Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Path of Exile is a MAJESTIC incline

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,290
I just heard about some Ruthless mode.

IS there any info on it ? I am out of the loop.

https://www.pathofexile.com/forum/view-thread/3318226

"Hard Mode" News
Last year, we indicated that we were working on an additional optional game mode for Path of Exile, codenamed "Hard Mode". We're proud to announce its official name: Ruthless.

Ruthless is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes. In early November, we're planning to announce full information about what Ruthless involves and will kick off its Alpha testing phase. We expect to release the mode to all players alongside the 3.20 expansion. For clarity, this mode is entirely supplementary to the 3.20 expansion and doesn't affect the scope of the new league and features we'll be announcing on our livestream.

As the name implies, Ruthless is quite a different experience to regular Path of Exile and is designed for a specific type of player. We don't expect it to appeal to everyone, but if you're interested, you'll be able to sign up for the Alpha test in November and may be invited in one of the waves of players that we seek feedback from prior to its official launch. Note that the Ruthless Alpha test will be the current version of 3.19, not the upcoming 3.20 which has its own alpha test on the regular alpha server. Please don't directly request access to either alpha test, as we can't add people that way.

tl;dr Rarer items and probably harder monsters.

Hopefully less of monsters at the same time.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,967
Pathfinder: Wrath
Honestly unless they revamp: skill gem balance + enemy design (including bullshit one shot mechanics, number of mob, and damage in general) the game won't change much.

It will still zoom zoom zoom but takes longer time due to scarity/different enemy stats.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Honestly unless they revamp: skill gem balance + enemy design (including bullshit one shot mechanics, number of mob, and damage in general) the game won't change much.

It will still zoom zoom zoom but takes longer time due to scarity/different enemy stats.

Well the main hope is that Ruthless becomes the sink for Chris's sadomasochism and the normal mode might start getting balanced slightly differently.
 

Reever

Scholar
Patron
Joined
Jul 4, 2018
Messages
590
It did take quite a bit of time to develop so I hope it's more than just some % increases on mobs and less loot.
 

Ba'al

Scholar
Joined
Jun 26, 2016
Messages
204
Hard mode was originally described as something the devs do in their spare time as an experiment, Chris said it would be easy to implement as a league option (along ssf and hardcore) but that it would take some polishing to do so. The 'hard' part came from reducing item power by removing crafting and making items more scarce. I'm not sure they ever mentioned tinkering with mobs, that's more of a Gauntlet thing.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,290
It did take quite a bit of time to develop so I hope it's more than just some % increases on mobs and less loot.

Last time Chris was talking about hard mode he openly stated that probably most of expansions will not be in.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
PoE in a nutshell:
maxresdefault.jpg

vofsbk1nu2l31.png
 

Alphard

Guest
is there a good returning ( after beta basically, so it may as well be a noob one) player guide to POE 2022?
 

Mark.L.Joy

Prophet
Joined
Sep 11, 2016
Messages
1,363
Phox's righteous fire which a lot of people are/were playing since it's one of the few builds with proper defenses, it's all he does so you can at very least trust him to be competent at it.
For mechanics themselves I don't think there's any all encompassing guide
 

Alphard

Guest
thank you guys. i'm following a bow build. i still dont get the league mirror thing even after completing one
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
Location
Germoney
Insert Title Here
is there a good returning ( after beta basically, so it may as well be a noob one) player guide to POE 2022?
I would check out Zizaran on YouTube, he has competent guides for almost everything. Many leagues have added separate content over the years, with each requiring a dedicated guide. But I wouldn't sweat it too much. Just learn each one at a time and skip the ones you don't like.

thank you guys. i'm following a bow build. i still dont get the league mirror thing even after completing one
I would strongly recommend watching Havoc's guides on how to level with Bows unless you're playing an Explosive Arrow build.
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
Location
Germoney
Insert Title Here
More info on the Hard Mode:

https://www.pathofexile.com/forum/view-thread/3320651

Ruthless (previously codenamed "Hard Mode") is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes. This article explains some of the major changes, the release timeline, and how you can sign up for Alpha testing if you're interested.

This article is not a set of patch notes. Only significant changes are described, but without numerical detail. There are a lot of other small changes that aren't covered here, but this article should give you a decent overall impression of Ruthless.

What Ruthless is not​

Ruthless is not for everyone. If you don't like the sound of it, then it's probably best you continue playing the regular Path of Exile modes. It's like Hardcore or Solo Self-found. Some players really enjoy the additional constraints as a way of enhancing their game experience. Many players do not, and that's okay.

Ruthless is not a replacement for regular Path of Exile. It's a challenging mode for a specific type of player. A change being made in Ruthless is not an indication that we will make that change in the regular game. In fact, if we felt a particular change was good for the regular game, we'd just make it there to benefit everyone.

Ruthless is not monetised any differently. You can play it for free and your existing microtransactions will work in it.

