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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
I probably posted this like 100 pages ago but it doesn't matter

low tax rate was like the best law you could enact in the game
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
21,926
There is a secret ending if you are both very successful and make a bunch of specific choices throughout the game that would unlock an epilogue chapter, but 99.99% chance you won't qualify for it without a
I'm sure the Ranks could be higher then mines (I had a couple at VIII, then the others at VII and VI). I had EVERYTHING ELSE possible done. Regional projects, curses, whatever. I hadn't any rank up left to do. My stats weren't as high as yours. There was the most part of them between 160 and 130, and then some roughly around 100. For sure that was the problem, but I don't what I could do better than try to do every single event or project possibile, to build buildings in every single Town, City or village an to upgrade whatever I could upgrade.
You need a stat of 180 to get to rank 10. At 130, your highest rank is 7. At 100, the highest rank is 6.

You get stats when you successfully solve events with the appropriate counselor. You get most of your points from events. In fact, getting 300+ or 400+ in a stat is fairly normal.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
507
Here I am, I did it. Finished five minutes ago.

I liked a lot of it, but I'v also hated a lot of it.
It's very nice that you can branch a lot in the story, quests and companions' relationships. The setting is ok, nothing sensational nor boring. Combat is fine, when it doesn't last 20 hours like in the end game.

You can really see your character and companions grow, also. But sometimes I felt that a lot of side quest were mostly "go there, kill what you find, grab the loot and come back". I don't how to explain that: there is a lot of quest-branching but there isn't any branching INSIDE the quest. There is mostly one or two way to manage them. But I liked some companions' quests and the way they are intertwined and interact with the main story.

What I didn't like has been the end game. I managed to save Nyrissa the first time, but then she ended in the First World with the Lantern King after I defeated him. It's simply a too long sequence of combats with annoying Wild hunt archers and their Slay Living (all the others enemies were completely useless even on Hard). The end battle, on the contrary, was short and easy (but, still, the only problem were the archers). And bugged, in my opinion.

And yes, part od this game are still bugged, especially the last two chapters' kingdom events.

All in all is a great game, but too long for my tastes
 

Nas92

Augur
Joined
Oct 20, 2014
Messages
595
I picked this game up again after like three years. My old save file was still there so I picked up where I left off though I forgot a lot of things. I also remember why I stopped playing. Holy shit, is kingdom management fucking atrocious. Maybe I'm just getting older and losing patience for hardcore RPG bullshit, but I had to shake my head in disbelief when I realized the way you create a village is clicking on barely visible green nodes on the map. Even navigating the kingdom screen is a pain, finding that building screen was also a pain.
Any advice on making kingdom management more tolerable? Quality of life stuff, how to avoid common beginner errors, etc.

And another question: Very often when I run this it just disconnects my wi-fi. It's a minor inconvenience, but it's fucking annoying having to connect again and then manually click cloud synchronization so my save gets backed up.
 
Joined
Jan 7, 2012
Messages
15,169
Any advice on making kingdom management more tolerable? Quality of life stuff, how to avoid common beginner errors, etc.

This page on gamefaqs summarizes the essential things you want to get fairly well: https://gamefaqs.gamespot.com/pc/24...397/recommended-kingdom-stat-development-path

The rest of the pages go into a lot more detail but most of it isn't too necesary to know.

Aside from that

There's two very useful alignment locked buildings, lawful gives bulletin board for +2 to all rolls in a region while evil gives stocks for +1 to all rolls in a region. If you can maintain lawful evil alignment then +3 basically makes kingdom management a cakewalk.

Getting good rolls to solve events is most of the challenge in this mode. This primarily means having your advisors with the best stat-boosting items available equipped and keeping kingdom stability high (keep like 50 BP banked at all time otherwise a random event can happen that causes stability loss IIRC). Which unfortunately doesn't on its own help you all that much when it comes to the D20 rolls that events are, leading kingdom management to feel fairly random.

Buildings that add stats are... kind of a joke in the grand scheme and only useful to give you that extra few points to a new rank. A huge number of projects are literally useless and will never earn back their investment cost over the length of the game.

Also don't be afraid to buy BP with gold. For the first few chapters most of your BP can come from selling loot you don't need when you're out of stuff to buy at the merchant.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
21,926
Any advice on making kingdom management more tolerable? Quality of life stuff, how to avoid common beginner errors, etc.

This page on gamefaqs summarizes the essential things you want to get fairly well: https://gamefaqs.gamespot.com/pc/24...397/recommended-kingdom-stat-development-path

The rest of the pages go into a lot more detail but most of it isn't too necesary to know.

Aside from that

There's two very useful alignment locked buildings, lawful gives bulletin board for +2 to all rolls in a region while evil gives stocks for +1 to all rolls in a region. If you can maintain lawful evil alignment then +3 basically makes kingdom management a cakewalk.

