Rend IS implemented.Man I wish Rend was implemented, I really like the bear form aesthetically. I would totally use a bear companion as well with Thundering Claw.
You're right, I missed it in combat log. Both claw attacks have to hit for it to trigger. Power attack doesn't add damage to it, neither does Thundering Claw. I think I'll stick to smilodon after all.Rend IS implemented.
It's not implemented in the correct way, but that's not that big of a problem (it just triggers more often than it should).
Rend triggers if both claws hit (and that's coherent with Pathfinder), however it works even if each claw hits a different enemy (and that shouldn't happen).You're right, I missed it in combat log. Both claw attacks have to hit for it to trigger. Power attack doesn't add damage to it, neither does Thundering Claw. I think I'll stick to smilodon after all.Rend IS implemented.
It's not implemented in the correct way, but that's not that big of a problem (it just triggers more often than it should).
Can you describe exactly what it does, as I'd like to add the info to my steam pageRend IS implemented.Man I wish Rend was implemented, I really like the bear form aesthetically. I would totally use a bear companion as well with Thundering Claw.
It's not implemented in the correct way, but that's not that big of a problem (it just triggers more often than it should).
When you do your full attack, if both claws hit (even if they hit different targets), you deal damage equal to your claw damage dice + 1.5 times your Strength modifier to the target hit by your second claw.Can you describe exactly what it does, as I'd like to add the info to my steam pageRend IS implemented.Man I wish Rend was implemented, I really like the bear form aesthetically. I would totally use a bear companion as well with Thundering Claw.
It's not implemented in the correct way, but that's not that big of a problem (it just triggers more often than it should).
So this essentially means Bears have 4 APR as long as they don't miss their attacks?When you do your full attack, if both claws hit (even if they hit different targets), you deal damage equal to your claw damage dice + 1.5 times your Strength modifier to the target hit by your second claw.Can you describe exactly what it does, as I'd like to add the info to my steam pageRend IS implemented.Man I wish Rend was implemented, I really like the bear form aesthetically. I would totally use a bear companion as well with Thundering Claw.
It's not implemented in the correct way, but that's not that big of a problem (it just triggers more often than it should).
However, I can't tell you how Rend interacts with every other feature in the game, because I never tested it in a full playthrough.
Would it be better to go 16 Slayer/ 4 Rogue compared to straight Slayer?
That's true actually, Improved Quarry is quite nice. Debatable whether it's worth 19 levels of Slayer, though.
I have made two TWF melee builds. May I have feedback on these? I have trouble choosing which one of these to pursue for the duration of full playthrough. Haven't played a full BAB/armored character yet.
Half-Orc
Vanguard Slayer 20
STR: 19
DEX: 14
CON: 12
INT: 10
WIS: 10
CHA: 14
L01 Slayer 1: Weapon Focus: Orc Double Axe
L02 Slayer 2: Vanguard Teamwork Feat: Outflank
L03 Slayer 3: Dazzling Display
L04 Slayer 4:
L05 Slayer 5: Shatter Defenses
L06 Slayer 6: Combat Style: Two-Weapon Fighting
L07 Slayer 7: Improved Critical: Orc Double Axe
L08 Slayer 8: Combat Style: Improved Two-Weapon Fighting
L09 Slayer 9: Blind Fight
L10 Slayer 10: Combat Style: Greater Two-Weapon Fighting
L11 Slayer 11: Power Attack
L12 Slayer 12: Opportunist
L13 Slayer 13: Combat Reflexes
L14 Slayer 14: Hare Familiar
L15 Slayer 15: Double Slice
L16 Slayer 16: Crippling Strike
L17 Slayer 17: Improved Initiative
L18 Slayer 18: Dispelling Attack
L19 Slayer 19: Seize the Moment
L20 Slayer 20: Vanguard Tactician - Extra Use
Human
Fighter 20
STR: 19
DEX: 15
CON: 12
INT: 8
WIS: 10
CHA: 14
L01 Fighter 1: Exotic: Falcata, Weapon Focus: Falcata, Two-Weapon Fighting
L02 Fighter 2: Combat Reflexes
L03 Fighter 3: Dazzling Display
L04 Fighter 4: Outflank
L05 Fighter 5: Weapon Specialization: Falcata, Weapon Training (Heavy Blades)
L06 Fighter 6: Shatter Defenses
L07 Fighter 7: Improved Two-Weapon Fighting
L08 Fighter 8: Improved Initiative
L09 Fighter 9: Improved Critical (Falcata), Effortless Dual-Wielding, Weapon Training (Heavy Blades)
L10 Fighter 10: Power Attack
L11 Fighter 11: Blind Fight
L12 Fighter 12: Greater Weapon Specialization: Falcata
L13 Fighter 13: Greater Two-Weapon Fighting, Armed Bravery, Weapon Training (Heavy Blades)
L14 Fighter 14: Greater Weapon Focus: Falcata
L15 Fighter 15: Double Slice
L16 Fighter 16: Critical Focus
L17 Fighter 17: Staggering Critical, Trained Initiative, Weapon Training (Heavy Blades)
L18 Fighter 18: Sickening Critical
L19 Fighter 19: Critical Mastery
L20 Fighter 20: Seize the Moment, Weapon Mastery (Falcata)
Are there even any notable orc axes outside of Faterender?
Hm... I like the tempo on both builds. Might even have slightly overdone yourself on the 1st: Shatter Defenses has a requirement of 6 BAB.
They are a bit.. one-note for my taste, though.
But pretty good at what they do, I guess. Slayer might be better offensively - due to Studied Target, sneak attacks and Quarry.
Fighter would have better AC due to Armor Training and probably even better saves with some Advanced Training options.
Dispelling Strike is a bit dubious to me. I think it can dispel your own CC and its not like many enemies have buffs worth dispelling.
Seize the Moment could be taken a little earlier - though it depends on the party, of course.
I do prefer falcatas.... but there aren't that many of them. And they top out at +3.... less of an issue for a magus or paladin, but can be a disadvantage here.
Are there even any notable orc axes outside of Faterender?
Why not get power attack early? It's more damage at the cost of -1 AB at lower levels.
Ouflank req 4 bab, Shatter 6, imp. Crit 8...
I have made two TWF melee builds. May I have feedback on these?