Ruthless is not consuming significant development resources. It's a pet project that some senior designers have been working on in their spare time over the last 18 months.

What Ruthless is​

Ruthless is a mode about friction, tension and anticipation. It's brutally difficult, but overcoming that difficulty feels highly rewarding. In a world where your items are far below par, every item drop has the potential to be the breakthrough one you need.

Ruthless is a mode that re-imagines traditional understanding of where Path of Exile's endgame is. It redefines the entire game as the endgame. Even reaching higher campaign acts, let alone maps, is an achievement. Traditionally weak items are suddenly very valuable. High level characters and good rare items infer immense bragging rights.

Ruthless is a mode where you barely find any items. You might get to act four without equipping a pair of rings. But each ring you find represents a huge power boost.

Ruthless is a mode where most items are normal rarity. You don't see a lot of magic items, and even fewer rare items. But finding a rare item of a base type you're looking for feels amazing.

Ruthless is a mode where you find very little crafting currency. You might only find one Orb of Alchemy throughout the whole campaign. But that orb lets you convert any base type of your choice to a rare item.

Ruthless is nostalgic. We picked the name partly because it was what the third of four difficulty levels was called back in closed beta. Aspects like item scarcity and support gems being valuable really feel like the early days of Path of Exile, just without desync.

Item Scarcity​

The core Ruthless experience is that you don't have strong enough items to handle the content. Every item that drops has the potential to be an upgrade to your current gear.

In Ruthless, the quantity of items dropped has been massively reduced throughout all game content.

The rate of finding magic, rare and unique items has been massively reduced throughout all game content.

Rings, Amulets and Belts are much rarer than in regular Path of Exile. They cannot be purchased from Vendors.

Most league reward systems have been changed to only grant item rewards that are specific to that league (for example, Cluster Jewels only come from Delirium), plus items from the core drop pool. In Ruthless, getting items from the core drop pool is a valuable reward, especially when there is an item rarity bonus.

Many deterministic items like Divination Cards or Oni-Goroshi cannot be obtained. Many bosses like Atziri that guarantee unique drops still do, but are often harder to access.

Limited Crafting​

In Ruthless, most of your items come from killing monsters. It's hard to find magic, rare and unique items, and it's even harder to craft them. Crafting is a powerful luxury that you'll have to use sparingly for the right items.

The drop rate of crafting currency items has been massively decreased.

The rate at which you receive shards of crafting currency when vendoring items has been decreased.

Master crafting is not available. The crafting bench cannot be accessed and recipe plinths cannot be found.

Veiled Chaos Orbs, Orbs of Binding, Orbs of Dominance, Influenced Exalted Orbs and Awakener's Orbs cannot be obtained.

When an Influenced Item is reforged or the Influenced Mod is removed, its influence is lost.

Most vendor recipes are not available. A few new Ruthless-specific vendor recipes have been introduced.

Skill and Support Gem Changes​

In Ruthless, Skill Gem drops matter. Support Gem drops matter a whole lot.

Gems cannot be purchased from vendors.

The Fixture of Fate and Death and Rebirth quests each award you a token that can be traded to Siosa for any Skill Gem of level 31 or lower.

Support Gems can only be found as random drops. You cannot obtain them deterministically. Ruthless is a league of item scarcity. When items are scarce, they are exciting to find, exciting to look for and exciting to trade. We are defining Support Gems as items. This means some builds are harder to assemble, and careful planning is needed by SSF Ruthless players.

Gems gain far less experience than they do in regular Path of Exile. It's a lot harder to level your skills up, which is another axis of reduced character power in Ruthless. A melee character's damage comes from their weapon. Spellcasters get a lot of their damage from their gems as they level up. This change helps reduce the power gap between these two playstyles that is otherwise exacerbated by item scarcity in Ruthless. It also means that when you're farming an area for item drops, you can grind for gem experience at the same time.

Almost all movement skills are not available in Ruthless. In this mode, movement skills trivialise game systems that matter a lot more, such as terrain layout, monster body blocking, and actual level traversal.

Here is a full list of movement skills that are not available in Ruthless: Dash, Frostblink, Flame Dash, Lightning Warp, Leap Slam, Shield Charge, Whirling Blades, Blink Arrow, Smoke Mine, Bodyswap and Charged Dash. Venom Gyre relies on Whirling Blades and is hence also not available.

Additional Changes​

Ruthless is challenging and punitive. It contains a number of changes that make Path of Exile harder and allow skilled players to differentiate themselves from everyone else.

A compounding character experience penalty applies from level 68 onwards. It takes a lot of investment to achieve a high-level Ruthless character.

Item drops are not allocated to specific party members. Looting is entirely free-for-all. Items really matter. Better pick them up before someone else does.

Flasks and Life/Mana are not restored upon entering town or your hideout. Vendors that sell Flasks (and Helena in your hideout) can refill them for you. This disincentivises the strategy of using Portal Scrolls as an instant full heal.

Onslaught does not grant movement speed in Ruthless. This relates to the absence of movement skills.