Getting good rolls to solve events is most of the challenge in this mode. This primarily means having your advisors with the best stat-boosting items available equipped and keeping kingdom stability high (keep like 50 BP banked at all time otherwise a random event can happen that causes stability loss IIRC). Which unfortunately doesn't on its own help you all that much when it comes to the D20 rolls that events are, leading kingdom management to feel fairly random.

Buildings that add stats are... kind of a joke in the grand scheme and only useful to give you that extra few points to a new rank. A huge number of projects are literally useless and will never earn back their investment cost over the length of the game.

Also don't be afraid to buy BP with gold. For the first few chapters most of your BP can come from selling loot you don't need when you're out of stuff to buy at the merchant.
It is 500 BP, not 50.
 

Nas92

Augur
Joined
Oct 20, 2014
Messages
595
And another question: Very often when I run this it just disconnects my wi-fi. It's a minor inconvenience, but it's fucking annoying having to connect again and then manually click cloud synchronization so my save gets backed up.
Try this
Is that the one with the Open Link option? I clicked, it minimized the game and opened my browser leading to a website that wouldn't load.
 

Nas92

Augur
Joined
Oct 20, 2014
Messages
595
I managed to turn off all sorts of telemetry, but it still disconnects the wifi when I play for a longer time. Oh well, I can live with it.

Still, I feel this game is kind of good and all, but like a lot of nu hardcore RPGs, it misses a certain something that made the oldies charming. The Pathfinder setting is interesting and the game world is nice, though aside from the battle music the soundtrack is mostly atrocious. What is it with slavshit games and fucking folk music everywhere? Hated that in the Bitcher too and it's still fucking annoying.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,846
It's because you're a tone-deaf retard. The music is amazing. There's a lot you can criticize in this game, but music is not one of those things.

:mca:
 

Nas92

Augur
Joined
Oct 20, 2014
Messages
595
Okay, that piece is very nice too. Still, the music in my capital as well as the other folk music like tunes will always grind my gears. I just can't help it.

Another kingdom management question: When should I use crisis points? I just used one to deal with the troll event because I didn't trust the 77% success rate.
Also for the troll fights which is the best party composition? I feel like for story purposes, reactivity and such, I should probably have Jubilost, Harrim and Ekundayo. Or can I ditch one of these without losing out on too much content? Jubilost is not very useful, or maybe I'm not using him correctly. I don't really know how to play an alchemist. Also, since my main is a sorc, I guess I don't have much choice but to use Amiri and Valerie as pure melee fighters, but I'm curious if there's a more viable party composition.
 
Joined
Jan 7, 2012
Messages
15,169
Alchemist has two main perks:

1. With the infusion discovery they are able to give normally self-only spells to anyone in the party. This can be very powerful to hand out buffs that would normally be on a mid-BAB caster gish to your full-BAB fighters/rangers/barbarians. A major early example is Shield, which allows your frontliners to have a shield AC bonus while wielding a two hander for vastly more damage. You can also hand out true strike every round to an ally, whether that's a physical character or a wizard about to cast a big touch attack spell.
2. Their bombs hit touch AC, which is way lower than normal AC for most things, allowing them to utterly wreck a boss enemy once per rest. With fast bombs they can throw more than one per round eventually and the damage per bomb just keeps going up. There's also a few nifty effects they can apply, Force Bombs being a good option.

Aside from that they are mid BAB (so can deal pretty respectable damage with a reach weapon or enlarged behind your melee) and can handle some of the buffs your wizard can. The mutagen stuff adds some decent long-lasting stat bonuses to them.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,846
Yeah, don't underestimate Jubilost. Also, Ekun is a must. If I remember correctly, there's a very good bow to be found in that area that you can use on him immediately.

As for crisis points, who cares about those when you can just save scum? :lol:

You get them any time your advisor ranks up, so you'll get enough later anyway. But maybe it's better to save them for situations when several stats start dropping fast.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,869
Location
London, UK
Strap Yourselves In
It's because you're a tone-deaf retard. The music is amazing. There's a lot you can criticize in this game, but music is not one of those things.
There's a lot you can criticize Owlcat for, but their music team isn't one of them, they've always had music (and ambience) that's a cut above in terms of homegrown music, without it being made by one of the "big names" (Soule, Zur, etc.).
 

skaraher

Prophet
Joined
Nov 19, 2012
Messages
1,072
Location
People's republic of Frankistan
Okay, that piece is very nice too. Still, the music in my capital as well as the other folk music like tunes will always grind my gears. I just can't help it.

