Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,938
Claw's fun, but in the end it's just damage. First to act after surprise round is determined by Initiative and you don't have Uncanny Dodge.
I found the fauchard trip vivi to be fun and powerful. Vivisectionist 16/Scaled Fist 1/Paladin 3 could be what you're looking for, but it requires an understanding of the artisan mechanics.I'm contemplating my next run, and would like to do a polarm master type. Preferably with great saves and able to skill-monkey. In D&D its its usually an even split of fighter and rogue, but Pathfinder is a bit more...broad.
Does anyone have suggestions? I plan on taking 3 levels of paladin for the saves and features, then mostly slayer with a few rogue levels mixed in. I want to do alot of combat manuevers and leverage reach weapons for maximum utilization of combat reflexes. I'm not looking for hyper optimal builds that do 1 level dips, just some direction. Thanks in advance.
3rd level of Paladin is not efficient.I found the fauchard trip vivi to be fun and powerful. Vivisectionist 16/Scaled Fist 1/Paladin 3 could be what you're looking for, but it requires an understanding of the artisan mechanics.
I'm contemplating my next run, and would like to do a polarm master type. Preferably with great saves and able to skill-monkey. In D&D its its usually an even split of fighter and rogue, but Pathfinder is a bit more...broad.
Does anyone have suggestions? I plan on taking 3 levels of paladin for the saves and features, then mostly slayer with a few rogue levels mixed in. I want to do alot of combat manuevers and leverage reach weapons for maximum utilization of combat reflexes. I'm not looking for hyper optimal builds that do 1 level dips, just some direction. Thanks in advance.
Well trip vivi goes in bite range.
Well I was trying to figure out a build that doesn't exploit that but I couldn't find anything that clicked.
Ah yes, Pummeling Style. Forgot that.
However can't use Mastery fauchard then
Also if you rely on Attacks of Opportunity, might as well make it somewhat big hits... bigger then fists.
Hmm, nice. I suppose the 1 hour / 1 minute time limits between designating a Quarry don't apply?
Last time I tried, it didn't work at all. My Wizard damage with Scorching Ray was exactly the same, with or without Weapon Specialization.Lads, got a question - been playing around with a ray focused EK sorc - does weapon specialisation ray work? As in, does it add 2 dmg to each dice roll, or just 2 flat at the end dmg, or not at all?