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Path of Exile is a MAJESTIC incline

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,051
Yeah, what I meant is that some ABILITIES are chaos damage abilities. Anything with "volatile" in the name is super dangerous and will one shot you, that's usually what you see in meme videos where someone with endgame survivability gets instantly killed. The "extra chaos damage" doesn't matter much, but if an ability does 100% chaos damage it fucking wrecks.

Think of it like this. Damage moves are generally balanced to do "good" damage against our 75% elemental resists... so when you take the same nuke and it's classified as chaos, and you are at -60% chaos resist... not only are you not having any mitigation from resists, you are actually taking almost an extra double damage, on a nuke that would be designed to hurt noticeably at 75% resist. Unsurprising it one shots. I'd be interested to hear from anyone with positive chaos resist how it feels against those moves.
 

Sharpedge

Prophet
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Messages
1,061
Yeah, what I meant is that some ABILITIES are chaos damage abilities. Anything with "volatile" in the name is super dangerous and will one shot you, that's usually what you see in meme videos where someone with endgame survivability gets instantly killed. The "extra chaos damage" doesn't matter much, but if an ability does 100% chaos damage it fucking wrecks.

Think of it like this. Damage moves are generally balanced to do "good" damage against our 75% elemental resists... so when you take the same nuke and it's classified as chaos, and you are at -60% chaos resist... not only are you not having any mitigation from resists, you are actually taking almost an extra double damage, on a nuke that would be designed to hurt noticeably at 75% resist. Unsurprising it one shots. I'd be interested to hear from anyone with positive chaos resist how it feels against those moves.
My character has 86% chaos resistance...

That was my point, it has nothing to do with it being chaos damage, in fact, I suspect most of the dangerous metamorph abilities deal physical and not chaos damage.
 

Alpan

Arcane
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Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
Constant movement and keeping some distance from Metamorphs seem to be requirements when dealing with them, to compensate for the fact that it's hard to see shit. Also, the rares that spawn during the thirds of the fight often exacerbate the damage situation with their auras, making any sort of mitigation or facetanking a no-go unless you specifically take care of them (which again demands disengaging and movement).
 

Eyestabber

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I also feel like they got stealth nerfed at some point. My glad is getting 1-shot WAY less often now.

The old rule that the game is balanced around -60% or -20% chaos resist seems to have been thrown fully out the window. Chaos resist is actually really good to have now, maybe even required for later content. Metamorphs aside, there's stuff like Al-Hezmin being a chaos based boss and all the snakes and influence mobs he throws into maps. I'm sure there's other examples I'm forgetting about. Having "good enough" gear with some chaos resist on top will really help now.

Yeah, another person in my friends list told me "nuh uh, chaos res is TRASH, boi, spend your money elsewhere. BTW, armour is also trash". I didn't argue because I had literally just finished the story for the first time, but I'm starting to think the guy might simply be wrong. Out of all the 4 conquerors, green poison guy feels the hardest and Yellow guy the easiest. So my feeling is that armour scaling is actually decent (especially with molten shell) and chaos res IS very much desirable.

Here's how I survive metamorphs: VAAL GRACE. Can't get one-shot if the mofo completely misses!
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,051
The issue with chaos resist is it is emphatically not worth replacing other good stats (like life and possibly damage), unless it's on a piece of gear you will swap in and out for specific content. But yeah, if you can get it for free on top of other stuff it's really good. The veiled mods like "X ele resist + chaos resist" are quite good if you need to get that ele resist anyway. And higher level bases like two-toned boots let you get a lot of ele resist for free, which allows some tweaking to let chaos resist in.

Also with regards to armor, it is not great on its own. But once you have other layers of mitigation (phys reduced, fortify, dodge/block, etc) it is a nice bonus.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,051
Yeah, what I meant is that some ABILITIES are chaos damage abilities. Anything with "volatile" in the name is super dangerous and will one shot you, that's usually what you see in meme videos where someone with endgame survivability gets instantly killed. The "extra chaos damage" doesn't matter much, but if an ability does 100% chaos damage it fucking wrecks.

Think of it like this. Damage moves are generally balanced to do "good" damage against our 75% elemental resists... so when you take the same nuke and it's classified as chaos, and you are at -60% chaos resist... not only are you not having any mitigation from resists, you are actually taking almost an extra double damage, on a nuke that would be designed to hurt noticeably at 75% resist. Unsurprising it one shots. I'd be interested to hear from anyone with positive chaos resist how it feels against those moves.
My character has 86% chaos resistance...

That was my point, it has nothing to do with it being chaos damage, in fact, I suspect most of the dangerous metamorph abilities deal physical and not chaos damage.

