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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Haplo

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Pillars of Eternity 2: Deadfire
I made her a mudblast whirlwind tripper and even that is stupidly broken.

Interesting. Does that mean that composite whirls cost 0 Burn also for regular Kins?
Thought it MIGHT BE a feature to buff the otherwise pretty sad Kinetic Knight archetype.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I made her a mudblast whirlwind tripper and even that is stupidly broken.

Interesting. Does that mean that composite whirls cost 0 Burn also for regular Kins?
Thought it MIGHT BE a feature to buff the otherwise pretty sad Kinetic Knight archetype.

She had to gather low then whirl, but it was zero. A DEX class with CON to trip will be busted because Fury’s Fall stacks, you don’t have to mess with agile, and trip AoE + damage is like Grease on roids.

Seems like KK is the only one remotely balanced after lvl 11. Who knows - interestingish class in theory but kind of it’s own different game. I like the one everyone else gets to play. Weapons are fun.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Found Armag's tomb by accident when exploring the new area. Got a bunch of options to find it, and I just kind stumbled across it. OK?

Your odds come WAY UP once you START the project. Never managed to find it without the project, but starting it was sufficient.

The ferryman encounter + lots of highish perception toons was enough to pop it without the project here. Let Reg go swimming and you’re good.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Or, you know, with haste and simple electric blast she'd attack 3x per round (for half damage, although maybe you can empower?), targeting touch AC.

As Efe would say, what a waste. She’s pretty tanky with the water stuff, high dex, and Crane. She’s stuck with phys, might as well make the best of it. Bludgeoning does have its uses. She’s definitely hasty though - that’s one way to get her overflow going.

Oddly similar to Octavia. You even have to go through hoops to override the piddly auto-attack. Main difference is you’re not stuck with that no-BAB rogue level.

Can’t believe Haplo if all people doesn’t want to max damage.
Melee is not using the best of it. Her bab is not good and she cannot use enchanted blades to buff it. Also it is not considered magical so many enemies will reduce its damage.

Using the best of it is taking aoe shapes and force enemies to roll a reflex save vs it until you can grab electricity or fire and wait until you can grab deadly earth.

Her BAB is 3/4 with high DEX, plus she can prep with a magnetically fused electric blast if you (and everyone else) need the help. Agree on missing the slot though, that’s why I hate unarmed monk. She’s getting good now from Pal aura. DR would have to be pretty hefty to make a dent in this hunk of damage she does when she connects.
She can get to high dex but it is still not worth it. I remember that my other 3/4 bab characters like harrim would be missing a fair bit in some fights and he used +5 weapon and had same buffs. Martial classes in addition to full bab usually have additional features to buff their attack. By lvl 20 they are usually 10 attack ahead of other classes. That means their 3rd attack is equal in power to cleric's 1st attack.

Melee Kallike is a subpar choice.

Well, she does have all those ranged feats too. Guess blade is in case she gets caught in melee? Deadly aim + physical blast doesn’t seem like it will hit any better.

My Harrims hit ok, it’s just getting those little legs moving fast enough to get to the front that’s the challenge.
 

Lambach

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Playing with a full custom party on Unfair since level 2 (modified a save game to get enough gold to afford 5 Mercs), shit's pretty fun, if a little frustrating. Since I've already cheated by adding gold, I didn't want to munchkin the characters too much, so most of them are relatively vanilla, not counting some Feats from Eldritch Arcana and Advanced Martial Arts.

PC - Pure Sword Saint (thanks Haplo ) with a Dueling Sword (the Sword Scion Trait from one of the mods gives a +1 bonus to attacks with Dueling Swords, on top of all the other bonuses), DEX/INT. Pretty decent and versatile damage for all situations but the main benefit is that she's really durable in a fight, even more so than the uber-tank Valerie from my last playthrough. She is, however, very buff-dependent for now, which made the very early game a real bitch due to short durations. On the other hand, in Verdant Chambers at level 8, I did manage to solo the first 3 creatures Nyrissa spawned with minimal preparation, which I consider pretty great given that an Unfair Owlbear has something like 26-27 AB and a bajillion HP.

