Mr. Magniloquent
Arcane
Thanks. Will probably take the barbarian until Nok-Nok comes online then.
Correction: Regongar can join in chapter 1. He's actually missable if you're unlucky with random encounters or ignore the sidequest to get him.
Jaethal suffers from her build being horrible, and her class being a very social focused one in a video game. She has one of the worst domain choices for her class: The first ability is a low powered limited use melee attack and the second one gained at level 8 does absolutely nothing for her (or, if they did a small change to account for her being undead, very little.). Inquisitor is just garbage in this game due to how little stuff was implemented, the high encounter rate (their good abilities are all once per day or rounds per day) and the six man party making it trivial to cover all skills so there's no reason to use it over Cleric. It's literally better to drop her into almost any other class from level 2 onward than it is to keep her as an inquisitor.
No bard and no Ekun is definitely more challenging.
A bigger issue I see is no actual tank.
A bigger issue I see is no actual tank.
Animate dead, animal companion, etc can replace an tank. I know because i did an 3 party member run( i - sorcerer of undead bloodline, an cleric and an druid) and there are people who soloed the game
A bigger issue I see is no actual tank.
Animate dead, animal companion, etc can replace an tank. I know because i did an 3 party member run( i - sorcerer of undead bloodline, an cleric and an druid) and there are people who soloed the game
A bigger issue I see is no actual tank.
Animate dead, animal companion, etc can replace an tank. I know because i did an 3 party member run( i - sorcerer of undead bloodline, an cleric and an druid) and there are people who soloed the game
Walking as a giant glowing dragon (so that you can't see 80% of what is going on screen) especially in a tiny dungeon is truly
Should work OK, just turn Jaethal into the main tank. Get rid of the Scythe shit and get her a good shield. She gets free teamwork feats that always work on her even if others don't have the same, it buffs her a lot. She gets both good defensive and offensive bonuses from it, she gets one per battle buff to AC, attack and damage and spontaneous casting of her spells is very useful.So I'm finally convinced that this game is done, and am going to make my first run. I have a question about party composition though. I plan on running:
Arcane Trickster (MC)
Harrim
Jaethal
Jubilost
Nok-Nok
Rongongar
Will this party be a pain? It's a bit squishy and nuanced, so it will require micro--but I'm ok with that. But is it too squishy? I'm also under the impression that attrition is a large part of this game though (timers, resting, etc). Also, will it take me a significant portion of the game to gather this party? Thanks!
Should work OK, just turn Jaethal into the main tank. Get rid of the Scythe shit and get her a good shield. She gets free teamwork feats that always work on her even if others don't have the same, it buffs her a lot. She gets both good defensive and offensive bonuses from it, she gets one per battle buff to AC, attack and damage and spontaneous casting of her spells is very useful.So I'm finally convinced that this game is done, and am going to make my first run. I have a question about party composition though. I plan on running:
Arcane Trickster (MC)
Harrim
Jaethal
Jubilost
Nok-Nok
Rongongar
Will this party be a pain? It's a bit squishy and nuanced, so it will require micro--but I'm ok with that. But is it too squishy? I'm also under the impression that attrition is a large part of this game though (timers, resting, etc). Also, will it take me a significant portion of the game to gather this party? Thanks!
I used her as main tank in my Necro run and she did awesome. Harrim also works as secondary tank for those that go around Jaethal and you also want to keep him close to her so she gets Shield Wall teamwork feat buff.
From the list, Regongar might be a problem as his tanking abilities are weak until very high levels and due to his Orc Ferocity he will keep fighting when his life drops to minus and then get killed all the time.
He is best used with a reach weapon or often with Enlarged Person buff. Also as people said, it is irritating to micromanage him all the time. If you plan to use Turn Based mod he is a much better choice there. Personally I would replace him with Fire Kineticist NPC if you got the DLC or Arcane Trickster NPC if not. Even with you being same class, it will just be twice the fun (and with arcane scroll merchant they fixed the main problem of having multiple wizards in the party) .
Nok Nok and Jubilost do awesome damage and they will kill almost anyone alone. Jubilost buffs are also a game changed for classes without shields (like Nok Nok).
So I'm finally convinced that this game is done, and am going to make my first run. I have a question about party composition though. I plan on running:
Arcane Trickster (MC)
Harrim
Jaethal
Jubilost
Nok-Nok
Rongongar
Will this party be a pain? It's a bit squishy and nuanced, so it will require micro--but I'm ok with that. But is it too squishy? I'm also under the impression that attrition is a large part of this game though (timers, resting, etc). Also, will it take me a significant portion of the game to gather this party? Thanks!
Extend rods are so common in the game (even if you don't buy them) that all my casters had at least one. By end game I think I had two greater extend and 2 standard extend rods.
Waste Arcana on simple Extend? Limited to 3 times per rest? Same as a simple Extend rod? No, thank you.
Plus calling that an extra Full BAB attack is not fully accurate. I mean it technically is, but it also lowers the AB for ALL attacks by -2. And usually it does not offer more attacks then a Full BAB class would have at that level (except early on).
Million Strength hardly compensates for not having Full BAB (Transformation can temporarily fix) + not having the like of +7 from Weapon Training and Dueling Gloves.
Of course, he's not bad at dishing pain. But lets not exaggerate.
Has anyone managed to figure out a solution to this game's performance issues - namely the stuttering?
After beating PoE 2 i'm eager to play this game but last time i played it (not too long ago btw, after the enhanced edition) i had to abandon a campaign due to stuttering that kept getting worse and worse as the game went on.
Any ideas? I've tried things like restarting, clearing ram, cpu affinity etc. btw.
Running Jaethal as tank now in TB when I have time to play on Unfair, shock frost mace + crane style (although I picked wf long sword for later), heavy shield and Bard, mirror image, blur, buffs. She doesn't actually attack much though just shifts auras like an aurabot to keep both Competence song and Daze song at the same time with Lingering + maybe I will pick DDisplay too. Once I get good hoep and turn song into move action I am thinking either black dragon DD or eldritch knight, but maybe just 4 DD + bard would do. Maybe also Expertise and Dirty Trick for utility n stuff.