Oh, wow. That's a lot. How did you get so much? Shame about it not helping, but I still think chaos resist is pretty decent. What abilities in particular have you found to be one shotting you (like, by name)?
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,051
The only thing I've been one shot by is that black/red mortar, which ironically I also saw a streamer get one shot by. I thought it was chaos damage, but I guess it would also make sense for it to be physical. I think wonky scaling is why some people went into 100% buff effect fortify in the past, hard to die if you slice 40% off everything.

There's probably also some map issues tied into this. If a map is adding 50% damage, and then the metamorph has 60-80% more damage just from the side meter before any other mods, you're almost getting into triple damage territory, which makes one shots on physical pretty likely to happen if you think about it.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
I also feel like they got stealth nerfed at some point. My glad is getting 1-shot WAY less often now.

The old rule that the game is balanced around -60% or -20% chaos resist seems to have been thrown fully out the window. Chaos resist is actually really good to have now, maybe even required for later content. Metamorphs aside, there's stuff like Al-Hezmin being a chaos based boss and all the snakes and influence mobs he throws into maps. I'm sure there's other examples I'm forgetting about. Having "good enough" gear with some chaos resist on top will really help now.

Yeah, another person in my friends list told me "nuh uh, chaos res is TRASH, boi, spend your money elsewhere. BTW, armour is also trash". I didn't argue because I had literally just finished the story for the first time, but I'm starting to think the guy might simply be wrong. Out of all the 4 conquerors, green poison guy feels the hardest and Yellow guy the easiest. So my feeling is that armour scaling is actually decent and chaos res IS very much desirable.

Here's how I survive metamorphs: VAAL GRACE. Can't get one-shot if the mofo completely misses!
He isn't completely wrong, but not entirely right either. The way armour works in PoE is the harder you get hit, the less it reduces the damage you take. It is really good at mitigating small, frequent hits but does almost nothing against very large hits. This means its of limited usefulness in situations where it generally matters (for example, the endgame boss fights) but it can be very useful in general map clearing. The problem with chaos resistance is that most enemies do no chaos damage, which means against the vast majority of content, having it is completely wasted, but in the scenario where enemies do chaos damage its really helpful.

Yeah, what I meant is that some ABILITIES are chaos damage abilities. Anything with "volatile" in the name is super dangerous and will one shot you, that's usually what you see in meme videos where someone with endgame survivability gets instantly killed. The "extra chaos damage" doesn't matter much, but if an ability does 100% chaos damage it fucking wrecks.

Think of it like this. Damage moves are generally balanced to do "good" damage against our 75% elemental resists... so when you take the same nuke and it's classified as chaos, and you are at -60% chaos resist... not only are you not having any mitigation from resists, you are actually taking almost an extra double damage, on a nuke that would be designed to hurt noticeably at 75% resist. Unsurprising it one shots. I'd be interested to hear from anyone with positive chaos resist how it feels against those moves.
My character has 86% chaos resistance...

That was my point, it has nothing to do with it being chaos damage, in fact, I suspect most of the dangerous metamorph abilities deal physical and not chaos damage.

Oh, wow. That's a lot. How did you get so much? Shame about it not helping, but I still think chaos resist is pretty decent. What abilities in particular have you found to be one shotting you (like, by name)?
I am using a timeless jewel (glorious vanity) with the mod which grants +10% to maximum chaos resistance and it happened to have a node with +1 to maximum chaos resistance in the radius. Most of the gear I use is rare, which makes it very easy for me to cap resistances and due to the nature of the Sirus fight I decided I would cap chaos resistance as well, since it wasn't too impossible for me to do. Unfortunately I can't remember the names of the metamorph powers off the top of my head, but if I see them again when crafting a metamorph I would recognize them by name.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,051
Well, let me know if you figure it out. Would be interesting to see if its really just pure physical. Out of curiosity, what is your mitigation setup? Armor? Fortify?
 

Eyestabber

Arcane
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Messages
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HUEland
PC RPG Website of the Year, 2015
Okay, new topic: how are you guys making money at this point in the league? Everything that drops for me seems useless and I just learned essence crafting isn't nearly as reliable as I thought it would be. Currently I have no tactic better than "kill lots of monsters and hope for an exalt to drop" and I lol when I look into the market and notice that 6-linked bases are being sold for like 10C. Epic loot inflation.

I tried farming T15 Cells for "The Offering" cards, since even unlinked Shavs are being sold for roughly an exalt, but I only got like 2 cards in 8 runs.

Give a n00b some general farming guidance, pls!
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Well, let me know if you figure it out. Would be interesting to see if its really just pure physical. Out of curiosity, what is your mitigation setup? Armor? Fortify?
Granite flask+fortify and then I save vaal molten shell to activate when I fight the metamorph. I don't have much in the way of physical mitigation in the case of big hits, which is what leads me to suspect it is physical damage and not chaos which makes them so deadly. The attack you described above (mortar thing) is 1 of the ones which will just outright kill me.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Okay, new topic: how are you guys making money at this point in the league? Everything that drops for me seems useless and I just learned essence crafting isn't nearly as reliable as I thought it would be. Currently I have no tactic better than "kill lots of monsters and hope for an exalt to drop" and I lol when I look into the market and notice that 6-linked bases are being sold for like 10C. Epic loot inflation.

