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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Pink Eye

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whats the point if being a king if the kingdom doesn't matter

Kingdom matters. It is the best source of top tier items in the game. And coolest part, you need to rule well to get them - with properly leveled advisers and claimed/upgraded regions. No loot for slackers.
Agreed.
 

Trashos

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Yeah, well, it *may* be enjoyable once I get to know the ropes, but right now it feels overwhelming. I don't fucking know what is going on, I try to deal with an event and in the meantime I fail on other events that I didn't even know about? What kind of gameplay is that?! Maybe I just messed up, but it is very confusing. (and for whoever hasn't read my earlier posts: I am extremely bad at time management of parallel issues, IRL too).

And no, it does not feel like a side minigame. It feels like I am playing two very different games packaged as one. To add insult to injury, after so many hours of playing and going after all the deadlines, I still haven't found any time window to casually explore the map.

At any rate, I 'll give it a shot. Maybe I am just stressed and venting.
 
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Codex Year of the Donut
The kingdom stuff has two major problems:
  1. Tying the player's time up when you have to skill up an advisor
  2. Not enough impact upon the game itself.

For starters — rather than turning it down to easy, I'd suggest getting the kingdom management mod that lets you disable #1.
#2 is, however, a flaw of the game itself. There are some repercussions(e.g., entering a trade deal with one of the nations — can't remember which — accidentally gets your kingdom hooked on drugs), there should have been a lot more.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
Tying the player's time up when you have to skill up an advisor
I think this mod is really detrimental to experience in the whole. Time in the main resource in the early chapters and removing it results in completely broken pacing for kingdom and main game both. You can rest spam like crazy, walk around in circles back and forth and spend week upon weeks sitting in your capital with nothing else to do, spamming "Skip Day" button until something happens.
 
Joined
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Codex Year of the Donut
Tying the player's time up when you have to skill up an advisor
I think this mod is really detrimental to experience in the whole. Time in the main resource in the early chapters and removing it results in completely broken pacing for kingdom and main game both. You can rest spam like crazy, walk around in circles back and forth and spend week upon weeks sitting in your capital with nothing else to do, spamming "Skip Day" button until something happens.
you can basically just ignore skilling up your advisors in the early game anyways
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
Claiming new regions is tied to advisers ranks. Getting all available regions and all crafters running before the Bloom is totally worth it - they produce more gold than any looting, and bring you crazy items for this part the of game - like Opressor +4, Serpent Prince Fauchard, +1 damage per dice neck for mages, Leviathan Robe for free maximize, +5 AC shields, rods, Cencor Robes and etc and etc. Some of this items, like jewelry, has no analogues in the game available anywhere else.
 

razvedchiki

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on the back of a T34.
Claiming new regions is tied to advisers ranks. Getting all available regions and all crafters running before the Bloom is totally worth it - they produce more gold than any looting, and bring you crazy items for this part the of game - like Opressor +4, Serpent Prince Fauchard, +1 damage per dice neck for mages, Leviathan Robe for free maximize, +5 AC shields, rods, Cencor Robes and etc and etc. Some of this items, like jewelry, has no analogues in the game available anywhere else.

arent their masterpieces tied to kingdom stats progression?and how to claim all the regions before bloom?
 

Pink Eye

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The kingdom stuff has two major problems:
  1. Tying the player's time up when you have to skill up an advisor
  2. Not enough impact upon the game itself.

For starters — rather than turning it down to easy, I'd suggest getting the kingdom management mod that lets you disable #1.
#2 is, however, a flaw of the game itself. There are some repercussions(e.g., entering a trade deal with one of the nations — can't remember which — accidentally gets your kingdom hooked on drugs), there should have been a lot more.
Point 2 can be easily refuted. As some other posters acknowledged, if you stick to it and actually learn it. You will get access to some good buffs and some good loot via artisans via ranking kingdom stats to a certain threshold. Point 1 is just a personal preference, it didn't bother me. As long as you make time for the 14 day rank up, and make a manual save in case something happens. It shouldn't be too bad. Later you can further shorten the amount of times it takes to rank up, 7 days to be exact.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
I have meant all crafters regions - Northern Narlmarches and Kamelands has Community 3 and Loyalty 3 as prerequisite, and Silverlake becomes available after claiming Kamelands and the small quest.

Only one artisan gated by the plot until chapter 3.
 
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Codex Year of the Donut
you'd also be heavily limited by crafting points/gold and wouldn't have anywhere near enough to do all that early game iirc
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
you'd also be heavily limited by crafting points/gold and wouldn't have anywhere near enough to do all that early game iirc
I always do it without any mods. Tulip alone provides 10k worth kamas every 3-4 weeks or so. Artisans cover all expenses really fast and provide unique items on top.

I am also constantly broke in first 2 chapters but it is temporal.
 

Pink Eye

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The kingdom stuff has two major problems:
My major problem is that ruling kingdom is not about really roleplaying a king. You roleplay more in Crusader Kings than in Kangmkaer.

Players like cool quests and events in RPGs, not card management games.
Meh. The card aspect makes it much more easier to get through, and is pretty entertaining. I like it.
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
Players like cool quests and events in RPGs, not card management games.
Well said. I guess some people want to play some kind of a strategy game but I wanted to play an RPG.
If I want to rule kingdoms I will play the games that do that well.
If they would have invested the time and effort to build the whole kingdom management in bug fixing/story/world building, I think it would have been much better.
 

Haplo

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Pillars of Eternity 2: Deadfire
you'd also be heavily limited by crafting points/gold and wouldn't have anywhere near enough to do all that early game iirc
Probably not all, true. But getting lucky and rolling even some of these items early in Act 2/3 can have a big impact. I confirm that I've managed to get most of the great items listed by Dairdre very early in the game - though certainly not all on a single playtrough.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Yeah, well, it *may* be enjoyable once I get to know the ropes, but right now it feels overwhelming. I don't fucking know what is going on, I try to deal with an event and in the meantime I fail on other events that I didn't even know about? What kind of gameplay is that?! Maybe I just messed up, but it is very confusing. (and for whoever hasn't read my earlier posts: I am extremely bad at time management of parallel issues, IRL too).

And no, it does not feel like a side minigame. It feels like I am playing two very different games packaged as one. To add insult to injury, after so many hours of playing and going after all the deadlines, I still haven't found any time window to casually explore the map.

At any rate, I 'll give it a shot. Maybe I am just stressed and venting.

Sounds like the Bald Hilltop thing. It’s the only thing you can really mess up early but it can give you the wrong impression until you figure out the mechanics.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
you'd also be heavily limited by crafting points/gold and wouldn't have anywhere near enough to do all that early game iirc

You don’t (recall correctly). You do have enough. It snowballs. Artisans feed items which fund build points. You’ve also got map locations like Lonely Barrow for cash. Needing cash is a great motivation to clear nonessentials out of inventory which makes you travel lighter which means less time wasted. Virtuous cycle.

You’re not playing Gwent or Arcomage. The cards are just (part of) the interface.
 
Last edited:

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
you'd also be heavily limited by crafting points/gold and wouldn't have anywhere near enough to do all that early game iirc
Probably not all, true. But getting lucky and rolling even some of these items early in Act 2/3 can have a big impact. I confirm that I've managed to get most of the great items listed by Dairdre very early in the game - though certainly not all on a single playtrough.

Not just the big items but gloves of +4 DEX, Rods of +3 DC Evocation, Quivers of Super Arrows. The shit is endless and the impact is real.
 

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