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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Healing in combat ... in D&D/PF .... :prosper:

Why not? A Rod of Quicken Spell + Heal is pretty great in a tight spot. Or a nice Mass Heal when your whole party gets nuked by an AoE.

Because my whole party has Evasion and good Saves and I interrupt that shit before it goes off anyway? Have yet to get nuked (er, except once by Farrinas for 400. Channeling wasn’t doing shit about that).

Git gud.
 
Last edited:

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
For all the pushkinturgenev, you're quite judgemental, aren't you?

Doesn't take much judgement to figure out that if you need Touch of Good to help Ekun hit that you're sucking pretty hard. Again, play better.

But yeah, both Pushkin and Turgenev had a more discerning eye than I'll ever have and weren't shy about using it. You have no point.

can't you just put pre-buffs in last slots?

Not sure/too much work. Maybe if you killed things with your toons instead of buffing toons that shouldn't need buffing you wouldn't have to heal so much.
 

Jarpie

Arcane
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Codex 2012 MCA
All right, I finished Chapter 7. I cheesed the final fight, as I was more interested in finishing than fighting by that point. Looks like it may be a good fight, although as usual I prefer such fights to not be on the main path.

The good of Chapter 7:
- Good job bringing the allies I have made throughout the playthrough to my aid. Good stuff!
- The curse reinforces the theme of the bond between a ruler and his lands. Good job.
- Reinforces the theme of "Rightful Owner" of lands. There were hints of this theme before, but here it comes to the forefront. As a Greek myself, having grown in and surrounded by lands that have changed hands countless of times, this theme hits close to home. Pun intended.
- Lantern King is great. I also liked his presentation just before the final fight. I know I have met him before, but I wish I had seen more of him throughout the game. I really like this character.

Not sure what to make of it:
- The Storyteller. He is part of the "What does one story matter" theme, but other than that I am not sure what to make of him. Looks like he embodies a metaphor for the creators of the story. He is also kind of a Deus Ex Machina in Chapter 7. Maybe he is supposed to be a combination of both.

The bad of Chapter 7:
- I liked the themes and the points made, I loved the Lantern King, but I think this Chapter at this point of the game is too long. It also involves hordes of similar enemies over and over. The execution leaves some things wanting, imo. The game didn't need further challenges at this point. The important question is: Is Chapter 7 inviting? Or is everyone going to be stopping in Ch 6 in their replays (well, the ones that made it that far)? I think that Ch 7 is mostly uninviting, after the 1st playthrough.

A simple SHORT linear dungeon would have worked better at this point. Here is how I would imagine it: A few (~5) fights in a row that are tough, but made extremely easy if you have the right ally with you (ally that you met previously). Each fight lifts part of the curse. Then meet the Lantern King for final showdown.

Such a design would have supported the themes of Chapter 7, and it would have been more inviting imo.

Lantern King voice actor reminded me of James Spader, has that similar sounding mischievous voice, if they would've had money, I would've liked to have him voice the role.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Even more hilarious how you rail on this while promoting bard of all classes for Valerie, one of the most retarded choices in terms of rpg you can make for her considering how much she loathes art and bard is all about art but hey who cares about such things if you can munchkin to the wazoo because Unfair/Derp difficulty is the only difficulty in existence even if the choices are completely and utterly immersion breaking.
Overall complete overreaction and I doubt you have really read what their new classes entail, just looked at raw stats.

Here is the LN (Val's alignment) resolution to Linzi's companion quest:

Linzi Bard Calling.jpg


So fuck right off.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Doesn't take much judgement to figure out that if you need Touch of Good to help Ekun hit that you're sucking pretty hard. Again, play better.
Oic.

Not the end of the world. You’re a nuker. If I tried to play a nuker I’d probably suck at it too.
Being "good" means ability to play anything and win with anything, be it basics or crazy builds, and just having fun with it. I guess the simple concept still eludes you though, thus the attitude.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Doesn't take much judgement to figure out that if you need Touch of Good to help Ekun hit that you're sucking pretty hard. Again, play better.
Oic.

Not the end of the world. You’re a nuker. If I tried to play a nuker I’d probably suck at it too.
Being "good" means ability to play anything and win with anything, be it basics or crazy builds, and just having fun with it. I guess the simple concept still eludes you though, thus the attitude.

Like Trump I only counterattack. Don’t start shit you can’t finish.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
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Messages
14,973
Insert Title Here Pathfinder: Wrath
All right, I finished Chapter 7. I cheesed the final fight, as I was more interested in finishing than fighting by that point. Looks like it may be a good fight, although as usual I prefer such fights to not be on the main path.

The good of Chapter 7:
- Good job bringing the allies I have made throughout the playthrough to my aid. Good stuff!
- The curse reinforces the theme of the bond between a ruler and his lands. Good job.
- Reinforces the theme of "Rightful Owner" of lands. There were hints of this theme before, but here it comes to the forefront. As a Greek myself, having grown in and surrounded by lands that have changed hands countless of times, this theme hits close to home. Pun intended.
- Lantern King is great. I also liked his presentation just before the final fight. I know I have met him before, but I wish I had seen more of him throughout the game. I really like this character.

Not sure what to make of it:
- The Storyteller. He is part of the "What does one story matter" theme, but other than that I am not sure what to make of him. Looks like he embodies a metaphor for the creators of the story. He is also kind of a Deus Ex Machina in Chapter 7. Maybe he is supposed to be a combination of both.

The bad of Chapter 7:
- I liked the themes and the points made, I loved the Lantern King, but I think this Chapter at this point of the game is too long. It also involves hordes of similar enemies over and over. The execution leaves some things wanting, imo. The game didn't need further challenges at this point. The important question is: Is Chapter 7 inviting? Or is everyone going to be stopping in Ch 6 in their replays (well, the ones that made it that far)? I think that Ch 7 is mostly uninviting, after the 1st playthrough.

A simple SHORT linear dungeon would have worked better at this point. Here is how I would imagine it: A few (~5) fights in a row that are tough, but made extremely easy if you have the right ally with you (ally that you met previously). Each fight lifts part of the curse. Then meet the Lantern King for final showdown.

Such a design would have supported the themes of Chapter 7, and it would have been more inviting imo.

Great points. Looks like I'm going to have to hit Skip Day another two hundred times and finish this playthrough after all so I can show what a fully operational Hand of Sarenrae can do, but yeah, not inviting to say the least.
 

John Keel

Savant
Joined
Aug 10, 2017
Messages
694
I may stream on twitch in a few hours a BTSL run to test the mod I'm currently working on, if there's any codexian interested....

Maybe even add some vicious new mobs designed by comitee or smth, we'll see.
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
he merely said "they are more fun this way"
no need to start schooling him over why they are better as is..
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Well, if you want a fun MT, best bet probably modding in his PnP ability to dual cast.

Ideally, MT should behave like Aerie from BG2, who was tricky, but a total powerhouse when used correctly (like loading cleric spells into sequencers).
Technically, just having said sequencers in the game would already make MT interesting.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
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Insert Title Here Pathfinder: Wrath
he merely said "they are more fun this way"
no need to start schooling him over why they are better as is..

Fair enough. Used to clueless maxminners bitching on Steam.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,173
Well, if you want a fun MT, best bet probably modding in his PnP ability to dual cast.

Ideally, MT should behave like Aerie from BG2, who was tricky, but a total powerhouse when used correctly (like loading cleric spells into sequencers).
Technically, just having said sequencers in the game would already make MT interesting.

If you want a MT (which btw, before when you could only reach liv 18, sucked hard, now I have no idea) just make a merc? How does being a MT works with his story? What's even the point? It's like people making Valerie a bard. Wtf?

Unless you are a closet faggot like Desiderius, and what you really like is something else.
 

John Keel

Savant
Joined
Aug 10, 2017
Messages
694
What would be the point to add them to NPCs anyway with you RTWP homos alphastriking any threats round 1, what the AI needs is pre-buffs more than anything else, and proper builds
 

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