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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

ga♥

Arcane
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What's the even the point of discussion here? Some spells are better and more usefull than others. I don't think anyone can disagree. It was the same thing in BG2 too (who ever used any bigsby spell or let's say black blades of disaster).

If you want every option to have the same outcome, you end up with boring shit like PoE.
 

Pink Eye

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I'm very into cock and ball torture
DLC dungeon does this because it is designed smarter. It uses lower level gameplay, no OP loot and greater variation of enemies including those you just can't overlevel. And that's not counting what it does in the end.
DLC dungeon is a masterpiece compared to house at the edge of time
House at the End of Time just sucks, period. The Varnhold's Lot final dungeon should have been the Main games final dungeon, instead of the House.
 

ga♥

Arcane
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HATEOT was ultra satisfactory. Finishing it with characters (not merc) on hard before the huge wild scouts nerf and blind fight feat and blablabla, having to use all the resources plus ration diamonds to ress Harrim who basically died every fight was yuuuuuuuugeeeeee.
 
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Codex Year of the Donut
Best way to increase spell diversity would be to implement support for more non-combat oriented spells and effects. Something that has really went out of style with newer games.
 

Yosharian

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The problem with Waves of Ecstasy isn't that it is a bad spell for what it does (staggered can be quite effective) but rather that so many creatures are immune to the Enchantment school and the mind-affecting descriptor.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
What's the even the point of discussion here? Some spells are better and more usefull than others. I don't think anyone can disagree. It was the same thing in BG2 too (who ever used any bigsby spell or let's say black blades of disaster).

If you want every option to have the same outcome, you end up with boring shit like PoE.

The point is that there is more than one dimension upon which to judge which spells are better. Strictly better isn’t a thing in P:K and that’s due to great game design.

SO much better to balance things that way than dumbing everything down.
 

Shadenuat

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Best way to add diversity to spells is encounter design, that is it.

Sirocco is so op because game is extremely unusual that not everyone and their mom has fire immunity during endgame.
Fey are simply too weak to Fortitude spells, that's all. Not to mention enemies are not very smart.

It's the first D&D game I played where I can just nuke 99% of enemies with Fire damage.

Rogue dungeon with elemental floors + prone immune enemies exists.

If I was Sawyer about this, I'd replace Prone on Sirocco with Stagger. Then again even Damage + Exhaustion is already top tier combo.
 

Shadenuat

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Fey casting Communal Delay Poison on themselves and enemies would deal with this; and also probably make game unbeatable for quite a few folk :lol:
 

ga♥

Arcane
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Fey casting Communal Delay Poison on themselves and enemies would deal with this; and also probably make game unbeatable for quite a few folk :lol:

That would be great. Also invisibility/greater invisibility. Do I recall correctly or wild hunt monarch is the only enemy casting dispel magic in the whole game?
 

Lambach

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I mean, Communal Delay Poison + (Heightened) Stinking Cloud is a combo that can carry you through 70-ish percent of the game. When you have spells which are simply that superior compared to their more allegedly "powerful" counterparts, it's pretty silly to talk about brilliant game design.

I obviously enjoy the game very much, and I would never spend this much time posting in a thread about it if I didn't, but let's not sugar coat obvious flaws, eh? How are they supposed to improve the sequel if you keep tonguing their balls instead of criticizing things that are supposed to be criticized?
 

ga♥

Arcane
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There are better spells. There are better weapons. There are better builds. This is not a flaw. I repeat, NOT a flaw.
 

Yosharian

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Scirocco is just hilariously overpowered. I don't know what planet the developers were on when they chose that spell for implementation
 

Lambach

Arcane
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There are better spells. There are better weapons. There are better builds. This is not a flaw. I repeat, NOT a flaw.

It's not that they're better, it's that they're better to such a degree that it makes absolutely no sense whatsoever to pick their lesser counterparts unless you're doing some sort of a self-imposed gimped challenge run.

We're not talking about min-maxing and squeezing that last 1.2% DPS out of a stone, we're talking about options that utterly invalidate many other options which the game presents to you as more-or-less equal.
 

Pink Eye

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I'm very into cock and ball torture
Not the only one, but it is true game is badly lacking in mage play.
I'd argue game is lacking in counter play. Most enemies in the game just stand still, while your buffed up allies rush them down. I would love to see more enemies use dispel magic + protection from elements, or display some form of tactical play. Difficulty becomes static, when most enemies will either auto attack, or sometimes throw the odd spell or two in your general direction. You will reach a point in the game, where it is a routine of turning your brain off and auto attacking them to death.

It'd be pretty amazing if we had a Sword Coast Stratagems type mod for Pathfinder.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,259
Not the only one, but it is true game is badly lacking in mage play.
I'd argue game is lacking in counter play. Most enemies in the game just stand still, while your buffed up allies rush them down. I would love to see more enemies use dispel magic + protection from elements, or display some form of tactical play. Difficulty becomes static, when most enemies will either auto attack, or sometimes throw the odd spell or two in your general direction. You will reach a point in the game, where it is a routine of turning your brain off and auto attacking them to death.

It'd be pretty amazing if we had a Sword Coast Stratagems type mod for Pathfinder.
I would also love a SCS mod for this game. I wish I knew how to mod, I would at least improve some fights.
 

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