ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 21,624
I think when I go back to this game my plan is next: TB mod, challenging difficulty, 4 man custom party (with normal XP sharing so they don't over level).
The idea is to simulate PnP. 4 man parties and custom characters is standard. TB if of course PnP way and challenging difficulty so enemy stats don't go too much over their PnP counterparts, mostly so enemy saves don't make my casters useless. I think I will still skip on animal companions as they are broken and not like in PnP. Also I am skipping on Alchemists and Kineticists, both are unbalanced.
I might have a problem with carry capacity but I will find a way to manage it. If it gets too irritating I will add two of the standard companions and up the difficulty to Hard.
The idea is to simulate PnP. 4 man parties and custom characters is standard. TB if of course PnP way and challenging difficulty so enemy stats don't go too much over their PnP counterparts, mostly so enemy saves don't make my casters useless. I think I will still skip on animal companions as they are broken and not like in PnP. Also I am skipping on Alchemists and Kineticists, both are unbalanced.
I might have a problem with carry capacity but I will find a way to manage it. If it gets too irritating I will add two of the standard companions and up the difficulty to Hard.