Pink Eye
Monk
I just want to clarify here, I don't use mods. Daidre might be right. Not sure to be honest. I don't play spellcasters...
It's on now:
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Ekun packing Heat:
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Looks like I forgot to turn on Bane Weapon. Here he is with it on:
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Tristian Lands a Curse (extremely lucky to do so):
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And finishes the bastard off, with help from Linzi's Dispel, Greater:
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Perfection is nice and all, but he's now on Incorruptible Petal with LP. Next level is Frightful Aspect.
Another look at the Dead Body:
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The heart of Goodness is Mercy. Wouldn't be very Merciful or Loyal (he's your best Councillor) to not give him a chance to explain himself. You'd do well to hang on to him - his endgame abilities are pretty nice.
RE "citation needed" for Linzi being a lesbian. During the barbarian invasion event (the one right after Vordakai's Tomb, with Amiri), Linzi is hinting (very-very strongly) in the journal that she is falling in love with Amiri.
just go to the Tournament event as soon as it starts or you may miss it
Chapter after barbarians, it kinda spoiler.What tournament event, you mean the Jubilost quest?
The heart of Goodness is Mercy. Wouldn't be very Merciful or Loyal (he's your best Councillor) to not give him a chance to explain himself. You'd do well to hang on to him - his endgame abilities are pretty nice.
Which is most important with the turn-base mod.enough to almost always go first or close to it
Which is possible only with the Eldritch Arcana mod.Why enchant your weapon for a few minutes using a per-rest resource when you can simply enchant it with the same effects permanently?
Is that really the case, though? You keep saying that, but from what I'm reading on the Craft Magic Items mod's description page, it only gives you certain recipes. Certainly not enough recipes to rival the variety of magic items that you can find in the base game, and not nearly as powerful as the most powerful items. You can't craft anything near as powerful as Ovinrbane, for example.Correction: Craft Items mod. One is adding missing feats, spells and traits and has the potential to slightly shift the class and race balance, I guess.
The other... is also adding missing PnP functionality, I suppose, but also has the potential to make the entire itemization game layer meaningless.
How does reliability depend on sexual orientation?I am not looking to date her, I am looking for companions I can relate to. And I am given a bunch of strong wymyn, lesbians, and horny bisexual ogres.
Of course it doesn’t, it only gives you ‘generic’ enchantments, many unique items are better than anything you can craft. Don’t know why Haplo is complaining about weapon enchanting from this mod when the magic weapon enchanting for magus in this game doesn’t even follow pnp rules.Is that really the case, though? You keep saying that, but from what I'm reading on the Craft Magic Items mod's description page, it only gives you certain recipes. Certainly not enough recipes to rival the variety of magic items that you can find in the base game, and not nearly as powerful as the most powerful items. You can't craft anything near as powerful as Ovinrbane, for example.Correction: Craft Items mod. One is adding missing feats, spells and traits and has the potential to slightly shift the class and race balance, I guess.
The other... is also adding missing PnP functionality, I suppose, but also has the potential to make the entire itemization game layer meaningless.
Don't see any 'celestial armor' in the craft magic items menu. Don't know of any other effects that are not in the game to begin with either, so no. No increase crit modifier, only enchantment that affects crit is keen and its only for bladed weapons.I was under the impression the mod lets you add properties to existing weapons/armor, is that wrong?
Also has some properties that do not exist in base game and change game balance, like Celestial Armor?
RE "citation needed" for Linzi being a lesbian. During the barbarian invasion event (the one right after Vordakai's Tomb, with Amiri), Linzi is hinting (very-very strongly) in the journal that she is falling in love with Amiri.
The heart of Goodness is Mercy. Wouldn't be very Merciful or Loyal (he's your best Councillor) to not give him a chance to explain himself. You'd do well to hang on to him - his endgame abilities are pretty nice.
I have that old lady Shandra (the envoy) as a Councilor, and she is great. Well, she was great before she left to visit her higher ups. I don't know whether she will return.
While I am playing a Lawful Good character in this playthrough... Traitors are not forgiven. They are made examples to avoid. It is good for the barony's morale too.
Thats only your argument, bud. I've said multiple times that the accuracy boosting abilities of the SS are one of the main advantages over EK. And the fact you keep spewing how basic PNP crafting is somehow 'game breaking' shows your lack of understanding of the core systems of pathfinder.Every mod that changes gameplay or items changes the balance as well. Even some QoL mods do change the balance. The question is what kind of balance change is toperated by a player.
And here lies the chasm.
The argument was that Spellstrike is all that matters on SwordSaint which not only completely misses the point of the class, it misses the point of the game (massive multidimensionality/nonlinearity).
That sort of thing is usually the result of a mod breaking said game so severely as to trivialize it or essential aspects of it.
If there were a real trade-off for weapon crafting, then weapon enchanting would in fact matter for Magi/Pals/Inquisitors, as it in fact does unmodded.
How does reliability depend on sexual orientation?I am not looking to date her, I am looking for companions I can relate to. And I am given a bunch of strong wymyn, lesbians, and horny bisexual ogres.
On the other hand, now I understand why there are less and less straight white men in games.
Depends on the enchantment on the weapon/armor and if it's a 'standardized' enchantment or not. I generally don't add enchantments to existing weapons with 'special' enchants like Perfection, and if I do, I always take the existing enchantment as a +3 enhancement bonus.I was under the impression the mod lets you add properties to existing weapons/armor, is that wrong?
Also has some properties that do not exist in base game and change game balance, like Celestial Armor?
Thats only your argument, bud. I've said multiple times that the accuracy boosting abilities of the SS are one of the main advantages over EK. And the fact you keep spewing how basic PNP crafting is somehow 'game breaking' shows your lack of understanding of the core systems of pathfinder.