Merc 1 - Fighter 1/Thug 1/Bard rest, STR/CHA. Primarily a buff bot that is also capable of dealing decent melee damage and can occasionally really wreck someone's day if they have a low Will save (looking at you, Stag Lord and Hargulka). With Intimidating Prowess and Skill Focus - Persuasion, one of the biggest benefits of this dude is that he keeps enemies in an effectively permanent Shaken (or worse) state for that beautiful -2 penalty to Saves.

Merc 2 - Pure Arcane Bloodline Sorc. Nothing much to say, with max CHA and with Greater Spell Focus in Conjuartion, Illusion and Evocation, this dude is a beautiful CC-bot keeping enemies locked down and lowering their AC considerably with Prone, Blind etc. Stinking Cloud is, of course, the real MVP for now. I'm getting to the point where Evocation spells can potentially start causing real pain too, what with Metamagic Rods and all. I fell for the Necromancy trap last time around, not doing it again.

Merc 3 - Pure Ecclesitheurge of Irori, WIS/CHA. Irori was picked mostly due to LARPing purposes rather than any real mechanical benefit. Nothing much to say, with the Healing Domain, this is a pure healbot that can keep the party alive forever and protect them from any and all negative conditions.

Merc 4 - Fighter 2/Vivisectionist else, DEX/INT/STR. This dude fucks. The 2 early Fighter levels enabled me to get all the necessary archery feats quickly while giving a decent boost to BAB. The Vivisectionist part lets me have absurdly high DEX, some useful additional buffs for the PC and of course, the lovely, lovely Sneak attack. Sometimes it's a pain to set it up properly, but it's all worth it when you start seeing the huge damage numbers float. Also, dude to high DEX, there's nothing he can't unlock or disarm.

Merc 5 - Pure Monster Tactician of Gozreh, STR/WIS. Needed a Deity with Animal Domain but which also allows Evil worshipers, because fuck Good and Neutral-aligned high-level summons. Anyway, she's a fairly standard Pokemaster character. Summons a ton of empowered minions, has a trusty Boon Companion-boosted Smilodon and a big-ass Longspearr + Enlarge Person to stay away from the fray because she's squishy as hell. My PC also has the Outflank and Precise Strike Teamwork Feats, so they work quite well as a tandem (pretty good damage too). It's a bit of a pain that I'm gonna have to waste a Feat to get her Martial Weapon Proficiency, though, since I don't recall seeing good Longspears in the game and will have to switch to Glaive. Ultra-high Perception and Lore (Nature) are fantastic as well.

tl;dr - Having way more fun than the previous Kineticist + regular companions run, even though I had to cheat for it at the start of the game.
 
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Haplo

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Pillars of Eternity 2: Deadfire
Nice party, Lambach.
You have that Bard / Thug. Frankly focusing on Intimidate on him feels a bit like waste, when there's Dirge of Doom that works automatically and Lingers (in a limited radius though).

But be sure to pick Shatter Defences on all martials ASAP.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Nice party, Lambach.
You have that Bard / Thug. Frankly focusing on Intimidate on him feels a bit like waste, when there's Dirge of Doom that works automatically and Lingers (in a limited radius though).

But be sure to pick Shatter Defences on all martials ASAP.

Strange as it seems, for triggering sneaks at range a limited range weapon saves a lot of micro. Also keeps point blank turned on for the extra +1 to hit. Could even dual wield with axes in the offhand since you’re getting your damage from sneaks for the most part.

Ranged Vivi is nice idea since you don’t get mirror image.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Playing with a full custom party on Unfair since level 2 (modified a save game to get enough gold to afford 5 Mercs), shit's pretty fun, if a little frustrating. Since I've already cheated by adding gold, I didn't want to munchkin the characters too much, so most of them are relatively vanilla, not counting some Feats from Eldritch Arcana and Advanced Martial Arts.

PC - Pure Sword Saint (thanks Haplo ) with a Dueling Sword (the Sword Scion Trait from one of the mods gives a +1 bonus to attacks with Dueling Swords, on top of all the other bonuses), DEX/INT. Pretty decent and versatile damage for all situations but the main benefit is that she's really durable in a fight, even more so than the uber-tank Valerie from my last playthrough. She is, however, very buff-dependent for now, which made the very early game a real bitch due to short durations. On the other hand, in Verdant Chambers at level 8, I did manage to solo the first 3 creatures Nyrissa spawned with minimal preparation, which I consider pretty great given that an Unfair Owlbear has something like 26-27 AB and a bajillion HP.

Merc 1 - Fighter 1/Thug 1/Bard rest, STR/CHA. Primarily a buff bot that is also capable of dealing decent melee damage and can occasionally really wreck someone's day if they have a low Will save (looking at you, Stag Lord and Hargulka). With Intimidating Prowess and Skill Focus - Persuasion, one of the biggest benefits of this dude is that he keeps enemies in an effectively permanent Shaken (or worse) state for that beautiful -2 penalty to Saves.

Merc 2 - Pure Arcane Bloodline Sorc. Nothing much to say, with max CHA and with Greater Spell Focus in Conjuartion, Illusion and Evocation, this dude is a beautiful CC-bot keeping enemies locked down and lowering their AC considerably with Prone, Blind etc. Stinking Cloud is, of course, the real MVP for now. I'm getting to the point where Evocation spells can potentially start causing real pain too, what with Metamagic Rods and all. I fell for the Necromancy trap last time around, not doing it again.

Merc 3 - Pure Ecclesitheurge of Irori, WIS/CHA. Irori was picked mostly due to LARPing purposes rather than any real mechanical benefit. Nothing much to say, with the Healing Domain, this is a pure healbot that can keep the party alive forever and protect them from any and all negative conditions.

Merc 4 - Fighter 2/Vivisectionist else, DEX/INT/STR. This dude fucks. The 2 early Fighter levels enabled me to get all the necessary archery feats quickly while giving a decent boost to BAB. The Vivisectionist part lets me have absurdly high DEX, some useful additional buffs for the PC and of course, the lovely, lovely Sneak attack. Sometimes it's a pain to set it up properly, but it's all worth it when you start seeing the huge damage numbers float. Also, dude to high DEX, there's nothing he can't unlock or disarm.

Merc 5 - Pure Monster Tactician of Gozreh, STR/WIS. Needed a Deity with Animal Domain but which also allows Evil worshipers, because fuck Good and Neutral-aligned high-level summons. Anyway, she's a fairly standard Pokemaster character. Summons a ton of empowered minions, has a trusty Boon Companion-boosted Smilodon and a big-ass Longspearr + Enlarge Person to stay away from the fray because she's squishy as hell. My PC also has the Outflank and Precise Strike Teamwork Feats, so they work quite well as a tandem (pretty good damage too). It's a bit of a pain that I'm gonna have to waste a Feat to get her Martial Weapon Proficiency, though, since I don't recall seeing good Longspears in the game and will have to switch to Glaive. Ultra-high Perception and Lore (Nature) are fantastic as well.

tl;dr - Having way more fun than the previous Kineticist + regular companions run, even though I had to cheat for it at the start of the game.

Ultimately fauchard is best reach weapon due to crit range and exotic artisan. Precise strike is a little underpowered. You’ll be happier with Seize the Moment, and combat reflexes works great with reach weapons.

Aldori dueling mastery cuts down on some of the buffing while accentuating a strength (initiative) if you can spare the feat.
 
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deuxhero

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Flowery Land
She had to gather low then whirl, but it was zero. A DEX class with CON to trip will be busted because Fury’s Fall stacks, you don’t have to mess with agile, and trip AoE + damage is like Grease on roids.

Seems like KK is the only one remotely balanced after lvl 11. Who knows - interestingish class in theory but kind of it’s own different game. I like the one everyone else gets to play. Weapons are fun.

Kineticist is notorious in PnP for being undersupported and really weird compared to the rest of the game's classes. It's different enough there's a guide to explaining how to run NPC kineticists found in modules (which is worth a look if you can't figure out what's going on under the hood in Kingmaker). First party has very little support for it because it supposedly took up too much space. Despite this, it has a crazy amount of third party support because the class has at least one choice at every single level, so it actually benefits from having a bunch of different options dropped on it.
 

Haplo

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Pillars of Eternity 2: Deadfire
I made her a mudblast whirlwind tripper and even that is stupidly broken.
Interesting. Does that mean that composite whirls cost 0 Burn also for regular Kins?
Thought it MIGHT BE a feature to buff the otherwise pretty sad Kinetic Knight archetype.

She had to gather low then whirl, but it was zero. A DEX class with CON to trip will be busted because Fury’s Fall stacks, you don’t have to mess with agile, and trip AoE + damage is like Grease on roids.

Seems like KK is the only one remotely balanced after lvl 11. Who knows - interestingish class in theory but kind of it’s own different game. I like the one everyone else gets to play. Weapons are fun.

But if it's Gather, even Low, that's still a Move action? Not great for mobility. And for a point blank ability.

I agree that it's a bit of a very different class, with own mechanics. And NOT using found/earned equipment is kinda a shame.
 

Sacibengala

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Aug 16, 2014
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Will there be a complete edition for this game? I almost fell for the enhanced edition believing it was complete.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I made her a mudblast whirlwind tripper and even that is stupidly broken.
Interesting. Does that mean that composite whirls cost 0 Burn also for regular Kins?
Thought it MIGHT BE a feature to buff the otherwise pretty sad Kinetic Knight archetype.

She had to gather low then whirl, but it was zero. A DEX class with CON to trip will be busted because Fury’s Fall stacks, you don’t have to mess with agile, and trip AoE + damage is like Grease on roids.

Seems like KK is the only one remotely balanced after lvl 11. Who knows - interestingish class in theory but kind of it’s own different game. I like the one everyone else gets to play. Weapons are fun.

But if it's Gather, even Low, that's still a Move action? Not great for mobility. And for a point blank ability.

I agree that it's a bit of a very different class, with own mechanics. And NOT using found/earned equipment is kinda a shame.

It’s a little awkward with whirlwind, that’s true. I use charge a lot with move action users but that’s not ideal here I guess. It helps when all the soul eaters are after her twin. She pops in, Whirlwinds, all the soul eaters die. Supercharge seems OP.

Somehow she has time to roll a one and get 7 WIS drained.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Will there be a complete edition for this game? I almost fell for the enhanced edition believing it was complete.

Still hoping. It’s mostly complete enough. Looking forward to what future modders come up with once they’re officially done updating.
 
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Lambach

Arcane
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Belgrade, Removekebabland
You have that Bard / Thug. Frankly focusing on Intimidate on him feels a bit like waste, when there's Dirge of Doom that works automatically and Lingers (in a limited radius though).

I prefer to just keep Inspire Courage on, tbh. Shaken gives enemies -2 bonus to attack, i.e. an effective +2 AC to the party, and Inspire Courage gives the party a +2 to attack (or more eventually) for a well-rounded full package.

Ultimately fauchard is best reach weapon due to crit range and exotic artisan.

Good Fauchards come really late into the game, tho, and using them requires burning another Feat. Dipping into Fighter to grab both Martial and Fauchard proficiency at the same level might be an option, but that means delaying the progression of summons, which are already not-that-strong on Unfair. I'm experimenting with Shock Frost Heavy Mace and Enlarge Person right now. It's OK-ish, but she's still too close to larger enemies and draws too much focus to herself, which she can't survive with 22 AC.

Also, for those of you using Eldritch Arcana, does anyone use the Spell Blending Arcana? I wanted to give my Sword Saint the Sense Vitals spell, but at the level-up screen when you're supposed to pick the spell, the entire UI gets completely fucked up and I have to reload the game to even be able to level up the character at all.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
You have that Bard / Thug. Frankly focusing on Intimidate on him feels a bit like waste, when there's Dirge of Doom that works automatically and Lingers (in a limited radius though).

I prefer to just keep Inspire Courage on, tbh. Shaken gives enemies -2 bonus to attack, i.e. an effective +2 AC to the party, and Inspire Courage gives the party a +2 to attack (or more eventually) for a well-rounded full package.

Ultimately fauchard is best reach weapon due to crit range and exotic artisan.

