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Path of Exile is a MAJESTIC incline

dibens

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I did the stun threshold cheese myself when I played. Very effective.

Not anymore it isn't. Stunlocking has been severly nerfed and Groundslam's inherent stun treshold lowered. Even if you go with stun support gem, you will no longer be able to cheese it.
 

Gregz

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I did the stun threshold cheese myself when I played. Very effective.

Not anymore it isn't. Stunlocking has been severly nerfed and Groundslam's inherent stun treshold lowered. Even if you go with stun support gem, you will no longer be able to cheese it.

Looks like totem builds got fucked. My witch looks useless. What's OP now?
 
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Hoaxmetal

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I'm running that as a Scion, it's fun. Not sure about high levels though, basically everything that isn't completely broken will work great for first 30 levels or so.
 

DakaSha

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did they nerf the early game monsters? ive been playing with a friend up to act 2 and it seems a LOT easier than 6 months ago when i was playing
 

Gregz

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It probably is, I just haven't played in 6 months and don't want to blindly invest a lot of time into a dead-end build.

So much has changed with auras, totems, etc. Nerfhammer hit them hard. So I'm stuck with +20 qual gems and gear for my dual ice spear totem witch, and I'm clueless how to 'modernize' or make useful with the current 1.0

I really don't want to do the same level/area grinds again, I've done it half a dozen times now and it gets really boring.
 

BlackAdderBG

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Not anymore it isn't. Stunlocking has been severly nerfed and Groundslam's inherent stun treshold lowered. Even if you go with stun support gem, you will no longer be able to cheese it.

You still can perma stun most mobs in game without "can't be stunned" affix.There is build and video on the forums where the guy permastunned merciless Kole. ( http://www.pathofexile.com/forum/view-thread/493891 )
 

Lyric Suite

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I got the Stun gem by trading with a guy. I tried it with Heavy Strike and even with it i still don't see any stunning effect, and i'm doing enough damage to one shot pretty much anything that isn't an elite or a boss. How long do i have to invest in stun reduction threshold and other stuff before i can notice a difference?
 

BlackAdderBG

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Why you need to stun something if you one shot it anyway? :P Stun in PoE is more like interrupt,you hit the mob fast and hard enough that interrupt its actions so it can't do anything.

This is what stunning looks like:
 
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dibens

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did they nerf the early game monsters? ive been playing with a friend up to act 2 and it seems a LOT easier than 6 months ago when i was playing

Maybe you're just better at the game. They could be made easier, but rest assured that the newly added content in act 3 will make up for it and then some.

I really don't want to do the same level/area grinds again, I've done it half a dozen times now and it gets really boring.

Maybe you just have to admit that the game is not really for you. Rolling new chars and endless grind for phat lootz is all what PoE is about. I'd say ditch the witch and start fresh on one of the new leagues, preferably Nemesis. Perma death and building the char from ground up without a stash full of swag is the best shit ever.

You still can perma stun most mobs in game without "can't be stunned" affix.There is build and video on the forums where the guy permastunned merciless Kole. ( http://www.pathofexile.com/forum/view-thread/493891 )

Huh, I guess it's still possible with Heavy Strike. It's annoying as hell to use on more than one mob though.
 

Lyric Suite

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Why you need to stun something if you one shot it anyway? :P

Well, i'm still on normal. From experience, melee classes tend to get raped later on in those type of games. I heard stun was a viable build and i figured it was a nice defensive option for a 2H.

Just filled up two of the 2H and Mace nodes:

http://www.pathofexile.com/passive-...nMKlzrKq0L7ndxtjcPd6W37Lfv-dS6hjvDvIv9kj3Mvjr

Damage output is absurd, but again it is normal difficulty.

My biggest problem right now is that i seem to fold pretty quickly under elemental damage, but i'm weary in investing on elemental resistance (beyond Diamond Skin), since i heard it is all too easy to hit the cap later on.
 
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Fart Master

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Oct 10, 2012
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dominus is fucking stupid. Harder on cruel than merciless piety. Getting chunked for 1.8k dmg through maxed resists and 7k armor. First time I decided to pay for a boss kill.

Fuck that noise.
 

AMG

Arbiter
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Sep 15, 2012
Messages
374
Yeah he just raped me on cruel, didn't alt-f4 fast enough. Wasn't even able to get to the second stage, even with 75 res he melts 2k hp with his ghosts thingy. Still that fight is pretty awesome, PoE has the best boss fights in these type of games.
Overall the improvements are quite nice since the last time I played, generally everything improved for the better. Pity that their netcode or something is fundamentally shit, desyncs kill any of my interest for rerolling. If someone slapped tight diablo controls on top of Path of Exile then it would be haevan but as it stands now its just frustrating.
 

LeStryfe79

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This game should probably win RPG Codex GotY. I think it might be the Raging Bull of ARPGs.
 

Aothan

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strangely enough GGG did change the difficulty of the starting levels in Normal difficulty, from memory I think they said the later stages (and/or acts) were increased in difficulty. Although for players returning after an extended period I think what would mostly alter the sense of challenge is the accessibility of the early skill pathways. Previously characters would need to unify different branches to improve core attributes such as attack speed, damage, mana, health, armour types etc. As of the last six or so months GGG have substantially revised the skill trees so that most core attributes are streamlined along either of the two starting skill pathways.

as a point of interest there used to be four starting branches with limited interconnections between them and many of the passive skills now immediately accessible were arranged so that players had to commit to a select few skill choices. Developing characters along the skill tree definitely makes for a more enjoyable early game experience but as something of a longterm player I'm still surprised at how concentrated the potential of starting skill selections have become and the effect this has on the introduction to Wraeclast.
 

Gregz

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This game should probably win RPG Codex GotY. I think it might be the Raging Bull of ARPGs.

Very good ARPG, but be warned:

1) free to play always becomes pay to win
2) you are only as hardcore as your internet connection
3) It's an MMOG, which means the nerf bat will find you
 

dibens

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I might be biased, but to me PoE is a GOTY, easily. A small, independent team comes from nowhere to deliver a game multibillionaire Blizzfuck or countless other clone hordes couldn't in 12 years. It releases open beta at the start of the year and launches the game successfully that very same year, keeping up with most of their promises, listening to community, and constantly updating it with new content. And best of all- no shitty Kickstarter and the bad aftertaste of unfulfilled expectations *cough*Shadowrun*cough*. It's the Age Of Decadence of arpgs as far as their respective creators passion for their beloved genres and desire to deliver a true old-school experience are concerned.
 

Zewp

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Codex 2013
Very good ARPG, but be warned:

1) free to play always becomes pay to win
2) you are only as hardcore as your internet connection
3) It's an MMOG, which means the nerf bat will find you

We'll see, but I highly doubt they're going to introduce P2W at some point.
 

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