It isn't a question of viability you've proved anything is viable. It is more about player experience and fun.
Your experiences with the game aren't really indicative of what 99% of the playerbase really wants or experienced when playing the game, itemization is an extremely common complaint about this game (you can google it). Does this observation apply to the .03% who beat the game on unfair? No probably not.
Some things to think about.
Will giving custom tailored loot make more players get further in the game? What is the default Kingmaker (Hedwig)? Does this default kingmaker have extremely convenient and abundant weapons available like lying on a table in your bedroom or a +4 in a well in your capital?
Your experiences with the game aren't really indicative of what 99% of the playerbase really wants or experienced when playing the game, itemization is an extremely common complaint about this game (you can google it). Does this observation apply to the .03% who beat the game on unfair? No probably not.
Some things to think about.
Will giving custom tailored loot make more players get further in the game? What is the default Kingmaker (Hedwig)? Does this default kingmaker have extremely convenient and abundant weapons available like lying on a table in your bedroom or a +4 in a well in your capital?
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