Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,424
Location
Frostfell
Why did you focus on damage spells?

Din't focused on damage. Generally per spell tier, i pick one damage spell, one summon and one buff. For eg, on tier 4, i picked Dragon's Breath(damage), stoneskin(buff) and Animate Dead(summon). He dispells my buffs too.
 

Crichton

Prophet
Joined
Jul 7, 2004
Messages
1,222
A Greater Summer Golem just rolled 3 natural 20's for Reflex Save (against Icy Prison) in a fucking row. There's a (0.05^3)*100 = 0.0125% chance of that happening.

RNG working as intended. :thumbsup:

EDIT: FOUR IN A FUCKING ROW. :lol::lol::lol::lol::lol:

Totally not bugged as fuck.

This isn't a bug per se, but a poorly explained "feature". I'm not sure what it's called; but to represent some sort of defense from PnP, they get to basically take 20 on all saving throws against certain types of spells. You could run it 40 times, or 400, and the log would record him as having rolled 20 every time. Just be grateful that they fixed the bug where they got their 26 points of natural armor doubled to 52(!).
 

Rules Lawyer

Literate
Joined
Jul 19, 2019
Messages
37
I'm a new player to this game, 20 hours or so in. Doing a blind playthrough with no save scumming. Playing on normal.

I love everything except the blind map. Given that there's always a time crunch to be managing barony shit, don't make me wander around looking for a quest resolution site, just show me where it is.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
Reached level 20

Still failed to kill Spawn of Rovagug.

Any way to increase my CL or reduce his SR?

Irlene's Grandmaster Rod would help.

Also some of the robes come with a Spell Penetration bonus.
You do have Greater Spell Penetration, right?
Spell Specialization would increase the Caster level by 3 (I think?) for a chosen spell.

You could also potentially pick Allied Caster Teamwork feat on two characters standing back-to-back to further improve the odds.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,207
Location
Belgrade, Removekebabland
This isn't a bug per se, but a poorly explained "feature". I'm not sure what it's called; but to represent some sort of defense from PnP, they get to basically take 20 on all saving throws against certain types of spells. You could run it 40 times, or 400, and the log would record him as having rolled 20 every time. Just be grateful that they fixed the bug where they got their 26 points of natural armor doubled to 52(!).

I suspected something like that, but I figured that's not the case, since the logs clearly spell out when a creature is immune to whatever spell you're trying to use on it, rather than having to employ those "workarounds". For example, the logs explicitly state that the Golem is immune to Chains of Light if you try to use it on the fucker.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
they tend to deal more damage to my party than to enemy...
Why?
A Greater Summer Golem just rolled 3 natural 20's for Reflex Save (against Icy Prison) in a fucking row. There's a (0.05^3)*100 = 0.0125% chance of that happening.

RNG working as intended. :thumbsup:

EDIT: FOUR IN A FUCKING ROW. :lol::lol::lol::lol::lol:

Totally not bugged as fuck.
You just tried to encase a golem fueled by heat and literal sunlight in ice, and your immediate assumption is that the game is wrong, not you.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,207
Location
Belgrade, Removekebabland
[You just tried to encase a golem fueled by heat and literal sunlight in ice, and your immediate assumption is that the game is wrong, not you.

My bad for:
a) Not having an immediate, in-depth physiological knowledge of a fantasy creature I'm seeing for the first time.
b) Looking at the logs and assuming they provide correct information.
c) Not knowing the precise laws of thermodynamics that apply in a high-fantasy setting where mostly everything can be, and usually is, explained by "magic lol".

Are you retarded?
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
[You just tried to encase a golem fueled by heat and literal sunlight in ice, and your immediate assumption is that the game is wrong, not you.

My bad for:
a) Not having an immediate, in-depth physiological knowledge of a fantasy creature I'm seeing for the first time.
b) Looking at the logs and assuming they provide correct information.
c) Not knowing the precise laws of thermodynamics that apply in a high-fantasy setting where mostly everything can be, and usually is, explained by "magic lol".

Are you retarded?
You're truly a fucking idiot.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Their stats state they're immune to paralyze and immobilized I think and golems are resistant to magic, and Icy Prison is a sr affected spell so eh

Whats cool about golems in pathfinder every type has 2-3 spells which weaken it (frost damage should actualy slow gold golems) and few that can "power up" it, depending on golem, but I don't think Kingmaker has this.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,450
Their stats state they're immune to paralyze and immobilized I think and golems are resistant to magic, and Icy Prison is a sr affected spell so eh

Whats cool about golems in pathfinder every type has 2-3 spells which weaken it (frost damage should actualy slow gold golems) and few that can "power up" it, depending on golem, but I don't think Kingmaker has this.
That has been there since 1st Ed. Iron Golems, for example, are famously healed by fire damage, slowed by lightning and immune to everything else (later, they introduced non-SR spells and golems became vulnerable to those).
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Their stats state they're immune to paralyze and immobilized I think and golems are resistant to magic, and Icy Prison is a sr affected spell so eh

Whats cool about golems in pathfinder every type has 2-3 spells which weaken it (frost damage should actualy slow gold golems) and few that can "power up" it, depending on golem, but I don't think Kingmaker has this.
That has been there since 1st Ed. Iron Golems, for example, are famously healed by fire damage, slowed by lightning and immune to everything else (later, they introduced non-SR spells and golems became vulnerable to those).
In terms of 3.5, fucking fuck flesh golems forever.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,450
Their stats state they're immune to paralyze and immobilized I think and golems are resistant to magic, and Icy Prison is a sr affected spell so eh

Whats cool about golems in pathfinder every type has 2-3 spells which weaken it (frost damage should actualy slow gold golems) and few that can "power up" it, depending on golem, but I don't think Kingmaker has this.
That has been there since 1st Ed. Iron Golems, for example, are famously healed by fire damage, slowed by lightning and immune to everything else (later, they introduced non-SR spells and golems became vulnerable to those).
In terms of 3.5, fucking fuck flesh golems forever.
I have fond memories of flesh golems.

