Eyestabber
Arcane
With alchemies being sold at 1/5 of a C, isn't alch and scour and okay crafting method rn...?
I am not sure. The problem is, you are rolling against the entire pool of mods with no biases. The way rare items are generated is as follows:With alchemies being sold at 1/5 of a C, isn't alch and scour and okay crafting method rn...?
With alchemies being sold at 1/5 of a C, isn't alch and scour and okay crafting method rn...?
Explain this to me. It's always seemed kinda hard to me to get a blade vortex build with decent damage, that doesn't have to recast the vortex all the time and has enough survivability to not die when going balls deep into enemy packs. I guess vaal gem helps a lot with single target damage, but even so.Builds that are currently cheap to start off with and faceroll everything in no specific order are:
- Blade Vortex.
Bleed immunity flask man, that's how you actually protect yourself.dont forget your "corrupted blood cannot be inflicted on you" jewel boys, safety first
You can build a decent blade vortex character where blade vortex is used to apply poison relatively cheaply using Maw of Conquest+The Golden Rule and 2x Cold Iron Point daggers. Here is a PoB example of such a character (this 1 is not super cheap though) but you can quite easily make the gear cheaper in PoB and the build will still function. https://pastebin.com/Sr7ERc8TExplain this to me. It's always seemed kinda hard to me to get a blade vortex build with decent damage, that doesn't have to recast the vortex all the time and has enough survivability to not die when going balls deep into enemy packs. I guess vaal gem helps a lot with single target damage, but even so.Builds that are currently cheap to start off with and faceroll everything in no specific order are:
- Blade Vortex.
+60% spell damage +damage from craft bench for the win.Essences can be a really cheap and efficient way of crafting decent items
If you mean autistic mortar, just like other chaos damage skills I don't seem to take much damage from them being CI.The attack you described above (mortar thing) is 1 of the ones which will just outright kill me.
damn the glass level of builds trade league can get away with. 6 link already and 2700 hp against chaos attacks huh. energy chest doesn't make much sense to me indeed.Here is my sabo:
Some chink paid 65 c for it.400+ is definitely great start.
I took a look at that PoB, allocated some skill points into life and looked at the net result, sitting at ~4k hp and 1k es. I guess if you are feeling comfortable with that its ok, but I don't personally like playing characters that are that glassy.So carnal armour then? I'm thinking a 80c evasion/ es chestpiece + atziri steps. PoB gives me almost 60% chance to avoid physical damage entirely.
Should I be scaling mana for MoM too?
Btw, is that chestpiece decent for an ES heavy build? I crafted it myself as an "investment" of sorts.
No, but if I am giving advice I prefer to use them as they are an effective way of separating ideas. In those above sentences, each of those topics is their own idea and I could write a separate paragraph about each of them, but there is no real need to add that much explanation to them and so a numbered or bulleted list works well. Otherwise, in a general conversation paragraphs do just fine.so when you talk irl do you also do it like, in bullet points or
Okay, new topic: how are you guys making money at this point in the league? Everything that drops for me seems useless and I just learned essence crafting isn't nearly as reliable as I thought it would be. Currently I have no tactic better than "kill lots of monsters and hope for an exalt to drop" and I lol when I look into the market and notice that 6-linked bases are being sold for like 10C. Epic loot inflation.
I tried farming T15 Cells for "The Offering" cards, since even unlinked Shavs are being sold for roughly an exalt, but I only got like 2 cards in 8 runs.
Give a n00b some general farming guidance, pls!
but I don't personally like playing characters that are that glassy.
I took a look at that PoB, allocated some skill points into life and looked at the net result, sitting at ~4k hp and 1k es. I guess if you are feeling comfortable with that its ok, but I don't personally like playing characters that are that glassy.So carnal armour then? I'm thinking a 80c evasion/ es chestpiece + atziri steps. PoB gives me almost 60% chance to avoid physical damage entirely.
Should I be scaling mana for MoM too?
Btw, is that chestpiece decent for an ES heavy build? I crafted it myself as an "investment" of sorts.
My recommendations are:
- Roll your flasks. Easy improvement to make which doesn't cost much to do and gives a decent improvement. You will want a quicksilver flask of adrenaline most likely, the others you will probably want immunities on (freeze, bleed, curses, etc) which can be crafted on in the menagerie.
- Consider acquiring better jewels. You can get life and 1 damage mod really cheaply, life and 2 damage mods depends on how efficient you are at searching. If you throw life into its own search term and then all the damage mods into another you should be able to find something good for a reasonable price, here is an example (which does not cover all jewel mods for arc, but you get some idea) https://www.pathofexile.com/trade/search/Metamorph/X3GLEJduP. You can find a list of all the jewel mods over here https://poedb.tw/us/mod.php.
- Until you have a lot of currency, I recommend treating the 6 link chest piece as an item that has effectively no stats, but has 6 links and then balance your stats around that. As it currently is I think you are a bit beyond that stage so you can probably include your chest piece in your stat balancing, as said above, loreweave is probably a good go to.