Good Fauchards come really late into the game, tho, and using them requires burning another Feat. Dipping into Fighter to grab both Martial and Fauchard proficiency at the same level might be an option, but that means delaying the progression of summons, which are already not-that-strong on Unfair. I'm experimenting with Shock Frost Heavy Mace and Enlarge Person right now. It's OK-ish, but she's still too close to larger enemies and draws too much focus to herself, which she can't survive with 22 AC.

Also, for those of you using Eldritch Arcana, does anyone use the Spell Blending Arcana? I wanted to give my Sword Saint the Sense Vitals spell, but at the level-up screen when you're supposed to pick the spell, the entire UI gets completely fucked up and I have to reload the game to even be able to level up the character at all.

Just get fauchard instead of martial. There’s a +3 one at Rinderpest. The exotics dealer has one you can get before the masterpiece that’s really good. Best glaive is +2 flaming which is fine but not spectacular. I think there’s a +2 frost fauchard in mid-depths somewhere.

You can, and should, keep both Courage and Dirge up at the same time with Lingering Performance. You get one on O and one on D. The main benefit of Shaken is -2 on saves. The uber Archon’s Aura stacks and also adds AC.
 

deuxhero

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Flowery Land
Lambach
I haven't tried Spell Blending, but it sounds similar to the problem with the metamagic reducing trait where it opens another option but doesn't automatically move to it or move to it when you click next. To fix that you need to click on the next box (in the upper left, the same ones that appear when you get multiple feats/other picks a level).

Edit: Yes, that is the same problem. Screenshot with fix.
W3ElA9t.jpg
Click the box under choose abilities to actually pick a spell.
 
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Thonius

Arcane
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Sep 18, 2014
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Pro-Tip Corporation.
Right, so with mods you can make Claw/Claw/Bite barb with 21 Atack at 10th level.... ANOTHER RE RUN! Oh god....
Also I'm having trouble with 6th party member. Advice will be appreciated.
Current roster:
1) Oracle MC full divine spontaneous caster 3/4 bab Tanky dude AC~40 -Front line.
2) Amiri Slayer Barb Hybrid.- Sneak atack.
3) Jaethal - Inquisitor - Front line.
4) Custom Bard Thunder-caller.
5) Custom Wizard.
6) Kalike - Kinetic want to replace because I kinda feel that's Kinetic is kind of OP.
Black man left after I took Trolls into kingdom, and I don't really want another custom.
 
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deuxhero

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Flowery Land
Eh, it's OK. In PnP you can make it a lot better by taking Improved Unarmed Strike and Multiattack to add yet another two (three at 11/haste) natural attacks that scales off your amulet while only giving the other attacks a -2 penalty. Kick/Kick/Bite/Claw/Claw is pretty good way to rip and tear, but Kick/Kick/Kick/Kick/Bite/Claw/Claw is awesome when you're only paying for a single amulet.
 

Thonius

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Pro-Tip Corporation.
Eh, it's OK. In PnP you can make it a lot better by taking Improved Unarmed Strike and Multiattack to add yet another two (three at 11/haste) natural attacks that scales off your amulet while only giving the other attacks a -2 penalty. Kick/Kick/Bite/Claw/Claw is pretty good way to rip and tear, but Kick/Kick/Kick/Kick/Bite/Claw/Claw is awesome when you're only paying for a single amulet.
Naturaly that's Prebuffs, no gear.
 

purpleblob

Augur
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May 16, 2014
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576
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Sydney
Is there a time limit on the Forefather quest? The Sweet Teeth haven't finished polishing the bones yet and I know doing all of those tasks is required for the good ending.
Don't think so, I remember holding off on doing it to wait for them to finish up

It is timed unless later patch changed it - in my playthrough it triggered before I could exhaust the list of things to do for Sweet tooth.
 

deuxhero

Arcane
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Flowery Land
So how was the corridors full of constant traps in Armag's Tomb supposed to be handled? I just ran through it with an animal companion (they get improved evasion), but the text for the traps turning off implies that's not how I was supposed to do it.
 

ArchAngel

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Messages
21,596
Or, you know, with haste and simple electric blast she'd attack 3x per round (for half damage, although maybe you can empower?), targeting touch AC.

As Efe would say, what a waste. She’s pretty tanky with the water stuff, high dex, and Crane. She’s stuck with phys, might as well make the best of it. Bludgeoning does have its uses. She’s definitely hasty though - that’s one way to get her overflow going.

Oddly similar to Octavia. You even have to go through hoops to override the piddly auto-attack. Main difference is you’re not stuck with that no-BAB rogue level.

Can’t believe Haplo if all people doesn’t want to max damage.
Melee is not using the best of it. Her bab is not good and she cannot use enchanted blades to buff it. Also it is not considered magical so many enemies will reduce its damage.

Using the best of it is taking aoe shapes and force enemies to roll a reflex save vs it until you can grab electricity or fire and wait until you can grab deadly earth.

Her BAB is 3/4 with high DEX, plus she can prep with a magnetically fused electric blast if you (and everyone else) need the help. Agree on missing the slot though, that’s why I hate unarmed monk. She’s getting good now from Pal aura. DR would have to be pretty hefty to make a dent in this hunk of damage she does when she connects.
She can get to high dex but it is still not worth it. I remember that my other 3/4 bab characters like harrim would be missing a fair bit in some fights and he used +5 weapon and had same buffs. Martial classes in addition to full bab usually have additional features to buff their attack. By lvl 20 they are usually 10 attack ahead of other classes. That means their 3rd attack is equal in power to cleric's 1st attack.

Melee Kallike is a subpar choice.

Well, she does have all those ranged feats too. Guess blade is in case she gets caught in melee? Deadly aim + physical blast doesn’t seem like it will hit any better.

My Harrims hit ok, it’s just getting those little legs moving fast enough to get to the front that’s the challenge.
I don't know why they gave her Deadly Aim, it is useless. You should never use it, it is a wasted feat.
 

skaraher

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Nov 19, 2012
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You have that Bard / Thug. Frankly focusing on Intimidate on him feels a bit like waste, when there's Dirge of Doom that works automatically and Lingers (in a limited radius though).

I prefer to just keep Inspire Courage on, tbh. Shaken gives enemies -2 bonus to attack, i.e. an effective +2 AC to the party, and Inspire Courage gives the party a +2 to attack (or more eventually) for a well-rounded full package.

Ultimately fauchard is best reach weapon due to crit range and exotic artisan.

Good Fauchards come really late into the game, tho, and using them requires burning another Feat. Dipping into Fighter to grab both Martial and Fauchard proficiency at the same level might be an option, but that means delaying the progression of summons, which are already not-that-strong on Unfair. I'm experimenting with Shock Frost Heavy Mace and Enlarge Person right now. It's OK-ish, but she's still too close to larger enemies and draws too much focus to herself, which she can't survive with 22 AC.

Also, for those of you using Eldritch Arcana, does anyone use the Spell Blending Arcana? I wanted to give my Sword Saint the Sense Vitals spell, but at the level-up screen when you're supposed to pick the spell, the entire UI gets completely fucked up and I have to reload the game to even be able to level up the character at all.

Just get fauchard instead of martial. There’s a +3 one at Rinderpest. The exotics dealer has one you can get before the masterpiece that’s really good. Best glaive is +2 flaming which is fine but not spectacular. I think there’s a +2 frost fauchard in mid-depths somewhere.

You can, and should, keep both Courage and Dirge up at the same time with Lingering Performance. You get one on O and one on D. The main benefit of Shaken is -2 on saves. The uber Archon’s Aura stacks and also adds AC.

There is a +5 holy sound glaive in Pitax castle actually
 

Haplo

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Pillars of Eternity 2: Deadfire
You have that Bard / Thug. Frankly focusing on Intimidate on him feels a bit like waste, when there's Dirge of Doom that works automatically and Lingers (in a limited radius though).

I prefer to just keep Inspire Courage on, tbh. Shaken gives enemies -2 bonus to attack, i.e. an effective +2 AC to the party, and Inspire Courage gives the party a +2 to attack (or more eventually) for a well-rounded full package.

That's just the start, though. The more important part of Shaken is enabling Shatter Defenses to work and ALWAYS attacking flat-footed AC of enemies not immune to fear (and effortlessly triggering extra effects, such as sneak attacks, SS Int-to-damage). That makes a vast difference on all martial builds.

