(Harrim Touch of Chaos gives Disadvantage on Saves and attax).
What is the spell level used for the concentration check on touch of chaos (to avoid AOO). In WoTR domain zealot allows you to bypass that entirely but I think I remember you do trigger a concentration check to avoid AOO for regular touch attack domain powers? Wondering If I'd need combat casting on Harrim or my hypothetical madness domain inquisitor.
Been a long time since I've played. I remember doing some testing and finding something to be buggy about it, but later it wasn't an issue?
This is the only shot I can find of that testing. You can see the Casting Defensively check failing, which may account for the chunk of Harrim's life missing. Linzi was testing to see if Haze of Dreams was single target Slow (it isn't) and Jub if he could do some Archery to save Bombs (it's pretty bad).
Here it looks like I was trying Fighting Defensively to see if that helped (attacking vs Touch offsets the penalty and gives +3 AC in any event) but hard to tell since Combat Log gets pretty jumbled. AoO is at top of log, but not a big problem since Harrim has +4 AC vs Giants. Also used Stunning Barrier on him so actually wanted to get attacked to trigger it (it stays on until it stuns something).
By this point Casting Defensively checks are less of an issue even without Combat Casting IIRC. Even without Vestment stacking he'd be clear of everything but nat 20. Touch of Chaos changes that to two nat 20s and gives disadvantage on saves.
On this one Fighting Defensively bonus is up to get to 48AC. Should be enough for even the bigger Cyclopses later in the dungeon who have +28AB IIRC.
In Trobold you'll get some AoOs but with inherent +4 AC and Giantslayer Clasp he can get enough AC not to sweat them. Similar function as Protective Luck but also debuffs saves.
This is CotW with Harrim as Sacred Fist that fits his companion quest better. As you can see a little OP there. Killed Unfair Harg multiple times with Stunning Barrier from Harrim.
I even splashed Inquisitor on him for Cunning Initiative since the Domain stacks and it gets his initiative up so that he can get Touch (and Fighting Defensively AC) applied before target attacks. Or just control spells. With Touch he can just focus on tanking and casting and not worry about attacking at all.
His Will Saves are good too for running point in VTomb vs the Priests in the back casting Holds.