I tried farming T15 Cells for "The Offering" cards, since even unlinked Shavs are being sold for roughly an exalt, but I only got like 2 cards in 8 runs.

Give a n00b some general farming guidance, pls!
There are a few ways to make currency efficiently, here are some examples:

  • Magic finding. The general idea is to make a character with increased item rarity/quantity, run 1 map over and over again ad nauseam (a commonly farmed map is burial chambers since the doctor drops there, for example) and then getting lots of loot.
  • Crafting. This requires a fair amount of currency to start off with and some knowledge of how the crafting system works, as well as which mod combinations are desirable. A common example of something that people like to craft for profit is vaal regalias. Shuddering+dense fossils spammed on an item level 100 vaal regalia is an easy way to make a decent vaal regalia and then flip them for profit.
  • Labyrinth farming. Similar to magic finding, certain helmet enchantments on certain items are highly desirable. Running the labyrinth over and over again until you get one of them as well as looting the chests is 1 of the ways to make currency. Keep in mind that people who do this have dedicated builds for doing so.
  • Bossing. This can make currency in 2 ways. Firstly for target farming specific valuable unique items and selling them (for example, dying sun, the eternities shroud or the savior). The second way is for charging other players to complete their boss fight for them. Some people want the completion for bosses and will pay others to do it for them.
  • Deep delving. Requires characters built around delves, the deeper you get the better the loot.
  • Fossil farming. Similar to the above, but does not necessarily need to be done deep. Making characters that are able to run through the darkness, then just run around and pick up fossils to sell.
  • Putting legion (the modifier) onto maps and farming monoliths. This requires characters that are efficient at doing monoliths to be profitable.

I generally avoid compulsively doing any of this though and just map myself, it removes a lot of the fun from the game. The reason I prefer trade leagues to SSF is you can plan silly builds around items which you have no way to obtain in SSF, but aside from buying 1 or 2 items (build enabling unique items) I basically play SSF.
 

janior

Arcane
Patron
Joined
Nov 9, 2015
Messages
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Ashenvale
yeah in general you're better off running maps than doing 3c trades
as for shav cards - unsocket all the watchstones so the Tower is the only t5 map, you can pretty easily sustain it and farm cards that way, and use jewellers touch prophecy for the 5 link(10c)
blighted maps are good for profit but they might burn your grafix card
 

Eyestabber

Arcane
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HUEland
PC RPG Website of the Year, 2015
Huh, I have a pariah ring sitting in my stash and I have voricii on research. Guess I could make a white pariah for myself and then try to get those shav cards?
 

Eyestabber

Arcane
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Messages
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HUEland
PC RPG Website of the Year, 2015
yeah in general you're better off running maps than doing 3c trades
as for shav cards - unsocket all the watchstones so the Tower is the only t5 map, you can pretty easily sustain it and farm cards that way, and use jewellers touch prophecy for the 5 link(10c)
blighted maps are good for profit but they might burn your grafix card
Tower is better than cells? Also, low tier maps have the same droprate? o.O
 

janior

Arcane
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Ashenvale
Its better because you can target farm it, no idea about the droprates since i never farmed any cards
but sure wont hurt run other maps with shav
 

Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
4,733
Location
HUEland
PC RPG Website of the Year, 2015
Okay, new topic: how are you guys making money at this point in the league? Everything that drops for me seems useless and I just learned essence crafting isn't nearly as reliable as I thought it would be. Currently I have no tactic better than "kill lots of monsters and hope for an exalt to drop" and I lol when I look into the market and notice that 6-linked bases are being sold for like 10C. Epic loot inflation.

I tried farming T15 Cells for "The Offering" cards, since even unlinked Shavs are being sold for roughly an exalt, but I only got like 2 cards in 8 runs.

Give a n00b some general farming guidance, pls!
There are a few ways to make currency efficiently, here are some examples:

