I want to like this game; it's got a lot of work and care put into it, but it's just not fun. It sticks so strictly close to the pen and paper rule sets that you get all of the worst aspects of that when you're starting out, only there's no DM to try and keep the game going for the players and make it fun. The game is brutally difficult, even on the easiest difficulty settings, because it insists on high DC checks for -everything- even beginning the game.
For example, one of the first quests you can get is to pick some berries for someone. Getting to the berries can be frustrating in itself because of swarm enemies you fight, which are extremely difficult to hit for the incomplete low level party you're likely fighting them with. Then the berries will take you multiple tries to pick, damaging a character each time you fail, because the difficulty check is so high for something so stupidly simple (and the starting barbarian has a +6 to nature lore checks to try and pick them!). You wind up save scumming for every single thing you do, trying and re-trying each minor combat, each trap or lock pick, every time you need to traverse terrain or speak to someone, or any time you try and make progress. It winds up being such a chore to play that it's obvious it's a game made by people who love, but it treats you like garbage for trying to love it back. The worst part about the difficulty is that it's not really -difficult- as much as it is just random; everything in the game is a roll of the dice, and starting out the dice are loaded against you.
Maybe it gets better later. Maybe I'll keep trying to find out. But, as it is, I'd never recommend the game to anyone but the most hardcore metagamer who's min/maxing every party and makes it a point of pride to beat an encounter after the 13th try. For any normal person, just play the Divinity or Path of Exile games instead and save yourself the headache.