See I don't think you do, as you keep bringing up irrelevant topics.
(1) What is this 'about' you keep bringing up? And cool, you dont use some of the best abilities available to a magus, just proves my point you lack understanding of the Pathfinder system.
(2) Again, basic crafting is not 'gamebreaking' you are, again, showing your lack of knowledge of the Pathfinder system. Magus gets his enchants for free and doesn't have to spend time, gold, and feats in order to enchant his weapon, he can do it on the fly. That is useful early game, but as time progresses it becomes much less relevant, especially since this game literally throws hundreds of thousands of coins and months of free time at you. Your problem with basic PNP crafting is in actuality a criticism of the design of this particular game and the magus class, not with crafting itself, which has long since predated both the magus and any other class with weapon enchanting abilities in PNP D&D/Pathfinder.
You said that Spellstrike is "about" the only thing that mattered. I quoted you as saying Spellstrike was the only thing that mattered and you shit your pants. Evidently relevant to you.
We all lack understanding of the Pathfinder System. That's what makes it great. You lack in this area far surpasses mine.
So this all boils down to more PnP butthurt. I feel for you man, truly. But you're missing a great game in it's own right.
I'll grant that your point (2) has some validity, but it does not follow that weapon enchanting is superfluous prior to endgame.
1. You intentionally misquoted me because you were butthurt and you fucked up.
2. Don't project your stupidity onto me.
3. I'm not the one butthurt about basic PNP mechanics in a game based on a PNP game. And I'm not missing anything I'm playing Kingmaker as we speak.
4. Thanks for the compliment bud, but wrong again on the second part. Enchanting is not relegated to 'endgame', its gated entirely by your knowledge arcana. The DC for crafting/enchanting an item increases by five for every requirement you don't meet and for every level below the required caster level for the specified enchantment. So if you invest more into your knowledge arcana skill feat wise, you can create more powerful items earlier in the game. So crafting powerful items is by no means restricted to the late game, it's quite feasible to craft decent items by early-mid game.
Magus enchanting is fine, it is just generic weapon enchantments after all, but the reason I say it is superfluous is because, again, you can get the same effects from craft magic arms and armor permanently without using a per-rest resource that can be used on other abilities, of course this requires a feat, gold, and time cost (and it can get quite expensive to create top-tier items for everyone in your party, to expensive in-fact if you want to buy BP or any of the powerful unique items from Pitax) that the magus does not have to pay.