  • Magic finding. The general idea is to make a character with increased item rarity/quantity, run 1 map over and over again ad nauseam (a commonly farmed map is burial chambers since the doctor drops there, for example) and then getting lots of loot.
  • Crafting. This requires a fair amount of currency to start off with and some knowledge of how the crafting system works, as well as which mod combinations are desirable. A common example of something that people like to craft for profit is vaal regalias. Shuddering+dense fossils spammed on an item level 100 vaal regalia is an easy way to make a decent vaal regalia and then flip them for profit.
  • Labyrinth farming. Similar to magic finding, certain helmet enchantments on certain items are highly desirable. Running the labyrinth over and over again until you get one of them as well as looting the chests is 1 of the ways to make currency. Keep in mind that people who do this have dedicated builds for doing so.
  • Bossing. This can make currency in 2 ways. Firstly for target farming specific valuable unique items and selling them (for example, dying sun, the eternities shroud or the savior). The second way is for charging other players to complete their boss fight for them. Some people want the completion for bosses and will pay others to do it for them.
  • Deep delving. Requires characters built around delves, the deeper you get the better the loot.
  • Fossil farming. Similar to the above, but does not necessarily need to be done deep. Making characters that are able to run through the darkness, then just run around and pick up fossils to sell.
  • Putting legion (the modifier) onto maps and farming monoliths. This requires characters that are efficient at doing monoliths to be profitable.

I generally avoid compulsively doing any of this though and just map myself, it removes a lot of the fun from the game. The reason I prefer trade leagues to SSF is you can plan silly builds around items which you have no way to obtain in SSF, but aside from buying 1 or 2 items (build enabling unique items) I basically play SSF.

Gotta admit I also made a nice little profit on the side by e-Jewing (currency flipping). Amazing how little people think of GCPs, Vaal orbs and Fusings. I sold an exalt for 93 GCPs at one point, like wtf. 15-20c profit in a single flip. Speaking of fusings, I have a 6 socketed astral plate sitting in my stash. Should I attempt to link it? I'm thinking getting my hillock to 30% it and then linking it. Even at 800 fusings I would still profit form the deal.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
yeah in general you're better off running maps than doing 3c trades
as for shav cards - unsocket all the watchstones so the Tower is the only t5 map, you can pretty easily sustain it and farm cards that way, and use jewellers touch prophecy for the 5 link(10c)
blighted maps are good for profit but they might burn your grafix card
Tower is better than cells? Also, low tier maps have the same droprate? o.O
Divination card droprate is not affected by map tier no, so you can do it on a white map if you wish.
Gotta admit I also made a nice little profit on the side by e-Jewing (currency flipping). Amazing how little people think of GCPs, Vaal orbs and Fusings. I sold an exalt for 93 GCPs at one point, like wtf. 15-20c profit in a single flip. Speaking of fusings, I have a 6 socketed astral plate sitting in my stash. Should I attempt to link it? I'm thinking getting my hillock to 30% it and then linking it. Even at 800 fusings I would still profit form the deal.
Currency flipping is another easy way to make currency, as you pointed out. You could try 6 linking it, yes. But in general there is usually probably a better item to 6 link.
Huh, I have a pariah ring sitting in my stash and I have voricii on research. Guess I could make a white pariah for myself and then try to get those shav cards?
Betrayal is another good way to make currency which I had forgotten actually. Provided you take the time to shuffle people around to the correct location you can make quite a bit off of it.
 

Eyestabber

Arcane
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Joined
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Messages
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Location
HUEland
PC RPG Website of the Year, 2015
You mentioned crafting. I do have currency to "invest", but I wanna know which method is at least somewhat reliable. Is fossil crafting the be-all-end-all of crafting or are things like essences actually useful?
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
You mentioned crafting. I do have currency to "invest", but I wanna know which method is at least somewhat reliable. Is fossil crafting the be-all-end-all of crafting or are things like essences actually useful?
All the currencies have some use and are used in crafting, depending on what you are trying to craft. Fossils are the main go to and things which can be crafted "cheaply" for profit using them are vaal regalias and elemental damage belts. Some other examples of things which can be crafted:
  • Using Awakener orbs to create tailwind/elusive boots or flask charge on crit/increased cooldown recovery belts.
  • The old tried and true alt spam then regal method is probably the best way to get some mods, for example the corpse explosion mod on redeemer chest armour.
  • Essence crafting convoking wands to try and get +minion levels in addition to minion damage.
Something important to note which is specific to metamorph league is that catalysts bias the chances of getting specific mods towards the list of mods which a particular catalyst increases. For example, a prismatic catalyst increases the chances of getting resistances. However, with the exception of chaotic resonater, using currency on jewelry with catalyst quality removes the quality from the item. Fossils placed into a chaotic resonater do not remove the quality, making the quality valuable for crafting in that instance.

Also, something to keep in mind is that while statistically you will make profit crafting over a long period of time, its possible in the short term for it to fuck you over, which is why I mentioned a needing a decent investment to start off with.
 

Tacgnol

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You mentioned crafting. I do have currency to "invest", but I wanna know which method is at least somewhat reliable. Is fossil crafting the be-all-end-all of crafting or are things like essences actually useful?

Essences can be a really cheap and efficient way of crafting decent items. It depends what you need really.

If I get a white 6l, I'll usually throw a few essences of greed at it. Usually doesn't take many attempts to get something with dual/tri res.

Fossils require a bit more nuance and investment, but can ultimately be very rewarding.
 

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