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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Also, is there a way to non-automate the action bar of the characters? Every time I change the memorized spells, the action bars of the casters become a mess. Really bad design there.

You can switch off "Action Bar Auto-fill" in game options.

I.... did not know that. That will be a huge QoL improvement.
 

Trashos

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>Fighting is becoming a bit boring, with certain locations featuring the same encounter over and over again
Baldur's Gate was like that too. Anyways, I'm not trying to downplay your criticism. I just find it amusing, because some older CRPGs were like that.

Are you talking about the 1st one or the 2nd one? I love BG2 (the SoA part particularly), but I am not a big fan of BG1 (I respect it for making BG2 possible, though).

In BG2 SoA there are indeed locations with predominantly certain types of enemies, but the devs have mixed it up enough so that it never gets too boring. Kinda like the Goblin Village. In the Goblin Village I have to fight a few Hydras, but there are also a couple of other beasts, a goblin who is trying to lure me into traps etc. It is mixed up like BG2. Candlemere Tower was not that good.

Of course, I realize that it is a bit unfair to compare Kingmaker*1* to BG*2*. BG2 had the engine ready. Anyway, this has not been a big problem this far. I will have to see if it is a sign of things to come.
 

Pink Eye

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>Fighting is becoming a bit boring, with certain locations featuring the same encounter over and over again
Baldur's Gate was like that too. Anyways, I'm not trying to downplay your criticism. I just find it amusing, because some older CRPGs were like that.

Are you talking about the 1st one or the 2nd one? I love BG2 (the SoA part particularly), but I am not a big fan of BG1 (I respect it for making BG2 possible, though).

In BG2 SoA there are indeed locations with predominantly certain types of enemies, but the devs have mixed it up enough so that it never gets too boring. Kinda like the Goblin Village. In the Goblin Village I have to fight a few Hydras, but there are also a couple of other beasts, a goblin who is trying to lure me into traps etc. It is mixed up like BG2. Candlemere Tower was not that good.

Of course, I realize that it is a bit unfair to compare Kingmaker*1* to BG*2*. BG2 had the engine ready. Anyway, this has not been a big problem this far. I will have to see if it is a sign of things to come.
Baldur's Gate 1, I didn't really like BG 2. High level DnD gameplay makes me nauseous. I still consider BG 2 an amazing game, I just personally didn't like the gameplay. Anyways, BG 1 had some samey encounters. More specifically the wolves, gnolls, and hobgoblins. Only memorable enemy that I enjoyed was the final boss from Durlag's Tower, and Sarevok.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
Of course, I realize that it is a bit unfair to compare Kingmaker*1* to BG*2*. BG2 had the engine ready. Anyway, this has not been a big problem this far. I will have to see if it is a sign of things to come.
Imho, the most important part in comparing to BG, is that P:K is roughly as long as BG1 + BG2 + ToB put together. Quality is uneven in some places but sheer ambition in amount of content is almost suicidal for a studio's first game.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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>Fighting is becoming a bit boring, with certain locations featuring the same encounter over and over again
Baldur's Gate was like that too. Anyways, I'm not trying to downplay your criticism. I just find it amusing, because some older CRPGs were like that.

Are you talking about the 1st one or the 2nd one? I love BG2 (the SoA part particularly), but I am not a big fan of BG1 (I respect it for making BG2 possible, though).

In BG2 SoA there are indeed locations with predominantly certain types of enemies, but the devs have mixed it up enough so that it never gets too boring. Kinda like the Goblin Village. In the Goblin Village I have to fight a few Hydras, but there are also a couple of other beasts, a goblin who is trying to lure me into traps etc. It is mixed up like BG2. Candlemere Tower was not that good.

Of course, I realize that it is a bit unfair to compare Kingmaker*1* to BG*2*. BG2 had the engine ready. Anyway, this has not been a big problem this far. I will have to see if it is a sign of things to come.

It is, but not to a gamebreaking extent. Part of the challenge is finding a team that can handle the routine fights without expending per rest resources. That also includes player mental resources that might become too taxed were things mixed up too much.
 

santino27

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My team has the sexiest and deadliest waifus you can recruit.
If you spent four hours on character creation then read this:

https://steamcommunity.com/app/640820/discussions/7/1630790506920383184/

and start on Normal since the beginning just past the intro is the hardest part anyway. You can always kick it up when it gets too easy and/or subsequent playthroughs. I play most of the game on Unfair now but still start out Challenging/Hard.


Wow, I was sure that this is patched, but it seems it still applied. How in hell a significant bug like this still exists, and so early in the game? It seems like a very basic fix, divide total experience by current amount of party members :| And here I thought that I will have no or close to zero bugs when playing. silly me. Thanks for the info.


20 is too costly though. Should have went with 19. Same final result.

Some builds also enjoy the Aasimar wings. Not necessarily sorcerers, though.