Another kingdom management question: When should I use crisis points? I just used one to deal with the troll event because I didn't trust the 77% success rate.
Also for the troll fights which is the best party composition? I feel like for story purposes, reactivity and such, I should probably have Jubilost, Harrim and Ekundayo. Or can I ditch one of these without losing out on too much content? Jubilost is not very useful, or maybe I'm not using him correctly. I don't really know how to play an alchemist. Also, since my main is a sorc, I guess I don't have much choice but to use Amiri and Valerie as pure melee fighters, but I'm curious if there's a more viable party composition.
You indeed need to have these 3 for the dwarven ruins as they all have companion quests progression there.
 

Nas92

Augur
Joined
Oct 20, 2014
Messages
595
Yeah, don't underestimate Jubilost. Also, Ekun is a must. If I remember correctly, there's a very good bow to be found in that area that you can use on him immediately.

As for crisis points, who cares about those when you can just save scum? :lol:

You get them any time your advisor ranks up, so you'll get enough later anyway. But maybe it's better to save them for situations when several stats start dropping fast.
I'm using the Savage Bow with Ekun, I couldn't find any bow in the Ruined Watchtower. Is it in the teleporting hunter's chest? Because that's the only thing I couldn't open. I guess I'll have to return later with Linzi or Octavia.
Also, holy shit, Ekundayo is insane, he gibs enemies with his bow left, right and center. Just got the Infusion discover with Jubilost, hopefully he'll be a bit more useful from now on, although his bombs have been pretty impressive.
However I'm having trouble with Amiri, she dies way too often in these fights with trolls and wolves. Probably not using her correctly. Debating wheter I should give her the Belt of Physical Perfection or Valerie.
 
Joined
Jan 7, 2012
Messages
15,169
However I'm having trouble with Amiri, she dies way too often in these fights with trolls and wolves. Probably not using her correctly. Debating wheter I should give her the Belt of Physical Perfection or Valerie.
Barbarian is kind of an ill-fitting class for the game. It's designed to tank through lots of HP, but the power level in Pathfinder games is too high and there's too many combats per day compared to a PnP session. Anything that can hit you semi-regularly will kill you quickly, so barbarian can't really tank without a lot of support in AC from other characters and/or dips. The other option is to give Amiri a reach weapon and enlarge her so her melee range is 15' and she can attack from half a screen away, behind whatever is tanking.
 

dutchwench

Novice
Joined
May 21, 2024
Messages
87
Agreed with the posters above. Amiri looks impressive initially (is she Minsk? can she tank?!) but, no, that's not happening, and I don't know if you should attempt to make that happen. She is a good damage dealer, though, and if you take her through a particular build you can get her a pet that will do the tanking for her. That is, however, virtually useless if you have a proper aggro sponge in your gang - and you better have, so you should focus your dips on damage instead. Build off strengths and everything will be fine, the Pathfinder motto.
Just make sure you're not building Valerie into a blind dumbass hiding behind the shield like a child pulling up the blanket above their face. No good damage from the tank - enemies lose aggro and focus on someone else - Amiri or whoever you have as your frontline damage dealer melts to death.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
21,926
That is what happens when the devs get lazy and just inflate enemy stats. Suddenly every player controller character becomes glass cannons, and every enemy becomes battleships. Apparently, that is called "challenge" in the minds of easily distracted fools.
 

dutchwench

Novice
Joined
May 21, 2024
Messages
87
All you have to do is pay attention to positioning and distance and build your characters in ways that play off their initial strengths while providing additional benefits. Bloated enemy stats? Sure, on Unfair.
But if you're playing this game semi-casually after a long time away, or are playing it for the first time ever, Owlcat's red herring feats will be a bigger issue. You can still beat the game even in that case.
Don't shoot yourself in the foot and you'll have your toes intact.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,526
Pillars of Eternity 2: Deadfire
However I'm having trouble with Amiri, she dies way too often in these fights with trolls and wolves. Probably not using her correctly. Debating wheter I should give her the Belt of Physical Perfection or Valerie.
Barbarian is kind of an ill-fitting class for the game. It's designed to tank through lots of HP, but the power level in Pathfinder games is too high and there's too many combats per day compared to a PnP session. Anything that can hit you semi-regularly will kill you quickly, so barbarian can't really tank without a lot of support in AC from other characters and/or dips. The other option is to give Amiri a reach weapon and enlarge her so her melee range is 15' and she can attack from half a screen away, behind whatever is tanking.

Yeah, but that other option plus Greater Beast Totem Pounce is really good. Amiri can further support the party if she multiclasses to Freebooter for example.
So she's fine - if you build her competently, that is.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,376
Location
Grand Chien

Yeah, but that other option plus Greater Beast Totem Pounce is really good. Amiri can further support the party if she multiclasses to Freebooter for example.
So she's fine - if you build her competently, that is.
Yeah she's fine as a reach damage dealer she just has two wasted feats no big deal
 

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