A DM tried to use a whole bunch of them against us once. Something like 6 of them backed up by a mage and a fighter vs our 3 PC party. It was an arena fight. Hilariously, my mage Dominated the enemy fighter straight off the bat (my mages tend to have high initiative rolls), only to have his mage Confuse our fighter (an Ogre fighter at that). The difference is that I made the enemy fighter, who was their party leader, throw down his weapons and surrender. Our Ogre fighter rolled to attack nearest enemy. Cue squishy enemy mage getting hit by 3 tree trunk sized arrows fired from a bow the size of a ballista. Our cleric dispelled the confusion immediately after (luckily). The 6 flesh golems stood around doing nothing because the enemy mage forgot to order them to attack :lol:
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Aren't flesh golems just giants?

Quoting FR wiki:
Flesh golems were constructed using the physical body parts of once-living creatures. These would have to be collected from at least six different corpses, one for the torso, head (including the brain), and each limb, though sometimes more bodies were needed. The bodies used were often of humanoids or monstrous humanoids, but any physical living creature's parts are usable. Special unguents and bindings were required to keep the flesh bound together during creation.[3]

The spells animate dead, bull's strength, geas/quest, and limited wish were used in the creation of a flesh golem. The monetary cost of its construction was around 10,500 gold pieces.[3]
 
Joined
Dec 17, 2013
Messages
5,415
God, the more I try to play Cluckmaker, the worse it gets.

I am running a 2 Handed Figher as my main now, with an Elven Curve Blade, for the extra crit range. This is my AB at level 5:

5 BAB
+6 from Strength (21 base + 2 from equipment)
+1 from the weapon
-2 from power attack
+1 from weapon focus
+2 from weapon training (enhanced by lesser gloves of dueling)
= +13 for char

+1 from blessed spell from priest
+2 from Linzi's song
=+16

So with this ridiculously high AB for such a low level character, I can barely hit anything on Challenging (which is basically Normal difficulty). Ratnook hill wererats, Staglord, that skull, any kind of tougher than average enemy, I hit maybe once for every 6-7 attacks. This is beyond retarded. What's the point of even building up your character if you end up feeling gimped every step of the way?
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
God, the more I try to play Cluckmaker, the worse it gets.

I am running a 2 Handed Figher as my main now, with an Elven Curve Blade, for the extra crit range. This is my AB at level 5:

5 BAB
+6 from Strength (21 base + 2 from equipment)
+1 from the weapon
-2 from power attack
+1 from weapon focus
+2 from weapon training (enhanced by lesser gloves of dueling)
= +13 for char

+1 from blessed spell from priest
+2 from Linzi's song
=+16

So with this ridiculously high AB for such a low level character, I can barely hit anything on Challenging (which is basically Normal difficulty). Ratnook hill wererats, Staglord, that skull, any kind of tougher than average enemy, I hit maybe once for every 6-7 attacks. This is beyond retarded. What's the point of even building up your character if you end up feeling gimped every step of the way?

What the hell, I play on Challenging and friggin Amiri is tearing shit apart with somehwat over half of that BAB. People have been soloing Unfair for crying out loud and you are complaining that you cannot beat the first act on a fully optimized char? Are you serious?
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
deactivate power attack (and honestly never activate it again unless you hit on 2+)
gloves of dueling wut?
skull has 35 to 40 ac depending on difficulty, it's a kangax mini easter egg. gitgud.
ratnoks have Concealment, proceed with faerie fire/glitterdust/blind them/pick blind fight feat etc.
Staglord should explode on Challenging from +16 bab
 

PrettyDeadman

Guest
God, the more I try to play Cluckmaker, the worse it gets.

I am running a 2 Handed Figher as my main now, with an Elven Curve Blade, for the extra crit range. This is my AB at level 5:

5 BAB
+6 from Strength (21 base + 2 from equipment)
+1 from the weapon
-2 from power attack
+1 from weapon focus
+2 from weapon training (enhanced by lesser gloves of dueling)
= +13 for char

+1 from blessed spell from priest
+2 from Linzi's song
=+16

So with this ridiculously high AB for such a low level character, I can barely hit anything on Challenging (which is basically Normal difficulty). Ratnook hill wererats, Staglord, that skull, any kind of tougher than average enemy, I hit maybe once for every 6-7 attacks. This is beyond retarded. What's the point of even building up your character if you end up feeling gimped every step of the way?
Maybe you are just not smart enough to play this game?
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
Don't think bless stacks with song.
Soon Linzi should help with Heroism / Good Hope

Don't use Power Attack when you have trouble hitting stuff!
It's a very situational feat.

Easy bonuses: Flanking +2, Outflank +2

Glitterdust blinds enemies, makes them flat-footed.
Grease causes Prone and - 4 AC vs melee.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom