oldmanpaco
Master of Siestas
Shatter Defenses requires Shaken condition. Start combat with Dirge Lingering to turn it on.
Yeah I get that but does it still work regularly on Hard/Unfair??
Shatter Defenses requires Shaken condition. Start combat with Dirge Lingering to turn it on.
Shatter Defenses requires Shaken condition. Start combat with Dirge Lingering to turn it on.
Yeah I get that but does it still work regularly on Hard/Unfair??
Thanks for the reply. Guess I'll go with a wizard/duelist.
Shatter Defenses requires Shaken condition. Start combat with Dirge Lingering to turn it on.
Yeah I get that but does it still work regularly on Hard/Unfair??
That's what I said. Yes, it does.
Shatter Defenses requires Shaken condition. Start combat with Dirge Lingering to turn it on.
Yeah I get that but does it still work regularly on Hard/Unfair??
That's what I said. Yes, it does.
Alright good to know.
I'm starting a new playthrough of Kingmaker and I need someone to help me make some choices. Desiderius, I'm asking specifically for your help because, due to your continuous shilling for bards, I want to try one. Consider that I play on hard, not unfair, so I can live with something not as optimized as it could be. I know you hate them, but I also want to try a full mercenaries party.
I'm all set on the rest of the party:
- aasimar Paladin with a single Monk level;
- tiefling Vivisectionist, I still have to decide if it's worth going strength-focus for the added bite attack or if it's just better to stick to dexterity for better AC and easier abilities distribution;
- human Kineticist (earth/fire) with bowling and dreadful carnage;
- human Sylvan Sorcerer;
- a cleric with animal and community domains, but I really could use help with this build: is it worth it to take archery feats? Usually with my clerics I fill my feats slots with Extra Channel and that's it;
The character I need most help with is the Bard:
- are there particular feats I should pick other than Lingering Performance? Is Extra Performance worth it?
- the group already has 4 melee toons (the Paladin, the Alchemist and two animal companions), so I would prefer a ranged Bard: is it too nonoptimal?
Five feats and access to Fighter feats (like Weapon Specialization), but they also lose one slot for each spells level.What does crusader get for losing a domain?
What does crusader get for losing a domain?
That's really rough. Still medium BAB too. I don't even know what the pathfinder domains do, on NWN it would do cool stuff like give you heal as a lower spell level same with divine power so you could have heal fully slotted on two spell levels.
What domain do you take on this monk 2/ crusader 16? I know community and animal are good but I don't know if they fit into a fighter build.
Crit for 150 on 15-20 looks good too I noticed a few fights on my character I just beat the game with I would have to swap to perfection and the spiked shield for the AC. Where do I get that Falcata?
The first skill is just like a free heroism? Morale doesn't stack right but the insight will.
The second one looks good though a +2 everything bard song type skill? You can spam it has a tiny duration though. I like the big 1/2 hour buffs and the guarded hearths.
I want to jump on this next playthrough while the iron is hot but I'll need to do one more varnhold playthrough real quick to get the falchion I missed it somehow. For the main campaign I might do turnbased and attempt to join the 0.3% club.
Just need to decide on a character build.
Crusader is fucking shit.What does crusader get for losing a domain?
The problem is that those bonus feats are restricted to feats that are (mostly) shit. The loss of a domain is bad enough, but one less spell per day? Fuck that shit. Just be a normal Cleric and still own just as much.That build he posted has some good AB/AC though and lvl 9 spells.
I think I'm imagining a NWN cleric that can cast divine power and it will give them the same AB as a fighter and they walk around casting implosion with magic resist.
Is there spell mantle on pathfinder? That was a good spell too.
The problem is that those bonus feats are restricted to feats that are (mostly) shit. The loss of a domain is bad enough, but one less spell per day? Fuck that shit. Just be a normal Cleric and still own just as much.That build he posted has some good AB/AC though and lvl 9 spells.
I think I'm imagining a NWN cleric that can cast divine power and it will give them the same AB as a fighter and they walk around casting implosion with magic resist.
Is there spell mantle on pathfinder? That was a good spell too.
Two things I'll establish before diving into individual feats:Heavy Armor Proficiency, Improved Shield Bash, Martial Weapon Proficiency, Saving Shield, Shield Focus, Tower Shield Proficiency, and Weapon Focus*.
10th level: Exotic Weapon Proficiency, Greater Shield Focus, Greater Weapon Focus*, Improved Critical*, Shield Slam, Shield Specialization, and Weapon Specialization*.
20th level:Greater Shield Specialization and Greater Weapon Specialization*
Arbitrament, Bestow Grace of the Champion, Blasphemy, Cure Serious Wounds (Mass), Create Undead, Destruction, Dictum, Holy Word, Inflict Serious Wounds (Mass), Jolting Portent, Restoration (Greater), Summon Greater Elemental, Summon Monster VII, Umbral Strike, Word of Chaos, Waves of Ecstasy
Angelic Aspect (Greater), Fire Storm, Cloak of Chaos, Cure Critical Wounds (Mass), Death Clutch, Euphoric Tranquility, Frightful Aspect, Holy Aura, Inflict Critical Wounds (Mass), Shield of Law, Stormbolts, Summon Elder Elemental, Summon Monster VIII, Unholy Aura
Energy Drain, Heal (Mass), Overwhelming Presence, Polar Midnight, Summon Monster IX