What's the easiest/best way to go around building an elf with an elven curve blade? Is going STR stronger than DEX in this case? Do you guys have any ideas/build suggestions for this?
You can do either, but I like to use DEX since the Elven Curved Blade favours that. However you will need at least three levels of Rogue to get it to work right. I did a human version of this on normal difficulty, but Elf version should work as well...try this:
Stats:
STR: 8
DEX: 19
CON: 12
INT: 16
WIS: 12
CHR: 12
1. Slayer - Dodge
2. Rogue/Thug - (Weapon Finesse)
3. Rogue/Thug - Improved Unarmed Strike, Crane Style (Combat Trick)
4. Rogue/Thug - +1 DEX, (Finesse Training (Elven Curved Blade))
5. Rogue/Thug - Weapon Focus (Elven Curved Blade), Outflank (Combat Trick)
6. Slayer - Power Attack (Combat Style Feat (Two Handed Weapon))
7. Slayer - Dazzling Display
8. Slayer - +1 DEX, Shatter Defenses
9. Slayer - Combat Reflexes
10. Slayer - Cleaving Finish (Combat Style Feat (Two Handed Weapon))
11. Slayer - Accomplished Sneak Attacker
12. Slayer - +1 DEX, Improved Critical (Elven Curved Blade)
13. Slayer - Critical Focus
14. Slayer - Dreadful Carnage (Combat Style Feat (Two Handed Weapon))
15. Rogue/Thug - Blind Fight
16. Rogue/Thug - +1 DEX, Opportunist
17. Rogue/Thug - Blinding Critical
18. Rogue/Thug - Crippling Strike
19. Slayer - Toughness
20. Slayer - +1 DEX, Improved Evasion
Notes: with this you won't start with an Elven Curved Blade and you'll have a tough time until you get to level 2 and can get one from Oleg's. Human version can start the game with one, but has the same problem with hitting until level 2. I'd suggest using a bow until then. After that damage doesn't really kick in until level 4, but you'll be able to hit nearly everything without much trouble. Pacing wise everything after level 8 can be changed to fit where you are in the game (like leaving Improved Critical until later since you'll likely be using a Keen version of the Elven Curved Blade for a while so there is no point getting it until you find a better non-Keen version).
Equipment wise you'll want Bane of the Living, which you can get mid game about level 12, but it's one hell of a fight at that level. I managed it at level 14 with a bit of luck but I'm sure people have done it sooner. Bane of the Living is one of the most OP things in the game as it'll do an additional 75-150 points of damage on a critical hit and you will crit a lot with this build (15-20). Other than that though, just equip the best bracers you have and go with stuff that improves AC & stats.
I've tanked with this on Normal difficulty, but it could probably handle Hard as well, but any higher and it just won't have the AC for it. Attack power is insane though. Things just melt, especially when you have Nok-Nok in the party as you'll both feed off each others crits for extra attacks.
Alternative version is to use Slayer/Deliverer and pick Irori as your deity to get free Improved Unarmed Strike. You'll also get Divine Anathema for a bane like effect on anyone two alignment steps from you. However this kind of forces you to play Lawful Good to get the most from it and it also forces you take your Combat Style Feats later than a normal Slayer which isn't the end of the world, but I like getting Dreadful Carnage as early as possible. And finally you don't have to use Thug as your Rogue archetype if you find the fear effect too annoying, a regular one works just as well. I like it because of the Brutal Beating feat you get at level 3 which adds Sickened to anyone you sneak attack for the cost of one sneak attack die which is a good debuff.