Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Joined
May 31, 2018
Messages
2,860
Location
The Present
One thing that is driving me nuts about this game is how when I try to precisely place a spell, the game snaps my cursor to a nearby enemy, preventing me from placing it exactly where I want it. This is severely hampering my ability to manage difficult encounters. Can this be turned off?
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,426
Location
Grand Chien
One thing that is driving me nuts about this game is how when I try to precisely place a spell, the game snaps my cursor to a nearby enemy, preventing me from placing it exactly where I want it. This is severely hampering my ability to manage difficult encounters. Can this be turned off?
As Pink Eye said, there's a key modifier for this, and also you can change the default behaviour to not snap to enemies, IIRC
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,782
My team has the sexiest and deadliest waifus you can recruit.
I wonder when they'll release their next game...

I assume they've been working on it for at least the last few months. Given they have all of the basic mechanics down with P:K, I'd think they could primarily focus on content, (plus whatever new mechanics are needed to support the new adventure path). I wouldn't be surprised if we saw something in Q3/Q4 of 2020.

Hopefully, they'll announce whatever it is in the next few months. Now that they are independent, I'm not sure how/if that will impact their messaging.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,548
Pillars of Eternity 2: Deadfire
Why 19, not 20? I was expecting +5 from levels and +5 from some magic cape or something, for a nice total of CHA 30 at the end? I'm still early and can change it.

You get a nice diadem or something with +8 to all mental stats... in general stat bonuses here come in even numbers (+2 / +4 / +6 / +8)
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,259
If you spent four hours on character creation then read this:

https://steamcommunity.com/app/640820/discussions/7/1630790506920383184/

and start on Normal since the beginning just past the intro is the hardest part anyway. You can always kick it up when it gets too easy and/or subsequent playthroughs. I play most of the game on Unfair now but still start out Challenging/Hard.


Wow, I was sure that this is patched, but it seems it still applied. How in hell a significant bug like this still exists, and so early in the game? It seems like a very basic fix, divide total experience by current amount of party members :| And here I thought that I will have no or close to zero bugs when playing. silly me. Thanks for the info.


20 is too costly though. Should have went with 19. Same final result.

Some builds also enjoy the Aasimar wings. Not necessarily sorcerers, though.

Why 19, not 20? I was expecting +5 from levels and +5 from some magic cape or something, for a nice total of CHA 30 at the end? I'm still early and can change it.
>Wow, I was sure that this is patched, but it seems it still applied. How in hell a significant bug like this still exists, and so early in the game? It seems like a very basic fix, divide total experience by current amount of party members :| And here I thought that I will have no or close to zero bugs when playing. silly me. Thanks for the info.
Yeah... Really makes you think. This ends up screwing most new players, and prolonges progress to the level 3 power spike. Thus preventing them from doing level 3 content. Most experienced players will seek out other venues for exp instead. Like grinding out random encounters near Olegs, as they are pathetically easy. Or rush to Old Sacymore to kill those wolf things.

Someone explained it as “saving up” those points for your new companions as you meet them, which makes sense - if you turn off the default then new companions join at zero. There’s something to be said for embracing the suck and reliving Pool of Radiance early game, but it leads to a lot of bellyaching from new players.
I agree with Desiderius, this is working as intended. You just share xp from start with all your future companions. WHen I did my solo run and I used option to only grant XP to those in party (I turned it on only once I exited prologue because you are forced to use 6 characters there anyways), when I met Octavia and Reg they were lvl 2 (level where I turned the other XP option ON).

This is how devs intended you to play this first part. This is just low level D&D/Pathfinder life.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,001
Why 19, not 20? I was expecting +5 from levels and +5 from some magic cape or something, for a nice total of CHA 30 at the end? I'm still early and can change it.

You get a nice diadem or something with +8 to all mental stats... in general stat bonuses here come in even numbers (+2 / +4 / +6 / +8)
It is a 3.5 thing that stat boosts from items come in even numbers. It is a NWN thing that it doesn't.
 
Self-Ejected

underground nymph

I care not!
Patron
Joined
Jun 9, 2019
Messages
1,252
Strap Yourselves In
Probably (most likely) has been already discussed, but what character building tools are out there?
You can find some details in my sig that explain how to level up a character to 20 by editing a savegame with a simple text editor
Thanks! I really wish though that more developers be more restrictive in terms of messing with save files data, like Underrail does. Allowing players to change stats so easy is like compromising the core mechanic itself.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,259
Probably (most likely) has been already discussed, but what character building tools are out there?
You can find some details in my sig that explain how to level up a character to 20 by editing a savegame with a simple text editor
Thanks! I really wish though that more developers be more restrictive in terms of messing with save files data, like Underrail does. Allowing players to change stats so easy is like compromising the core mechanic itself.
So you want to tell people not to cheat in their single player game?
Can you explain to us how does this affect you? It was aliens will not be a valid response..
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
Probably (most likely) has been already discussed, but what character building tools are out there?
You can find some details in my sig that explain how to level up a character to 20 by editing a savegame with a simple text editor
Thanks! I really wish though that more developers be more restrictive in terms of messing with save files data, like Underrail does. Allowing players to change stats so easy is like compromising the core mechanic itself.
So you want to tell people not to cheat in their single player game?
Can you explain to us how does this affect you? It was aliens will not be a valid response..
It was aliens.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,835
Insert Title Here Pathfinder: Wrath
Probably (most likely) has been already discussed, but what character building tools are out there?
You can find some details in my sig that explain how to level up a character to 20 by editing a savegame with a simple text editor
Thanks! I really wish though that more developers be more restrictive in terms of messing with save files data, like Underrail does. Allowing players to change stats so easy is like compromising the core mechanic itself.
So you want to tell people not to cheat in their single player game?
Can you explain to us how does this affect you? It was aliens will not be a valid response..