Ultimately fauchard is best reach weapon due to crit range and exotic artisan.
Good Fauchards come really late into the game, tho, and using them requires burning another Feat. Dipping into Fighter to grab both Martial and Fauchard proficiency at the same level might be an option, but that means delaying the progression of summons, which are already not-that-strong on Unfair. I'm experimenting with Shock Frost Heavy Mace and Enlarge Person right now. It's OK-ish, but she's still too close to larger enemies and draws too much focus to herself, which she can't survive with 22 AC.

Getting good fauchards is a bit artisan/luck dependant. It's possible to get a +3 d6 acid 18-20/x3 very early. Or never, I suppose. Anyway, due to the wide crit range, they are vastly superior for teamwork feats (Outflank, Seize the Moment) to Glaives.
One possible trick I used in a build is to pick an SS level to gain both Proficiency and Focus in fauchards (Focus is needed for Dazzling Display->Shatter Defenses).

Also, for those of you using Eldritch Arcana, does anyone use the Spell Blending Arcana? I wanted to give my Sword Saint the Sense Vitals spell, but at the level-up screen when you're supposed to pick the spell, the entire UI gets completely fucked up and I have to reload the game to even be able to level up the character at all.


Well, I did that, had no issues (but late, at level 19 I think). Hopefully the solution offered by deuxhero works. If not... when I my UI went wild during a respec attempt with EA active, a reload did the trick for me. But always better to save beforehand...
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
You have that Bard / Thug. Frankly focusing on Intimidate on him feels a bit like waste, when there's Dirge of Doom that works automatically and Lingers (in a limited radius though).

I prefer to just keep Inspire Courage on, tbh. Shaken gives enemies -2 bonus to attack, i.e. an effective +2 AC to the party, and Inspire Courage gives the party a +2 to attack (or more eventually) for a well-rounded full package.

Ultimately fauchard is best reach weapon due to crit range and exotic artisan.

Good Fauchards come really late into the game, tho, and using them requires burning another Feat. Dipping into Fighter to grab both Martial and Fauchard proficiency at the same level might be an option, but that means delaying the progression of summons, which are already not-that-strong on Unfair. I'm experimenting with Shock Frost Heavy Mace and Enlarge Person right now. It's OK-ish, but she's still too close to larger enemies and draws too much focus to herself, which she can't survive with 22 AC.

Also, for those of you using Eldritch Arcana, does anyone use the Spell Blending Arcana? I wanted to give my Sword Saint the Sense Vitals spell, but at the level-up screen when you're supposed to pick the spell, the entire UI gets completely fucked up and I have to reload the game to even be able to level up the character at all.

Just get fauchard instead of martial. There’s a +3 one at Rinderpest. The exotics dealer has one you can get before the masterpiece that’s really good. Best glaive is +2 flaming which is fine but not spectacular. I think there’s a +2 frost fauchard in mid-depths somewhere.
I made her a mudblast whirlwind tripper and even that is stupidly broken.
Interesting. Does that mean that composite whirls cost 0 Burn also for regular Kins?
Thought it MIGHT BE a feature to buff the otherwise pretty sad Kinetic Knight archetype.

She had to gather low then whirl, but it was zero. A DEX class with CON to trip will be busted because Fury’s Fall stacks, you don’t have to mess with agile, and trip AoE + damage is like Grease on roids.

Seems like KK is the only one remotely balanced after lvl 11. Who knows - interestingish class in theory but kind of it’s own different game. I like the one everyone else gets to play. Weapons are fun.

But if it's Gather, even Low, that's still a Move action? Not great for mobility. And for a point blank ability.

I agree that it's a bit of a very different class, with own mechanics. And NOT using found/earned equipment is kinda a shame.

Cleave works, but Lead Blades doesn’t. Spell combat/strike work, but if you have to gather you only get one attack and sword saint can’t choose kinetic blade even though you can choose it for weapon focus.

So you could get 11 levels of Kin for supercharge* then six in deliverer for combat style feats of your choice (cleaving finish seems pretty gross with whirlwind), swift/sneak studied target AoE with whirlwind, and diehard is good with kins because burn is non-lethal damage.

* - water doesn’t get any of the good high level substance infusions, so supercharge is your last big power boost in kineticist.
 

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