You need a stat of 180 to get to rank 10. At 130, your highest rank is 7. At 100, the highest rank is 6.I'm sure the Ranks could be higher then mines (I had a couple at VIII, then the others at VII and VI). I had EVERYTHING ELSE possible done. Regional projects, curses, whatever. I hadn't any rank up left to do. My stats weren't as high as yours. There was the most part of them between 160 and 130, and then some roughly around 100. For sure that was the problem, but I don't what I could do better than try to do every single event or project possibile, to build buildings in every single Town, City or village an to upgrade whatever I could upgrade.There is a secret ending if you are both very successful and make a bunch of specific choices throughout the game that would unlock an epilogue chapter, but 99.99% chance you won't qualify for it without a
Any advice on making kingdom management more tolerable? Quality of life stuff, how to avoid common beginner errors, etc.
There's two very useful alignment locked buildings, lawful gives bulletin board for +2 to all rolls in a region while evil gives stocks for +1 to all rolls in a region. If you can maintain lawful evil alignment then +3 basically makes kingdom management a cakewalk.
It is 500 BP, not 50.Any advice on making kingdom management more tolerable? Quality of life stuff, how to avoid common beginner errors, etc.
This page on gamefaqs summarizes the essential things you want to get fairly well: https://gamefaqs.gamespot.com/pc/24...397/recommended-kingdom-stat-development-path
The rest of the pages go into a lot more detail but most of it isn't too necesary to know.
Aside from that
There's two very useful alignment locked buildings, lawful gives bulletin board for +2 to all rolls in a region while evil gives stocks for +1 to all rolls in a region. If you can maintain lawful evil alignment then +3 basically makes kingdom management a cakewalk.
Getting good rolls to solve events is most of the challenge in this mode. This primarily means having your advisors with the best stat-boosting items available equipped and keeping kingdom stability high (keep like 50 BP banked at all time otherwise a random event can happen that causes stability loss IIRC). Which unfortunately doesn't on its own help you all that much when it comes to the D20 rolls that events are, leading kingdom management to feel fairly random.
Buildings that add stats are... kind of a joke in the grand scheme and only useful to give you that extra few points to a new rank. A huge number of projects are literally useless and will never earn back their investment cost over the length of the game.
Also don't be afraid to buy BP with gold. For the first few chapters most of your BP can come from selling loot you don't need when you're out of stuff to buy at the merchant.
Or just uninstall the bloody thing. I get entertained more by Gold Box games than that bloated shit.> Any advice on making kingdom management more tolerable?
Turn it off
Try thisAnd another question: Very often when I run this it just disconnects my wi-fi. It's a minor inconvenience, but it's fucking annoying having to connect again and then manually click cloud synchronization so my save gets backed up.
Is that the one with the Open Link option? I clicked, it minimized the game and opened my browser leading to a website that wouldn't load.Try thisAnd another question: Very often when I run this it just disconnects my wi-fi. It's a minor inconvenience, but it's fucking annoying having to connect again and then manually click cloud synchronization so my save gets backed up.
There's a lot you can criticize Owlcat for, but their music team isn't one of them, they've always had music (and ambience) that's a cut above in terms of homegrown music, without it being made by one of the "big names" (Soule, Zur, etc.).It's because you're a tone-deaf retard. The music is amazing. There's a lot you can criticize in this game, but music is not one of those things.
You indeed need to have these 3 for the dwarven ruins as they all have companion quests progression there.Okay, that piece is very nice too. Still, the music in my capital as well as the other folk music like tunes will always grind my gears. I just can't help it.
Another kingdom management question: When should I use crisis points? I just used one to deal with the troll event because I didn't trust the 77% success rate.
Also for the troll fights which is the best party composition? I feel like for story purposes, reactivity and such, I should probably have Jubilost, Harrim and Ekundayo. Or can I ditch one of these without losing out on too much content? Jubilost is not very useful, or maybe I'm not using him correctly. I don't really know how to play an alchemist. Also, since my main is a sorc, I guess I don't have much choice but to use Amiri and Valerie as pure melee fighters, but I'm curious if there's a more viable party composition.
I'm using the Savage Bow with Ekun, I couldn't find any bow in the Ruined Watchtower. Is it in the teleporting hunter's chest? Because that's the only thing I couldn't open. I guess I'll have to return later with Linzi or Octavia.Yeah, don't underestimate Jubilost. Also, Ekun is a must. If I remember correctly, there's a very good bow to be found in that area that you can use on him immediately.
As for crisis points, who cares about those when you can just save scum?
You get them any time your advisor ranks up, so you'll get enough later anyway. But maybe it's better to save them for situations when several stats start dropping fast.
Barbarian is kind of an ill-fitting class for the game. It's designed to tank through lots of HP, but the power level in Pathfinder games is too high and there's too many combats per day compared to a PnP session. Anything that can hit you semi-regularly will kill you quickly, so barbarian can't really tank without a lot of support in AC from other characters and/or dips. The other option is to give Amiri a reach weapon and enlarge her so her melee range is 15' and she can attack from half a screen away, behind whatever is tanking.However I'm having trouble with Amiri, she dies way too often in these fights with trolls and wolves. Probably not using her correctly. Debating wheter I should give her the Belt of Physical Perfection or Valerie.
Barbarian is kind of an ill-fitting class for the game. It's designed to tank through lots of HP, but the power level in Pathfinder games is too high and there's too many combats per day compared to a PnP session. Anything that can hit you semi-regularly will kill you quickly, so barbarian can't really tank without a lot of support in AC from other characters and/or dips. The other option is to give Amiri a reach weapon and enlarge her so her melee range is 15' and she can attack from half a screen away, behind whatever is tanking.However I'm having trouble with Amiri, she dies way too often in these fights with trolls and wolves. Probably not using her correctly. Debating wheter I should give her the Belt of Physical Perfection or Valerie.
Yeah she's fine as a reach damage dealer she just has two wasted feats no big deal
Yeah, but that other option plus Greater Beast Totem Pounce is really good. Amiri can further support the party if she multiclasses to Freebooter for example.
So she's fine - if you build her competently, that is.