LannTheStupid
Товарищ
He is the Chairman of Sovnarkom.InEffect is no Tsar.
He is the Chairman of Sovnarkom.InEffect is no Tsar.
Which is, by the way, the way the ruleset is meant to be played. There's no loading a save in tabletop after all.required for Ironman/Tinman.
I will own you all night.
Surrender.
How does this make sense?I prefer just tank baddies and destroy them at range. Faster, efficient, fun.
Bards are arcane casters and they are one of the strongest, most noob-friendly classes in the game. With the Lingering Performance feat you can basically have an active song every single round for the entire game, and you can also activate more songs at the same time. Keep in mind that the songs in this game are amazing: Inspire Courage gives an increasing bonus on attack and damage rolls, Inspire Competence allows you to reliably succeed skill checks, Fascinate is an always ready AoE save-or-suck, Dirge of Doom is an incredible no-save debuff (-2 to attack rolls and saving throws) that enables one of the strongest feats in the game (Shatter Defenses), Inspire Heroics gives a massive +4 to saving throws and armor class (there are three more songs, but these alone would be enough to justify adding a Bard to your group).Do you need arcane casters in your party?
Do you need arcane casters in your party? What is the advantage in giving a slot to them that could go to a cleric? Arcane casters can buff, sure but they can't fight at all. Clerics can buff, heal and kind of fight. So they're better right? I'm used to using wizards in other games where you can turn off friendly fire and they are pretty good there, but it seems like most of their spells target friendlies as well which seems to greatly limit their usefulness. Clerics who channel negative energy, however, can do AOE damage without hurting their own party thanks to selective channel so even though they don't seem to deal much damage with this they can actually use it more so its better. Clerics are the best caster class right?
Playing with a three man party of Cleric, Rogue, Fighter with the XP set to active characters seems like it would be viable, maybe even optimal. Thoughts on this?
That’s not a DMThere are at least 6 different DM's in Pathfinder: Kingmaker, from "Story" to "Unfair". And if a particular tabletopper wants to emulate his table top especially close s/he can enable the "Last Azlanti" mode.
Do you need arcane casters in your party? What is the advantage in giving a slot to them that could go to a cleric? Arcane casters can buff, sure but they can't fight at all. Clerics can buff, heal and kind of fight. So they're better right? I'm used to using wizards in other games where you can turn off friendly fire and they are pretty good there, but it seems like most of their spells target friendlies as well which seems to greatly limit their usefulness. Clerics who channel negative energy, however, can do AOE damage without hurting their own party thanks to selective channel so even though they don't seem to deal much damage with this they can actually use it more so its better. Clerics are the best caster class right?
Playing with a three man party of Cleric, Rogue, Fighter with the XP set to active characters seems like it would be viable, maybe even optimal. Thoughts on this?
An Eldritch Knight can fight by himself, though, and he loses only 2 caster levels.It doesn't matter at all that a wizard can't fight by himself.
Ok Thun and Yosh, here's a Trad Monk (Motherless Tiefling very good fit here) build with Pummeling Charge, Bully, and Pounce (so good with Monk because your enhanced speed increases Charge/Pounce range and straight Monks get Pounce nice and early at level nine):
View attachment 14402
Check out that unequipped, unbuffed speed! +16 Will is very good, but you really miss all the good ki-powers. Abundant Step can be nice strategically, but when you can Pounce 90 feet who needs it?
Base Monk:
View attachment 14403
Five less Will (six at lvl 20 I'd imagine) is a significant ding. Ki Power : Restoration is just such a nice convenience/slot saver, and of course all the quasi spells are very solid and fill gaps/add flexibility (Barkskin, True Strike, Spit Venom, Shout). Spit Venom for things like Big Bokken that are hard to hit otherwise, Shout for groups of foes w/ low Fortitude (like Ghosts and Hunt). Can also pick up the free Spell Resistance and Quivering Palm late.
So if you just want to Pounce around alot and assassinate casters and archers the Trad is good (can still escape as necessary with Abundant Step), while if you want something more flexible at the cost of godly Will saves go base Monk.
I will own you all night.
Surrender.
Got your "strategy". Playing on Story. Than switch to Unfair and use like 15+ buffs per 1 (one) fight and than 10+ debuffs per 1 (one) enemy, and after dozen of reloads call it a "win".
I prefer just tank baddies and destroy them at range. Faster, efficient, fun.
Also, I like to make fun of dumbfucks sometimes, but i have other things to do in life also. But keep writing, you look more butthurt with each post.
An Eldritch Knight can fight by himself, though, and he loses only 2 caster levels.It doesn't matter at all that a wizard can't fight by himself.
There is no such thing as losing "only" 2 caster levels. Any loss of caster levels is unacceptable for a primary caster. If you want to hit things in melee, be a Magus and explode enemies with Shocking Grasp. If you want to do wizard things, be a pure wizard (or alchemist). Trying to do everything with a single character just leaves you spread too thin.he loses only 2 caster levels.
There is no such thing as losing "only" 2 caster levels. Any loss of caster levels is unacceptable for a primary caster. If you want to hit things in melee, be a Magus and explode enemies with Shocking Grasp. If you want to do wizard things, be a pure wizard (or alchemist). Trying to do everything with a single character just leaves you spread too thin.he loses only 2 caster levels.
Do you need arcane casters in your party? What is the advantage in giving a slot to them that could go to a cleric? Arcane casters can buff, sure but they can't fight at all. Clerics can buff, heal and kind of fight. So they're better right? I'm used to using wizards in other games where you can turn off friendly fire and they are pretty good there, but it seems like most of their spells target friendlies as well which seems to greatly limit their usefulness. Clerics who channel negative energy, however, can do AOE damage without hurting their own party thanks to selective channel so even though they don't seem to deal much damage with this they can actually use it more so its better. Clerics are the best caster class right?
Playing with a three man party of Cleric, Rogue, Fighter with the XP set to active characters seems like it would be viable, maybe even optimal. Thoughts on this?
An Eldritch Knight can fight by himself, though, and he loses only 2 caster levels.
With the equipment and group buffs in this game even a straight up caster can fight by herself.
View attachment 14424
For the benefit of Whispertard:
+4 DEX from equipment
Good Hope is 3rd level Bard group buff that is min/lvl
Inspire Courage is Bard song (Bards can sing + cast/fight simultaneously but WoWtards haven't figured that out yet)
Haste is 3rd level Arcane rand/lvl with rod to extend
Freebooter abilities are infinite use (Amiri makes a great one)
Necklace available from Capital vendor
Javelin and Bracer from lvl 3/6 of Depths DLC
Bewildering Injury is from Rogue 4 (She's R4/W3/AT4 in this shot), but you can still do this as straight up caster.
I'd recommend fighting with spells on big fights and weapons on trash fights to save your spells. By midgame you can go mostly spells if you prefer that but weapons are viable.