Anything is better than RTwP.
It’s not the same though. The IE games were probably the RPGs I looked forward to the most, playing. I can’t stand the combat though, sadly I’ll never enjoy those games.Anything is better than RTwP.
In PfK you can make the game pause at end of each turn, so will be very TB like, except that everyone will take action at the same time
Great example, as MM switch was dumb as hell. Turn off tb to fall down and avoid dragon fire. Strafe around with blasters at mach 7. Not even talking about stuff like weapon attack speed difference, where archers could fire arrow-lazer beams if you max their skills enough.I wanna be able to choose between turn based and real time at will like M&M VI-VIII. Why i can't?
I put people who can't handle companions having their own classes into same category who can't play game without option to hide their helmets
The problem is not that. Is the fact that you can make Linzie learn an Figther level, but can't make Octavia an pure Wiz. "hur dur arcane tricksters have insane damage" only because sneak attack is broken since is different from pnp.
And I don't want to play the game in RTwP, does that mean it shouldn't be forced as well?
I wanna be able to choose between turn based and real time at will like M&M VI-VIII. Why i can't?
As I said problem is there is only 1 sorta pure arcane caster in the game. In Baldur's Gate you had like 4.
I would rather have an additional companion or two instead of removing the rogue level from Ocvatia. <...>
Great example, as MM switch was dumb as hell. Turn off tb to fall down and avoid dragon fire. Strafe around with blasters at mach 7. Not even talking about stuff like weapon attack speed difference, where archers could fire arrow-lazer beams if you max their skills enough.
Late added TB in original RTwP game is a easy slog fest. Late added RTwP in original TB is messy annoying clusterfuck. Trying to balance it for both equally from early developement will make it medicore at best at both.
Those mods makes those games easy and SLOW when played in TB. Because number of enemies and duration of fights were made with characters and mobs making their actions concurently.I disagree. First because balance is not the main focus of an cRPG. Second because on eye of the beholder or on baldur's gate, cone of cold is an amazing spell on both for eg. Third because Pathfinder Kingmaker has an MOD to be played in turn based and works well. PoE2 received an turn based mode from devs and worked well too. Sure, firearms and armor become much better on turn based but IMO they are unnecessarily nerfed on normal mode.
Those mods makes those games easy and SLOW when played in TB. Because number of enemies and duration of fights were made with characters and mobs making their actions concurently.
then go play baldurs gate?As I said problem is there is only 1 sorta pure arcane caster in the game. In Baldur's Gate you had like 4.
It is not just about individual fights, but it makes whole game much longer and tedious because each trivial trash fight last significanly longer. Then when you take into account that many crpg games have a problem with too many pointless filler fights in first place, then you can see how it becomes problem. From gameplay quality point of view, if you dislike RTwP it is much better to wish for a game to be pure TB game designed like that from the start.Yes, you are right. Anyway, if i wanna play PfK on unfair, i would play on turn based or at least with pausing in the end of each turn.
The fights aren’t long, download the speed mod.It is not just about individual fights, but it makes whole game much longer and tedious because each trivial trash fight last significanly longer. Then when you take into account that many crpg games have a problem with too many pointless filler fights in first place, then you can see how it becomes problem. From gameplay quality point of view, if you dislike RTwP it is much better to wish for a game to be pure TB game designed like that from the start.Yes, you are right. Anyway, if i wanna play PfK on unfair, i would play on turn based or at least with pausing in the end of each turn.
Yea, a speed option takes care of that.For you no TB fights will be too long considering your original stance.
because it's my game and stop being a fucking socialist who wants to control what I doSo if you can customise the companion completely, what's the point of giving them a background?
Hey here is this barbarian who constantly states she didn't like magic, but you can still make her a caster just because you can.
god damn commies
Great example, as MM switch was dumb as hell. Turn off tb to fall down and avoid dragon fire. Strafe around with blasters at mach 7. Not even talking about stuff like weapon attack speed difference, where archers could fire arrow-lazer beams if you max their skills enough.I wanna be able to choose between turn based and real time at will like M&M VI-VIII. Why i can't?
Eh, it annoys me a little that people bring this up so often. Sure, she has the rogue level cause she's set up to become an Arcane Trickster. By far the best Prestige Class if you're at least somewhat interested in dealing damage as a caster.
Arcane Triskster is only good due the fact that they changed pnp rules and made sneak attacks much easier.
Why wait that long, when she has access to improved invisibility every attack is a sneak attack.Eh, it annoys me a little that people bring this up so often. Sure, she has the rogue level cause she's set up to become an Arcane Trickster. By far the best Prestige Class if you're at least somewhat interested in dealing damage as a caster.
Arcane Triskster is only good due the fact that they changed pnp rules and made sneak attacks much easier.
That is convenient throughout the game, when her Acid Splashes do decent damage to "flanked" targets, true.
But late game its a bit meaningless after she reaches the AT capstone and can aoe sneak attack everyone on-screen with Impromptu Sneak Attack/Invisible Thief, regardless of the flanking rules.
You don't need her sneak attack on 100% uptime. 90% of encounters you don't even need her at all, your fighters can solve them themselves. For those few tougher ones you will be using web or grease or haste anyways and improved invisibility is mostly for bosses or when you run into very high AC characters that your touch attack sneak attack can work well on.True, of course.
But you probably won't have 100% uptime on Improved Invisibility.
So before "flanking" still helps a lot.
Later on it's much more impressive with Surprise Spells Capstone - and on-demand with these 2 abilities.