Course Bless stacks it's Morale. Heroism doesn't stack with Bless though since it's also Morale. I actually skip Heroism as spell since it's just +1 over Bless; while Good Hope is +2 but also +2 to damage which Heroism doesn't provide.
Don't think bless stacks with song.
Soon Linzi should help with Heroism / Good Hope
Don't use Power Attack when you have trouble hitting stuff!
It's a very situational feat.
Easy bonuses: Flanking +2, Outflank +2
Glitterdust blinds enemies, makes them flat-footed.
Grease causes Prone and - 4 AC vs melee.
So with this ridiculously high AB for such a low level character, I can barely hit anything on Challenging (which is basically Normal difficulty). Ratnook hill wererats, Staglord, that skull, any kind of tougher than average enemy, I hit maybe once for every 6-7 attacks. This is beyond retarded. What's the point of even building up your character if you end up feeling gimped every step of the way?
PA is an increase in damage output anytime you have a higher than 40% chance to hit the target with your full BAB attack.deactivate power attack (and honestly never activate it again unless you hit on 2+)
Also if you poisoned wine Stag Lord gets Sickened debuff permanently (-2 ab -2 saving throws), becoming ez target for Laughter.
I don't know what game you played but in Baldur's Gate as soon as you hit lvl 5 and got access to good gear enemy would rarely hit your tanks and your slugfest is just you waiting for your guys to hit and kill them. In some fights it ended up at who got more natural 20 rolls.. not very exciting combat.building attack bonus in kingmaker is very unsatisfying on Challenging. You need linzi, barbarian girl and buffs up the ying yang to get over the magical ac number threshold that most boss mobs havbe. Once you do though you slaughter the boss like a mite due to all the ridiculous damage bonuses that come with high level 3rd edition DnD. 2nd edition DnD with baldurs gate and icewind dale handles AB and AC so much better its not even funny. Outside of broken kits like the bg2 kensai combat felt soo much more satisfying then kingmaker because they were not completely one sided. Potions were also a thing in 2nd edition where in 3rd they become useless around level 12. Also critical hits are a comical joke in 3rd edition with 3x 4x crit weapons.
3rd edition=one sided fights. 2nd edition=actual back and forth slug fest that keeps you on your toes.
Course Bless stacks it's Morale. Heroism doesn't stack with Bless though since it's also Morale. I actually skip Heroism as spell since it's just +1 over Bless; while Good Hope is +2 but also +2 to damage which Heroism doesn't provide.
PA is an increase in damage output anytime you have a higher than 40% chance to hit the target with your full BAB attack.deactivate power attack (and honestly never activate it again unless you hit on 2+)
Prayer is Luck +1 and -1 to enemy no save, you should always use it unless you have any other rare luck bonus. (re-casting it on every enemy group is pain but a few Extended ones just for your party is ok)Heroism is 10 mins a caster level and boosts more stuff. I'm kinda meh on Heroism as a third level spell since Prayer is usable by Clerics then
Course Bless stacks it's Morale. Heroism doesn't stack with Bless though since it's also Morale. I actually skip Heroism as spell since it's just +1 over Bless; while Good Hope is +2 but also +2 to damage which Heroism doesn't provide.
Heroism is 10 mins a caster level and boosts more stuff. I'm kinda meh on Heroism as a third level spell since Prayer is usable by Clerics then, but for bards (who get it as a second level spell) it's really good. Heroism really shines in PNP which is more open to being able stack bonuses to skills to overcome a one time DC (Like to Fabricate something big and fancy with no training in craft) and a uncommon bonus type to all skills helps that greatly.
PA is an increase in damage output anytime you have a higher than 40% chance to hit the target with your full BAB attack.deactivate power attack (and honestly never activate it again unless you hit on 2+)
First or last attack?
Does this include critical confirmation effects?
Probably not bonus damage, like sneak attacks and many others?
Extra attack/crit effects?
My experience is that most of the time its terrible on hard.
Then again, I mostly played 3/4 BAB classes, like Vivisectionists and Sword Saints.
Where Vivi would potentially loose multiple bonus attacks if he failed to land a bite.
SS on the other hand sometimes uses Greater Vital Strike - PA damage bonus is puny here and missing the single attack hurts.
Prayer is Luck +1 and -1 to enemy no save, you should always use it unless you have any other rare luck bonus. (re-casting it on every enemy group is pain but a few Extended ones just for your party is ok)Heroism is 10 mins a caster level and boosts more stuff. I'm kinda meh on Heroism as a third level spell since Prayer is usable by Clerics then
it was year 2019, we tried to teach codexers additive bonuses in d20.
i never thought id see "slugfest" as a positive.
codex, you did it again.
Try this:i never thought id see "slugfest" as a positive.
codex, you did it again.
Prayer is Luck +1 and -1 to enemy no save, you should always use it unless you have any other rare luck bonus. (re-casting it on every enemy group is pain but a few Extended ones just for your party is ok)Heroism is 10 mins a caster level and boosts more stuff. I'm kinda meh on Heroism as a third level spell since Prayer is usable by Clerics then
it was year 2019, we tried to teach codexers additive bonuses in d20.
I will say that I hate with a passion how Owlcat handled difficulty in Kingmaker. Giving mobs inflated stats is a fucking terrible way to artificially increase difficulty. It's far, far more interesting if you simply multiply the amount of enemies in any given fight. I guess that's more difficult to code... I hope they approach difficulty in a different manner in their next game. I like a challenge but I have zero interest in fighting mobs with inflated stats.building attack bonus in kingmaker is very unsatisfying on Challenging. You need linzi, barbarian girl and buffs up the ying yang to get over the magical ac number threshold that most boss mobs havbe. Once you do though you slaughter the boss like a mite due to all the ridiculous damage bonuses that come with high level 3rd edition DnD. 2nd edition DnD with baldurs gate and icewind dale handles AB and AC so much better its not even funny. Outside of broken kits like the bg2 kensai combat felt soo much more satisfying then kingmaker because they were not completely one sided. Potions were also a thing in 2nd edition where in 3rd they become useless around level 12. Also critical hits are a comical joke in 3rd edition with 3x 4x crit weapons.
3rd edition=one sided fights. 2nd edition=actual back and forth slug fest that keeps you on your toes.
Prayer is Luck +1 and -1 to enemy no save, you should always use it unless you have any other rare luck bonus. (re-casting it on every enemy group is pain but a few Extended ones just for your party is ok)Heroism is 10 mins a caster level and boosts more stuff. I'm kinda meh on Heroism as a third level spell since Prayer is usable by Clerics then
it was year 2019, we tried to teach codexers additive bonuses in d20.
Heroism is a level 2 spell for Bards, and they get quite a lot of casts per day. And there's not a lot of other great spells at that level.