- I would mess around with your skill links a bit in Path of Building, I think with some adjustments to your links it is possible to increase your damage.
- It may be worth looking into even a 5 link tremor rod (which you can force with a jeweler's touch for max 12c). Mines detonating twice is a big deal.
Gearing is all really a balancing act. My approach to doing it is the following:I took a look at that PoB, allocated some skill points into life and looked at the net result, sitting at ~4k hp and 1k es. I guess if you are feeling comfortable with that its ok, but I don't personally like playing characters that are that glassy.So carnal armour then? I'm thinking a 80c evasion/ es chestpiece + atziri steps. PoB gives me almost 60% chance to avoid physical damage entirely.
Should I be scaling mana for MoM too?
Btw, is that chestpiece decent for an ES heavy build? I crafted it myself as an "investment" of sorts.
My recommendations are:
- Roll your flasks. Easy improvement to make which doesn't cost much to do and gives a decent improvement. You will want a quicksilver flask of adrenaline most likely, the others you will probably want immunities on (freeze, bleed, curses, etc) which can be crafted on in the menagerie.
- Consider acquiring better jewels. You can get life and 1 damage mod really cheaply, life and 2 damage mods depends on how efficient you are at searching. If you throw life into its own search term and then all the damage mods into another you should be able to find something good for a reasonable price, here is an example (which does not cover all jewel mods for arc, but you get some idea) https://www.pathofexile.com/trade/search/Metamorph/X3GLEJduP. You can find a list of all the jewel mods over here https://poedb.tw/us/mod.php.
- Until you have a lot of currency, I recommend treating the 6 link chest piece as an item that has effectively no stats, but has 6 links and then balance your stats around that. As it currently is I think you are a bit beyond that stage so you can probably include your chest piece in your stat balancing, as said above, loreweave is probably a good go to.
- I would mess around with your skill links a bit in Path of Building, I think with some adjustments to your links it is possible to increase your damage.
- It may be worth looking into even a 5 link tremor rod (which you can force with a jeweler's touch for max 12c). Mines detonating twice is a big deal.
1 - Already done by the time you replied. My flasks were all garbage, true. That's because I'm lazy and looking into flasks is boring.
2 - Ty for the search, I fucking suck at using the engines. Bought 2 jewels 85c total.
3 - True, but I already bought a little luxury chestpiece, see above. Also, read my thoughts bellow.
4 - I'm using the Poe.Ninja heatmap feature to make my build. Not following any specific guide. I started out with Zizaran's but ditched it once I realized he doesn't even consider going for acrobatics. Acrobatics OP, yo, someday ppl will realize this. As soon as I got my acro my sabo went from dying all the time like a bitch to being almost as tanky as my lvl 90 + several exalts gladiator. It's insane. Specially now with all the one-shots. Armor and life won't save you from a 99999999999999999999999999999999999999999999999999999999 damage hit, but a 43% chance to dodge will!
5 - Too expensive. Wanna keep my budget tight for now. I already blew 2 E on the chestpiece, but DAMN, that thing is a beauty!
Since you're so forthcoming with tips, I would like to ask about gearing strategy. I looked and looked but found ZERO guides as to where should I look for my stats. Here's what I found out by experience so far (btw, I know about poedb!):
- Chestpieces should be treated as glorified tabula. Only rich people should want serious stats from their chests. I feel like 2E for that chestpiece I linked was a really good price.
- Amulets are the starting point for missing stats, since so many amulets have stat granting implicits. With stats covered, we look into life, mana, damage and res, in that order.
- Helmets: the expensive thing is having the proper enchantment. I found that helmets and gloves are great places to look for primary stats you might be missing. For instance, look at this beauty:
51 dex, life, maxed out evasion on the slot AND 48% res and it only set me back a meager 10c. Gloves are gr8!
- Influenced mods are always expensive, unless coupled with other really bad rolls. So I don't plan my upgrades around them.
- Resistances are tricky and my main question. How do you balance it all out? I'm currently overcapping pretty hard and I know res is always a suffix so...what gear piece should do the heavy lifting when it comes to res? What other suffixes should I look for once res is no longer a concern? It's a real puzzle right now, because even tho I'm overcapped, removing ANY gear piece results in no longer hitting the cap!
- Boots, helmet and gloves can be tweaked towards maximum defenses with minimal losses to desirable enchantments, right?
- "Belt slot" might as well be called "Stygian slot" as a vyse + jewel trumps any alternative. Ofc, that choice comes with a heafty price tag attached and is more of a lvl 90+ luxury. Meanwhile, life, str and ES belts work just fine
- Open suffixes are better than open prefixes. Crafting life on gear is kinda bad, an actual life prefix delivers WAY more, whereas resistances are much more forgiving. You can craft +35% res or +20 ele + chaos res easy peasy. So, again: open suffix > open prefix.