kit it out the best.

My main damage dealer is just default attack but i use frequently boneshatter for packs, shield charge to get into packs and stun them, shield bash for mobs with nasty AOE where i bash my shield moving backwards as mobs loose armor, get bleeding and get retaliations from my skill.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,855
was using auto -> boneshatter, but when I got herald of ash boneshatter wasn't really needed for standard aoe (though it evaporated executioner due to the many mobs).
It's trully depressing when they worked so many years and the first melee skills, the ones that should draw players in, struggle to be useful vs auto...
I made a mistake of picking up "armor" aura, it is basically useless as you can't reliably break armour on most bosses without taking damage, and it's basically just 10% more which is peanuts at my current level of stats. Probably should have taken herald or something else (maybe arctic armor?). Also, 20% hp on stun notable seem to be bugged, i've never seen it proccing of rares or bosses
 

deama

Prophet
Joined
May 13, 2013
Messages
5,102
Location
UK
Elaborate on this?
If you pick a support gem like +40% more area of affect. You can only slot it into 1 skill, even if you get more of this gem, it will only allow you to slot it into 1 skill at any one time. You can remove it and put it on another, but you can only have 1 active at any given time.

I suppose gameplay wise it might make it more interesting cause now you have to "think" on how to lay everything out. But from a lore/story/narrative perspective seems retarded. At least fix that part.
 

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