If you die near a quest boss in the campaign, a chunk of its life is recovered.

Hardcore Ruthless characters are not migrated to Standard Ruthless upon death. They are just permanently dead.

Utility Flasks can not gain charges while active and have lower duration than they do in regular Path of Exile.

Scarabs only enable mechanics in a map. They do not scale in power with their tiers. Instead, higher tiers of Scarabs are needed for higher tiers of map. Winged Scarabs do not exist.

There's a Ruthless-specific Atlas Passive Skill Tree.

Content from past leagues is encountered less often than in regular Path of Exile.

You do not accumulate free daily Atlas Missions.

Vaal Side Areas, Enkindling Orbs and Instilling Orbs do not exist in Ruthless.

Ruthless uses separate item filter files which must be created specifically for it. If players used regular Path of Exile ones then they would filter out items that are actually very useful in Ruthless.

Alpha Testing​

We're running a small-scale Alpha test for Ruthless and are looking to recruit some players from the community. We're very interested in getting gameplay feedback from players who love the sound of everything Ruthless embodies, so if this is you, please fill out this form. We'll pick some waves of players to be added over the next few weeks. This Alpha is based on 3.19 and we do not allow streaming or distribution of footage from the initial version of this Alpha. We will likely allow streaming at some stage before release, but will let you know. Please limit discussion of Ruthless Alpha testing to the relevant discord server until the NDA is lifted.

Release Timeline​

We expect to publicly release Ruthless alongside the 3.20 expansion in December. The first league with Ruthless active will still be deemed a bit of a Beta Test, and hence we will not be afraid of making mid-league adjustments to Ruthless, which is something we try to avoid doing in the regular game. Challenges will not be enabled in Ruthless in 3.20.

Ruthless will launch as an additional character creation flag. We will support all permutations of Hardcore/SSF/Ruthless, as each combination targets a different type of player. Some people will play Hardcore Ruthless for the ultimate adrenaline rush. Some people will play SSF Ruthless because they want to demonstrate mastery of Path of Exile's item progression. Some people will play with all three modes turned on because they can.

Ruthless is a mode where you aren't expected to get to maps. Even if you do get to maps, you're probably not going to reach red maps. If you somehow get there, how will you sustain them with such little access to currency? Will anyone manage to kill pinnacle bosses? Will anyone even see an Uber pinnacle boss? We're very excited to see how this experiment plays out.

This shit reads like a jail sentence for a serial rapist. The success of games like Dark Souls shows that there is a demographic that "enjoys" this type of masochistic gameplay, but for me it just reads like PoE without all the fun shit. I'll probably dip my toe in for 1 or 2 days just to experience it first hand, but I doubt it's gonna be a mainstay for the majority of the players.

One big upside to this for me is: now whenever some faggot starts crying about the regular game being too easy, I can just tell him to go play Ruthless and stfu.
 
Last edited:

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,157
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Ran out of good games to play, so I transferred all my shit to kalandra standard to try and buy a few challange completions. Prices seem pretty high though (probably because the only people still playing are massive grinders), so I'll probably run out cash after just 2 challenges, but 12 is a pretty good total.


Ruthless sounds godawful, but I'm glad Perkel is finally getting what he wants.
 
Joined
Aug 27, 2021
Messages
698
Ruthless does sound kind of awful, but I guess there's more of a meta progression, in that you can't even make any kind of build until you've ground out enough skill gems and such.

I didn't see anything about reducing the amount of monsters, or the amount of projectiles and shit they throw around, so it'll still be a screen full of junk, but at least now less of it will be the player's?

I predict either a quick rethinking of this mode, or it'll just be quietly retired after a league or two.
 

didntdemon

Novice
Joined
Jan 17, 2018
Messages
18
I think the mode isn't that bad if the player sets out with the right kind of goal and expectation. For example, if you set the goal to reach map over 5 days, and end your run after finishing the campaign. Basically basing the power progression on the passive tree and ignore all the crafting system.

It could be possibly fun so long as you don't go into maps.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
694
I think the mode isn't that bad if the player sets out with the right kind of goal and expectation. For example, if you set the goal to reach map over 5 days, and end your run after finishing the campaign. Basically basing the power progression on the passive tree and ignore all the crafting system.

It could be possibly fun so long as you don't go into maps.

If you are not going to maps then I am not sure why you are playing this bad ARPG and not Grim Dawn or Last Epoch instead...... mapping is the only thing that makes this game stand out in the genre.
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
What's better about Last Epoch compared to Path of Exile?
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
694
What's better about Last Epoch compared to Path of Exile?

Basically, everything except endgame? It can be said about basically every ARPG out there, Path of Exile has always been a shitty ARPG. You actually can see the attacks of the mobs and react to them in Last Epoch. The only thing Path of Exile has over other ARPGs is the league content and mapping, which is why it blows my mind to see people talking about wanting to make the experience pre mapping better.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom