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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Pink Eye

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Finished with Tristian's case.
Well, Yoshimo Tristian is a traitor, and he is a cuck. I still forgave him, because this is my first playthrough and I don't want to have to deal with it without my most competent priest. In a way, his competence allowed him to live for now, which I can live with. In future playthroughs, once I have learnt to play without him, he will get what is his.

That said, the whole thing is not badly done. Quite a good character and story, if too much reminiscent of Yoshimo. Loved Tristian's crazy laughter(?) when he disappeared with the eye. Great work by the voice actor there.

Best thing about it:
That after meeting tricky conditions he won't disappear with an eye.
But both of HIS eyes would be gone gone!
 

Haplo

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Pillars of Eternity 2: Deadfire
Magus can enchant "bane all" as in the inquisitor ability? That doesn't seem right, are you sure its not a specific bane? Seems kinda OP otherwise.
Yes, he can. Even better, it's outside regular AP enchantment budget (costing additional 2 AP for minutes per level).

True, you cant change enchantments on the fly, but to do so with a magus, you will be wasting a per-rest resource that you could be using for other things such as dimension strike, and things like holy+axiomatic are effective against the majority of enemies in the game and don't really need to be swapped out on the fly.

In practice you don't really need to switch on the fly, enemies tend to have rather similar alignments within one location (there are exceptions).

Also, magus enchantments only stack up to +5 enhancement bonus
True, except Bane is separate.
including enchantments already on the weapon if I recall correctly, which means if you have a +5 weapon, you couldn't make use of magus weapon enchanting, am I wrong there?
Indeed, you are wrong. I've heard of but never noticed a limit on amount of enchantments a weapon can carry.

Don't agree with your assessment that EK is reliant on spells, my EK functions perfectly fine using no spells what-so-ever during the usual trash mob fights, throw on long lasting buffs like enlarge/LP, shield, blur, heroism, etc and he becomes untouchable for those standard engagements while dealing large amounts of damage.

Cool, but I'm convinced a SS can deal A LOT more melee damage.

Not sure I understand what you're saying when you say SS gains an extra attack and 4 BAB using transformation over EK. Would the EK using transformation not gain the same BAB and attacks? Its not like SS can use Spell combat while transformation is up so he cant get an extra attack that way, or is it possible to use wands while transformation is up?
No, if EK uses Transformation they both get same BAB and number of attacks. EK can't exploit his ability to cast spells as swift actions on crit, while SS can use his AP abilities, such as Arcane Accuracy, Dimension Strike, Perfect Strike, Perfect Critical, as well as still enjoys all his passives.

It's true, magus does have the ability to spike his accuracy for short periods of time, which is what I always said was the main benefit of Magus over EK. But is it worth 7-9 spells? I don't think so, personally.

Fair enough, spells are strong. But besides Accuracy spikes, SS also gets a lot higher damage, AC, Initiative.
 

ArchAngel

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Well access to high level spells gives you two additional spells that give bonus AC, that water shield and lvl 9 spell that lets you predict future (also makes you immune to being flat footed).
 

Ramnozack

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Bane thing sounds OP as hell and I don't recall anything like that in PNP, could be wrong of course.

In regards to the Magus weapon enchantment +5 limit, it does appear that it is both a thing on the Pathfinder Kingmaker wiki and on the PNP wiki as well. Seems its bugged in that regard and more powerful than it should be, also didnt see any 'bane-all' enchantment for magus on PNP wiki.

Never said SS couldn't do more damage, I'm sure it can do more melee damage, just believe a slight increase in damage is overall far less powerful than 7-9 spells. AC and init is pointless, AC because your an arcane caster, defensive spells are enough to make sure you are essentially untouchable, init because there are more than enough ways to boost your init. Hare, reactionary, init necklace, improved init. Those right there are 14 init. Add in bonuses from dex, in my EK's case that would be another +5 with a +8 dex enhancement item with a base 12 dex. Won't be as high as a SS sure, but thats still respectable init.
 

ArchAngel

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Any of those weapons come with agile stat or should I get the crafting mod for that?

Well, if you still insist on the Dex route, IMO the best option is to use Slashing / Fencing Grace and not worry about Agile enchantments (or weapon finessability for that matter). As a SS you get one of the prerequisites for free (W. Focus) and as Dex build you want the other anyway (W. Finesse).

But if you insist on saving that feat at the cost of using worse weapons, dueling swords would be your pick, like Desiderius advised. You get a +2 Agile reasonably early and the top one is Agile also - and can be gotten very early if you're willing to meta-game.
Why? I just read both these feats, neither lets you use weapon finesse with standard weapons but only works as agile enchant for one specific weapon.

But they do. You can even finesse bastard swords with Slashing Grace. Need a free offhand, though.
In that case Scimitar would probably be best item since there are Scimitars for Maguses in the game that give you bonus to hit and damage when weapon is charged.
 

Haplo

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Pillars of Eternity 2: Deadfire
In that case Scimitar would probably be best item since there are Scimitars for Maguses in the game that give you bonus to hit and damage when weapon is charged.

Eh, how many times do I have to explain this?
Yes, there are such scimitars. But it's a very weak enchantment effect (usable maximum 1 per round) that in no way compensates for lack of actually good enchantments OR inferior damage dice.

A kind of noob trap, if you prefer.
 
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Haplo

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Pillars of Eternity 2: Deadfire
Never said SS couldn't do more damage, I'm sure it can do more melee damage, just believe a slight increase in damage is overall far less powerful than 7-9 spells. AC and init is pointless, AC because your an arcane caster, defensive spells are enough to make sure you are essentially untouchable, init because there are more than enough ways to boost your init.

Ecxept its not slight. I'd say its about 30% permanent melee damage advantage and about 100% when burning APs - and that's even not counting the ability to guarantee actual hits/crits.

As for AC, sure, late game an EK can be tanky enough for a damage dealer role. Difference being the ability to be an unbeatable main party tank since about level 5...
 

ArchAngel

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In that case Scimitar would probably be best item since there are Scimitars for Maguses in the game that give you bonus to hit and damage when weapon is charged.

Eh, how many times do I have to explain this?
Yes, there are such scimitars. But it's a very weak enchantment effect (usable maximum 1 per round) that in no way compensates for lack of actually good enchantments OR inferior damage dice.

A kind of noob trap, if you prefer.
Ok but it gives +2 to attack when weapon is charged and when you want the most to hit your target so your spell can discharge. So it is not all useless.
And about halflings, yea it seems Aasimar is better for AC when you can get wings at lvl 11. +3 AC for one feat without being small and having weaker weapon, worse move speed and less carry capacity. Only problem is lack of good assimars for Dex/Int build.
 

Haplo

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Pillars of Eternity 2: Deadfire
You do not loose charged spell on miss. So actually it's boosting one attack that needs least boosting, as it's at your max BAB (-2).

Its nice early on, when you don't have much iterative attacks or accuracy boosters, but becomes pretty worthless later on.

Listen, you want your SS to only soak attacks? Or would you prefer to dish some pain too? Because you're seriously undercutting a SS's potential.
 

Pink Eye

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So, this is the power of Eldritch Scoundrel, huh. I have the power, and the power is consuming me.
EDCJRJV.png
 

ArchAngel

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Wasn't sneak attack changed in some patch so only first ray in multi ray spells gets sneak attack damage?!
 

Pink Eye

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From the shadows, emerges a god. Well, GODSSSS. Floor 29 by the way. I'm starting to get bored of this party, to be honest. I might suicide them.. High level gameplay is pretty boring once you get access to all the high level buffs.
BiysYxq.png
 
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ArchAngel

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You do not loose charged spell on miss. So actually it's boosting one attack that needs least boosting, as it's at your max BAB (-2).

Its nice early on, when you don't have much iterative attacks or accuracy boosters, but becomes pretty worthless later on.

Listen, you want your SS to only soak attacks? Or would you prefer to dish some pain too? Because you're seriously undercutting a SS's potential.
From the list of available weapons in the main game, Scimitars seem to be much better than Estocs. There is that Blinding Estoc, that seems to be only good one and almost nothing inbetween while there is a decent list of scimitars and end game has the Bear God one, a +4 Holy one and a +5 Runic, shock one. Bear God one seems to be awesome since you will be critting 30% of the time.
 

Pink Eye

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You do not loose charged spell on miss. So actually it's boosting one attack that needs least boosting, as it's at your max BAB (-2).

Its nice early on, when you don't have much iterative attacks or accuracy boosters, but becomes pretty worthless later on.

Listen, you want your SS to only soak attacks? Or would you prefer to dish some pain too? Because you're seriously undercutting a SS's potential.
From the list of available weapons in the main game, Scimitars seem to be much better than Estocs. There is that Blinding Estoc, that seems to be only good one and almost nothing inbetween while there is a decent list of scimitars and end game has the Bear God one, a +4 Holy one and a +5 Runic, shock one. Bear God one seems to be awesome since you will be critting 30% of the time.
Estocs do more damage. Artisans also drop some good ones, if your lucky.
Esotc: Damage 2d3 (small), 2d4 (medium) Critical 18–20/x2 Type piercing
Scimitar: Damage 1d4 (small), 1d6 (medium) Critical 18–20/x2 Type slashing

https://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/scimitar/
https://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/estoc/
 

ArchAngel

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It is a tiny difference. On average 1 damage more. And in endgame it comes down to if you want to do x3 crit instead of x2 or do 5d6 additional lighting damage when you crit.
 

Trashos

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Oh FFS, Linzi is a lesbo.

Anyway, carry on.
Ya. lol. But no big deal. Linzi is a child. Who would wanna date that???

I am not looking to date her, I am looking for companions I can relate to. And I am given a bunch of strong wymyn, lesbians, and horny bisexual ogres.

I am not dating anyone in this game, all women suck. Well, Octavia is at least feminine, but in a way that a cheap whore can be feminine.
 

Pink Eye

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Oh FFS, Linzi is a lesbo.

Anyway, carry on.
Ya. lol. But no big deal. Linzi is a child. Who would wanna date that???

I am not looking to date her, I am looking for companions I can relate to. And I am given a bunch of strong wymyn, lesbians, and horny bisexual ogres.

I am not dating anyone in this game, all women suck. Well, Octavia is at least feminine, but in a way that a cheap whore can be feminine.
Yes, I share the same thoughts as you do. I always zoned out whenever the female companions will dialogue about their personal back story. The only one that I liked and enjoyed was Jaethal, and that is mainly due to nostalgia towards Viconia DeVir.
 

Trashos

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In other news, I rushed to do Vordakai's Tomb, then I was rushed to deal with Tristian's and Amiri's issues, and now I am being rushed to take care of the Barbarian leader.

Do I have time to rank up, explore the Varnhold region, and do companion quests or is this Barbarian Leader thing on a hidden timer?
 

Pink Eye

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In other news, I rushed to do Vordakai's Tomb, then I was rushed to deal with Tristian's and Amiri's issues, and now I am being rushed to take care of the Barbarian leader.

Do I have time to rank up, explore the Varnhold region, and do companion quests or is this Barbarian Leader thing on a hidden timer?
Ooooh. This is the one that can ruin your run, if you don't know what you're doing. I call this one, THE NOOB TRAP. Many a noob got filtered by this part, hehehe.

Anyways, make many saves :) I don't want to spoil anything :P
 

Trashos

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The issue is that I have been railroaded by the game for too long now. There are all these things to do, but somehow the game chooses what I have to do next. For too long now.
 

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