Why 19, not 20? I was expecting +5 from levels and +5 from some magic cape or something, for a nice total of CHA 30 at the end? I'm still early and can change it.
>Wow, I was sure that this is patched, but it seems it still applied. How in hell a significant bug like this still exists, and so early in the game? It seems like a very basic fix, divide total experience by current amount of party members :| And here I thought that I will have no or close to zero bugs when playing. silly me. Thanks for the info.
Yeah... Really makes you think. This ends up screwing most new players, and prolonges progress to the level 3 power spike. Thus preventing them from doing level 3 content. Most experienced players will seek out other venues for exp instead. Like grinding out random encounters near Olegs, as they are pathetically easy. Or rush to Old Sacymore to kill those wolf things.

Someone explained it as “saving up” those points for your new companions as you meet them, which makes sense - if you turn off the default then new companions join at zero. There’s something to be said for embracing the suck and reliving Pool of Radiance early game, but it leads to a lot of bellyaching from new players.
I agree with Desiderius, this is working as intended. You just share xp from start with all your future companions. WHen I did my solo run and I used option to only grant XP to those in party (I turned it on only once I exited prologue because you are forced to use 6 characters there anyways), when I met Octavia and Reg they were lvl 2 (level where I turned the other XP option ON).

This is how devs intended you to play this first part. This is just low level D&D/Pathfinder life.
Of course, if you turn shared xp back on right before a companion joins you, they are given the same xp your MC has, regardless of what the config was set at prior to that.

I tend to keep the xp setting at granting xp only to those in party through all of the prologue and much of chapter 1, toggling it only when new npcs join. That means my MC and companions that join in chapter 1 are higher level than they would be otherwise (between that and xp only for skill user, a rogue can gain a whole level disarming the wererat traps), but the companions who joined at the end of the prologue are slightly behind.
 
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gurugeorge

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I don’t think the Good is a meaningful concept for Martin nor for many of his fans for that matter.

I don't read him that way. If he didn't have some yearning for the Good, if he didn't make a distinction, if all were truly relative in his eyes, then there would be no distinction between the unintended consequences of good actions having bad results, and the unintended consequences of bad actions having good results. But that's actually one of the most common themes in his work.

I think he still holds to the traditional ideals, but he's just very nuanced about it, and wants to stress that reality is much more complicated and difficult than the traditional easy polarity of fantasy would have it.

Also, there are a few characters in his books who are almost unalloyed good or evil characters, at least in terms of intention (given the "tough times" pseudo-historical context, ofc). Ramsay Bolton is obviously unequivocally evil; Eddard Stark unequivocally good. But again, Stark's goodness gets him (and his family and the kingdom) into trouble, while Bolton's evil toughens up Sansa and eventually leads to a kind of redemption for Theon.

If his fans don't see it that way, and think Martin is purely a relativist, then I think they're just wrong.
 

Yosharian

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Probably (most likely) has been already discussed, but what character building tools are out there?
You can find some details in my sig that explain how to level up a character to 20 by editing a savegame with a simple text editor
Thanks! I really wish though that more developers be more restrictive in terms of messing with save files data, like Underrail does. Allowing players to change stats so easy is like compromising the core mechanic itself.
You can't be serious. You fucking asked for a character builder you bozo.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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I don’t think the Good is a meaningful concept for Martin nor for many of his fans for that matter.

I don't read him that way. If he didn't have some yearning for the Good, if he didn't make a distinction, if all were truly relative in his eyes, then there would be no distinction between the unintended consequences of good actions having bad results, and the unintended consequences of bad actions having good results. But that's actually one of the most common themes in his work.

I think he still holds to the traditional ideals, but he's just very nuanced about it, and wants to stress that reality is much more complicated and difficult than the traditional easy polarity of fantasy would have it.

Also, there are a few characters in his books who are almost unalloyed good or evil characters, at least in terms of intention (given the "tough times" pseudo-historical context, ofc). Ramsay Bolton is obviously unequivocally evil; Eddard Stark unequivocally good. But again, Stark's goodness gets him (and his family and the kingdom) into trouble, while Bolton's evil toughens up Sansa and eventually leads to a kind of redemption for Theon.

If his fans don't see it that way, and think Martin is purely a relativist, then I think they're just wrong.

Tolkien’s polarity wasn’t easy, it was and is tragic. Denying the Good is a subconscious way of avoiding the reality of Evil.

Sauron has nothing on the Second Law of Thermodynamics.
 
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Trashos

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Nok-Nok is a lot of fun! I LMAO during his duel with the Goblin leader. Great voice acting for Nok-Nok too.
Unfortunately, I am playing an off-tank Vivisectionist, so my 2 favorite companions this far (Nok-Nok and Jubilost) are the ones my PC has the biggest overlap with. But this is not the game's fault.

Jaethal is also not too bad. I can't exactly explain why she is not too bad, but she isn't.

In my next playthrough, I will have to design my PC around the idea that I want Nok-Nok, Jubilost and possibly Jaethal to be regulars.
 

Pink Eye

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Nok-Nok is a lot of fun! I LMAO during his duel with the Goblin leader. Great voice acting for Nok-Nok too.
Unfortunately, I am playing an off-tank Vivisectionist, so my 2 favorite companions this far (Nok-Nok and Jubilost) are the ones my PC has the biggest overlap with. But this is not the game's fault.

Jaethal is also not too bad. I can't exactly explain why she is not too bad, but she isn't.

In my next playthrough, I will have to design my my PC around the idea that I want Nok-Nok, Jubilost and possibly Jaethal to be regulars.
>Jaethal is also not too bad. I can't exactly explain why she is not too bad, but she isn't.
Haha, you can be saved yet! Jaethal IS an amazing companion. She has some very flexible stats, and is good for whatever build you have in plan for her. Just because she is an inquisitor doesn't mean you have to always build her as such.
 

gurugeorge

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Tolkien’s polarity wasn’t easy, it was and is tragic. Denying the Good is a subconscious way of avoiding the reality of Evil.

Oh I don't think Martin thinks Tolkein was all that shallow, he obviously has tremendous respect for him; from what I can gather from interviews, Martin's target was mainly what the fantasy field had become at the time he started on ASOIAF.

Of course now with Martin's influence, that's changed again, and "subverting expectations" is all the rage. You just can't win :)
 

Trashos

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Jaethal IS an amazing companion. She has some very flexible stats, and is good for whatever build you have in plan for her. Just because she is an inquisitor doesn't mean you have to always build her as such.

Yes, I will have to do some studying before I decide on the companion builds in the future. I am currently happy with her role as an Inquisitor wielding a two-hander in the 2nd row, but it is going to depend on what I do with the rest of the companions.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Jaethal IS an amazing companion. She has some very flexible stats, and is good for whatever build you have in plan for her. Just because she is an inquisitor doesn't mean you have to always build her as such.

Yes, I will have to do some studying before I decide on the companion builds in the future. I am currently happy with her role as an Inquisitor wielding a two-hander in the 2nd row, but it is going to depend on what I do with the rest of the companions.

Inquisitors are underrated.
 

Pink Eye

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Jaethal IS an amazing companion. She has some very flexible stats, and is good for whatever build you have in plan for her. Just because she is an inquisitor doesn't mean you have to always build her as such.

Yes, I will have to do some studying before I decide on the companion builds in the future. I am currently happy with her role as an Inquisitor wielding a two-hander in the 2nd row, but it is going to depend on what I do with the rest of the companions.

Inquisitors are underrated.
lol. I never said they were weak. :P
 
Self-Ejected

underground nymph

I care not!
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Probably (most likely) has been already discussed, but what character building tools are out there?
You can find some details in my sig that explain how to level up a character to 20 by editing a savegame with a simple text editor
Thanks! I really wish though that more developers be more restrictive in terms of messing with save files data, like Underrail does. Allowing players to change stats so easy is like compromising the core mechanic itself.
You can't be serious. You fucking asked for a character builder you bozo.
You better check out Underrail character builder to get the concept of an actual character builder then.
 

ArchAngel

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I went back to my other 4 character run. I lost 10h of doing content with 4 monks but maybe I revisit that run some time in the future.

Now that I am back to my paladin-barb-bard-wizard run I am also noticing some advantages of 4 monks with outflank feat, like things dying very fast when all 4 ganged up on it. This group does not have that ability.
On the other hand CC from wizard and bard makes most of the enemies useless in dealing damage to my group. Combat lasts longer with this group but it is safer. I just need to reach lvl 7 now when I get 3d8 thunder ability for my bard.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Lol Desiderius I love reading your posts on steam. Soon when I get unbanned, I can't wait to join in on the fun!

A couple doozies shared their thoughts today. Normal is for min-maxxers and Redcaps are OP. Playing a different game.
 

Zboj Lamignat

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Question for peeps who played this for +1,5k hours: would a playthrough without a dedicated healer/buffer be very painful?
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
Question for peeps who played this for +1,5k hours: would a playthrough without a dedicated healer/buffer be very painful?

In early game ch 1-2 - yes, Channeling, Heals and Communal Resist Energy/Delay Poison spells are very useful and replacing them scrolls + potions is too costly. Having one full divine caster (Cleric/Druid) is really nice and convenient.

Later, even hybrids like Alchemist, Bard and Inquisitor could cover party healing/buffing needs and combine it with some decent CC/Offence, without being buff-bots.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Jaethal IS an amazing companion. She has some very flexible stats, and is good for whatever build you have in plan for her. Just because she is an inquisitor doesn't mean you have to always build her as such.

Yes, I will have to do some studying before I decide on the companion builds in the future. I am currently happy with her role as an Inquisitor wielding a two-hander in the 2nd row, but it is going to depend on what I do with the rest of the companions.

Inquisitors are underrated.

Snowballing classes snowball. Jae just Mass Castigated three of the Soul Eaters attacking the Sweet Teeth before they could do anything (WIS to initiative) then sliced and diced them with her Triple Bane Fauchard.

She only gets off the bench for B team companion quests but each time she does she gets more lethal.
 

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