Yes. The more the merrier. Restrictions spur creativity, which is non-obvious but true. Cf. The Sonnet Form vs Free Verse which sucks.
 
Self-Ejected

underground nymph

I care not!
Patron
Joined
Jun 9, 2019
Messages
1,252
Strap Yourselves In
Probably (most likely) has been already discussed, but what character building tools are out there?
You can find some details in my sig that explain how to level up a character to 20 by editing a savegame with a simple text editor
Thanks! I really wish though that more developers be more restrictive in terms of messing with save files data, like Underrail does. Allowing players to change stats so easy is like compromising the core mechanic itself.
So you want to tell people not to cheat in their single player game?
Can you explain to us how does this affect you? It was aliens will not be a valid response..
Nah, it’s just about me overcoming the temptation to fix my poor build, or my companions’ stupid leveling decisions made by somebody. It’s all about my particular likings. And I feel more confident while knowing that I can’t completely overrun the game system with simply correcting numbers in save file.
Yes. The more the merrier. Restrictions spur creativity, which is non-obvious but true. Cf. The Sonnet Form vs Free Verse which sucks.
Indeed.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,259
Probably (most likely) has been already discussed, but what character building tools are out there?
You can find some details in my sig that explain how to level up a character to 20 by editing a savegame with a simple text editor
Thanks! I really wish though that more developers be more restrictive in terms of messing with save files data, like Underrail does. Allowing players to change stats so easy is like compromising the core mechanic itself.
So you want to tell people not to cheat in their single player game?
Can you explain to us how does this affect you? It was aliens will not be a valid response..
Nah, it’s just about me overcoming the temptation to fix my poor build, or my companions’ stupid leveling decisions made by somebody. It’s all about my particular likings. And I feel more confident while knowing that I can’t completely overrun the game system with simply correcting numbers in save file.
Yes. The more the merrier. Restrictions spur creativity, which is non-obvious but true. Cf. The Sonnet Form vs Free Verse which sucks.
Indeed.
Of course you don't change save files when there are nice mods like BagofTricks that give you UI for all of that and more.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Nah, it’s just about me overcoming the temptation to fix my poor build, or my companions’ stupid leveling decisions made by somebody. It’s all about my particular likings. And I feel more confident while knowing that I can’t completely overrun the game system with simply correcting numbers in save file.

You can "overrun the system" for any game that does not store and validate it's data client-server style like MMO do it. Only difference is how much effort you are willing to waste. ArtMoney and alike are universal solution for run-time variable editing. Some kinds of DRM like Denuvo trying to stop it by running games in virtual machine but this shit is also full of holes.

So between Denuvo, obligatory internet connection and self-control I'd choose self-control.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
In Act 3 currently (Bloom). The way things are escalating is very immersive, with the citizens fleeing or being on the verge of a revolution. Thumbs up!

On the downside: Fighting is becoming a bit boring, with certain locations featuring the same encounter over and over again. For example, in the Candlemere Tower I had to fight near-identical groups of wisps several times in a row.


Also, is there a way to non-automate the action bar of the characters? Every time I change the memorized spells, the action bars of the casters become a mess. Really bad design there.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,835
Insert Title Here Pathfinder: Wrath
Probably (most likely) has been already discussed, but what character building tools are out there?
You can find some details in my sig that explain how to level up a character to 20 by editing a savegame with a simple text editor
Thanks! I really wish though that more developers be more restrictive in terms of messing with save files data, like Underrail does. Allowing players to change stats so easy is like compromising the core mechanic itself.
So you want to tell people not to cheat in their single player game?
Can you explain to us how does this affect you? It was aliens will not be a valid response..
Nah, it’s just about me overcoming the temptation to fix my poor build, or my companions’ stupid leveling decisions made by somebody. It’s all about my particular likings. And I feel more confident while knowing that I can’t completely overrun the game system with simply correcting numbers in save file.
Yes. The more the merrier. Restrictions spur creativity, which is non-obvious but true. Cf. The Sonnet Form vs Free Verse which sucks.
Indeed.
Of course you don't change save files when there are nice mods like BagofTricks that give you UI for all of that and more.

Real men get out the solder gun and rewire the memory board.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
In Act 3 currently (Bloom). The way things are escalating is very immersive, with the citizens fleeing or being on the verge of a revolution. Thumbs up!

On the downside: Fighting is becoming a bit boring, with certain locations featuring the same encounter over and over again. For example, in the Candlemere Tower I had to fight near-identical groups of wisps several times in a row.


Also, is there a way to non-automate the action bar of the characters? Every time I change the memorized spells, the action bars of the casters become a mess. Really bad design there.
>Fighting is becoming a bit boring, with certain locations featuring the same encounter over and over again
Baldur's Gate was like that too. Anyways, I'm not trying to downplay your criticism. I just find it amusing, because some older CRPGs were like that.

>Also, is there a way to non-automate the action bar of the characters
Yes. I think. I'm not sure. If you're talking about what I am thinking about. Then look into settings, specifically under the gameplay tab, I believe. I don't have the game installed right now, and can't personally check. But it should be in settings.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom