I have finally finished the game on Last Azlanti mode - normal difficulty, and the second time I have finished the game (having many failed and abandoned runs).
Here are my impressions:
- As it is well known, the game can be difficult at early levels and becomes easier as you progress. The issue is exacerbated at difficulty levels above normal, because a couple of bad rolls in the beginning can end an ironman run. But in the second half of the game my party was so powerful that I have played most battles on auto-pilot, just sit and watch.
- I have played with a party of four: Valerie, Harim, Ekun and MC (Arcane Trickster). Besides less micromanagement, they also leveled up a bit faster, which is important early game. MC reached 20 just upon arriving at the House at the Edge of Time. I have recruited two more level 20 mercs for the end of the game, just to use those cool +5 weapons that were laying all over the place, and it proved overkill.
- I have learned to approach skill checks well prepared, since there is no second chance if you fail. Buff the character that will make the check with items and spells: (greater) Heroism + Prayer, even Guidance at low levels. Later use the chocolate meal that grants +3 to checks. Of course, there are some situations when you cannot prepare beforehand, or you get surprised by a dialogue check. In the last part of the game I had Valerie (the party tank/persuasionist) running around in Mesmerizing Robe just to avoid surprise dialogue checks (and the armor was high enough from other items and buffs)
- I had a little problem with the Spawn of Rovagug so I could not kill it in my first try, I retreated from combat with the last character standing and came back a couple of levels later.
- I have missed the special ending because I have failed a persuasion check to find the briar in the House at the Edge of Time. I could have recruited mercs just to retry the checks but it felt to gamey and didn't bothered.
- End game is a lot more easier than I remember. The wild hunt mobs were nerfed and for a level 19-20 party they are just trash mobs now. While in my first run I had to reload 5-6 times to win the final battle, now it took me 2-3 rounds to beat each wave, and I killed the Lantern King in two rounds with my Arcane Trickster
- There is too much rain in the game, sometime it felt almost every new map I arrived on, the rain was about to start. I had to sit idle waiting for the rain to end because I was afraid to fail a perception check for a hidden container.
- I was afraid to run out of time before upgrading all kingdom stats to X, so I did the main quest for each chapter ASAP. I had the following rule on each chapter start: main quest > secondary quests > explore remaining map locations > kingdom upgrades with the time remaining until the next chapter. Result: in the last chapter I had all kingdom stats to 10, all secondary region upgrades, all map explored and all resource locations occupied, no quests to do and still over 100-150 days until the end of the chapter, with nothing to do except grinding random encounters or passing days in kingdom management screen.
- It think the top three mostly used spells during the entire game were Delay Poison, Stoneskin and Haste.
- Despite some annoyances, I hadn't such a blast since Baldur's Gate