Grauken
Arcane
- Joined
- Mar 22, 2013
- Messages
- 13,193
I always reply in the same tone I get answered, you're polite so I say if you enjoy the post-game content more power to youThis is a bit rude however
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I always reply in the same tone I get answered, you're polite so I say if you enjoy the post-game content more power to youThis is a bit rude however
I made a very tanky build this time and I still get randomly killed if I lose concentration for 1s.I just checked the reviews on steam, and the butthurt is real, and it seems to be players of all levels who take issue with this league.
But the general summary seems to be: Worse drops, worse crafting, mobs that randomly show up and instagib you who have dramatically overtuned stats, I.E. a super champ mob.
Damn, can you shill harder? I think you need a plant tag. How much is GGG paying you for all this shilling?Lol standard players. Also: nobody noticed because they were busy playing the game. Also: that's why everybody reacted with "old news" when Chris mentioned it, right? Oh wait.So admirable they disclosed 3 days into the launch a change reported less than 10 mins into the league by the standard players.
The first notion of loot being nerfed came into the community at large was when Empy's video started circulating and the streamers started picking it up.
If damage control and manipulating the customer was a priority over being honest, Chris wouldn't have mentioned it. They fuck with drop rates all the time without disclosing any specifics.
Post-game is for people that enjoy building characters, it is just pure grind with no story/events of importance.That's retarded advice. Not only does the campaign comprise less than 10% of the content PoE has on offer, it is also some the weakest in terms of quality.
I actually would have said play only chapter 1-5 as chapter 6-10 are basically the same with a new coat of story painted over it and by the end of chapter 5 you've seen everything substantial the game has to offer. Everything afterward is just procedural generated maps with the same enemies types where the numbers go higher, gameplay also becomes a Rorschach picture, so the only unique content are some bosses and story bits you are better off watching on youtube
Post-game is for autists and retards like you, so obviously your mileage may vary, but normal people should stop after chapter 10
before downloading the gamebut normal people should stop
Look at this nigger talking about what "normal" people should be doing. On the Codex.Post-game is for autists and retards like you, so obviously your mileage may vary, but normal people should stop after chapter 10
Probably one of the most retarded takes I've seen here in a while. It's not too surprising, since it's coming from a nigger who plays PoE for the campaign. But it's still very retarded.Everything afterward is just procedural generated maps with the same enemies types where the numbers go higher, gameplay also becomes a Rorschach picture, so the only unique content are some bosses and story bits you are better off watching on youtube
It's a retarded opinion.is a valid opinion.
Seems like you know a lot about being retardedEven your memes are retarded.
yellow pig man explains an interesting exploit
Bro, even playing the campaign with shitty skills feels like pulling teeth.As someone looking to get into the game, it's very confusing to have friends complain to me that GGG are compromising on their vision, while I can read others complain it's becoming more hardcore. Are both somehow true, or what's the deal?
Just play the main 10-chapter campaign and don't bother with any of the post-game stuff and you're fine, you can basically ignore everything other people say, don't think too much about fucking up your build as those 10 chapters allow you to make errors and not get stuck with a suboptimal build (decidedly different from the post-game).
I never leveled with tabulaBro, even playing the campaign with shitty skills feels like pulling teeth.As someone looking to get into the game, it's very confusing to have friends complain to me that GGG are compromising on their vision, while I can read others complain it's becoming more hardcore. Are both somehow true, or what's the deal?
Just play the main 10-chapter campaign and don't bother with any of the post-game stuff and you're fine, you can basically ignore everything other people say, don't think too much about fucking up your build as those 10 chapters allow you to make errors and not get stuck with a suboptimal build (decidedly different from the post-game).
And by "shitty skills" I mean like 95% of skills in the game.
It was fun enough for me and I managed to try out a nice variety of skills with moderate success though at some point I switched to certain things and stuck with them to the end. Overall it's fun if repetitive, but that's the name of the genre so I didn't mind. Beyond chapter 10 though it became boringBro, even playing the campaign with shitty skills feels like pulling teeth.As someone looking to get into the game, it's very confusing to have friends complain to me that GGG are compromising on their vision, while I can read others complain it's becoming more hardcore. Are both somehow true, or what's the deal?
Just play the main 10-chapter campaign and don't bother with any of the post-game stuff and you're fine, you can basically ignore everything other people say, don't think too much about fucking up your build as those 10 chapters allow you to make errors and not get stuck with a suboptimal build (decidedly different from the post-game).
And by "shitty skills" I mean like 95% of skills in the game.
negative duration values weren't possible before this patch.issue will be "nerfed" rather than fixed, as if it was just mistakenly made too strong or something.
hahaPoE2
I made a very tanky build this time and I still get randomly killed if I lose concentration for 1s.I just checked the reviews on steam, and the butthurt is real, and it seems to be players of all levels who take issue with this league.
But the general summary seems to be: Worse drops, worse crafting, mobs that randomly show up and instagib you who have dramatically overtuned stats, I.E. a super champ mob.
I don't think many such builds exist anymore unless you also don't do any damage. Also there is a big difference between tanky and unkillable. Tanky is a build that can take damage without dying and whose gameplay is not based around kill them very fast before they get to attack.I made a very tanky build this time and I still get randomly killed if I lose concentration for 1s.I just checked the reviews on steam, and the butthurt is real, and it seems to be players of all levels who take issue with this league.
But the general summary seems to be: Worse drops, worse crafting, mobs that randomly show up and instagib you who have dramatically overtuned stats, I.E. a super champ mob.
That's not tanky, that's a glass cannon. Maybe everything's a glass cannon these days, I wouldn't know? That's sorta why I ran minion based builds in like the last 3 leagues I played, because melee just didn't work anymore.
Tanky in this game used to be I could literally walk away from the keyboard for 5 minutes when surrounded by mobs, and come back and still be at full HP. The only thing that could kill this build was a crapload of stacked ground DoTs and taking burst damage on top of that.
negative duration values weren't possible before this patch.
good startus signaling this early is not meant to set an expectation of many and/or severe balance changes
I just heard about some Ruthless mode.
IS there any info on it ? I am out of the loop.
"Hard Mode" News
Last year, we indicated that we were working on an additional optional game mode for Path of Exile, codenamed "Hard Mode". We're proud to announce its official name: Ruthless.
Ruthless is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes. In early November, we're planning to announce full information about what Ruthless involves and will kick off its Alpha testing phase. We expect to release the mode to all players alongside the 3.20 expansion. For clarity, this mode is entirely supplementary to the 3.20 expansion and doesn't affect the scope of the new league and features we'll be announcing on our livestream.
As the name implies, Ruthless is quite a different experience to regular Path of Exile and is designed for a specific type of player. We don't expect it to appeal to everyone, but if you're interested, you'll be able to sign up for the Alpha test in November and may be invited in one of the waves of players that we seek feedback from prior to its official launch. Note that the Ruthless Alpha test will be the current version of 3.19, not the upcoming 3.20 which has its own alpha test on the regular alpha server. Please don't directly request access to either alpha test, as we can't add people that way.