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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Lawntoilet

Prophet
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There is 1 thing Sawyer imo did ok and that is making a compact selection of weapons with different bonuses and types of damage (crushing/piercing). It all ended up with dual wielding sabres (at least for a while) but idea to consolidate it all into smaller weapon pool and make them do something "realistic" was alright. I also like weapon focus (peasant) etc.
Itemization was a strong point of PoE and (especially) Deadfire, yes.
 

Shadenuat

Arcane
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Dec 9, 2011
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Russia
Itemization was a strong point of PoE and (especially) Deadfire, yes.
Due to balance faggotry, not really no, especially PoE1 was p bad. Idea to not bother with 500 exotic weapons - that was good decision.

But this is an error in implementation, not in concept. One can make an UNholy sword this way.
It is actually an error in concept. It's trying to put all special magical items under some sort of umbrella system, while it is much better to have multiple sources, or stories, to handle them.
 
Joined
Oct 1, 2020
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387
Pillars of Eternity tried to solve this with soulbound weapons. If I remember kickstarter pledges correctly, something like this will be implemented in WotR. IMHO this is how the problem of unexciting weapons should be solved. It should bring up memories of Moorcock's Stormbringer and Mournblade and not petty squabbles over +1 attack boni.

I haven't played the alpha yet, but my understanding is:
You get items from the crusades similar to artisans but you can choose from a selection of types
This could be a nice compromise of have some customization but not taking all of the excitement and surprise out of itemization like some crafting solutions do (the ones that basically reveal all the progression up front through transparent mechanics).
 

Lawntoilet

Prophet
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Pillars of Eternity tried to solve this with soulbound weapons. If I remember kickstarter pledges correctly, something like this will be implemented in WotR. IMHO this is how the problem of unexciting weapons should be solved. It should bring up memories of Moorcock's Stormbringer and Mournblade and not petty squabbles over +1 attack boni.

I haven't played the alpha yet, but my understanding is:
You get items from the crusades similar to artisans but you can choose from a selection of types
This could be a nice compromise of have some customization but not taking all of the excitement and surprise out of itemization like some crafting solutions do (the ones that basically reveal all the progression up front through transparent mechanics).
This is mostly true.
You get crafting items when you win certain fights against demon armies.
Depending on the item you get between 3 and 8 options for projects that are something like:
1. Turn the Bane of Faggotry into a +3 Holy Handaxe
2. Turn the Bane of Faggotry into a +2 Scale Mail, when the wearer is hit with a Critical Hit they must make a DC 22 Save or be Blinded
3. Turn the Bane of Faggotry into a +2 Holy Dwarven Waraxe, on Crit non-Dwarven enemies are marked as Ultra-gay Faggots so they don't get Dex bonus to AC
Etc
 

Shadenuat

Arcane
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Dec 9, 2011
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Russia
M, it's not bad. Cuts on influx of gold too.

although if we're doing HoMM, it should be choice between Gold, XP or Artifact or useless skill that ruins your build.
 

LannTheStupid

Товарищ
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Soviet Union
Pathfinder: Wrath
I haven't played the alpha yet, but my understanding is:
This is what I meant: https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/2781295 . It is probably not in the alpha.

As I said: let a Sword Saint have his Stormbringer. Let a Ranger have his Stormcaller (I'm seeing a theme here). Let a Wizard have his staff that talks to him and sips the Wizard's soul for clearing out high level encounters.

The last 5 pages of stupid arguments between a Turk who lives on Greek islands and the rest of the forum were so mind-numbingly boring that I have appreciated the glimpse of Obsidian genius that are soulbound weapons to the full.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Then Wrath will be a wet dream for you, Shad.

Just got my fourth + CMB weapon. They’re going to make me play a Swordlord.

EDIT: Sorry, not weapon, item.

They all stack.
 
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Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Finished my Sword Saint playthrough. I ended it at the end of Ch6, because I can't wait to start my new playthrough as an Eldritch Knight.
Nyrissa was killed in the ending slides, because I gave the First Crown to Shyka the Many, and thus the grain of the first fallen kingdom went missing. The Lantern King was made fun of by his peers due to his little show of Nyrissa's apology failing. Satisfying ending.
One new thing I found out is that Amiri has many different scenes at HATEOT. It is not just 1 scene for finishing her quest successfully and 1 for failing. There are at least 2 different scenes for successful outcomes, depending on choices!

My party was exceptionally strong on Hard, having serious issues and battle reloads only during the first 3 levels. Still, there were exciting battles later too, and generally I was very happy with this playthrough. I wonder if I ever manage to make a stronger party than this.

In my new Eldritch Knight playthrough, my goal is to be at least as strong, and design an EK that is going to be my base build going forward. But an important issue is also dealing with the 3 first levels better. I may try to utilize Linzi as a tank, at least for the 1st lvl. After that... I don't know. I have to think about it.
 

RK47

collides like two planets pulled by gravity
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Not Here
Dead State Divinity: Original Sin
That was funny shit...
If you let the wolves chase Amiri during the sneaky shit, you can actually have them unintentionally block Armag from hitting her in combat.
So let the wolves live, chipping at her (they need to roll very high to hit her) while u slowly reach weapon n bash Armag.

unknown.png

unknown.png
 
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Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Armag actually has dialogue for this situtation?!

What happens if you beat Armag there, btw? I have never done it. Amiri is not in my core party and I have never built her properly.
 

Bigfass

Learned
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Codex Year of the Donut
What happens if you beat Armag there, btw?

You're not allowed to beat him. When he reaches a certain amount of health, one of the sisters will cast hold person on you and he beats you like that. He will then rage about the interference, everyone else will be angry too that he didn't beat Amiri fairly, and it changes some minor shit going forward. Like you can make Amiri chieftain or something.
 

Bigfass

Learned
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Codex Year of the Donut

Dishonoredbr

Erudite
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Jun 13, 2019
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2,432
I'm so glad that i finally decided to play this game because god. It's so good , the combat and quest design is so good that i almost wish that Kingdom Managment didn't existed at all so i could just go around the map exploring. Combat has this ''Planning before a fight is more important than actual fight'' that hit me same way as Shin Megami Tensei does (weird comparison , i know) , there's a real weight in fighting a Will-o-Wisp with and without Resist Energy Comunal and dialogue is writting where even Evil option can result in a good outcome to you.
I managed to trick the Troll King to kill Tartuk because i was neutral evil
..

But there's one thing that i miss for this or other rpgs, is Pillars huge reactivity to your Race , Gods , Class ,etc.. I really miss be able to say fuck you to Jub because my character is a High Int Alchemist/Grenadier or anyone take note that i'm playing as a freaking Tiefling. I just hope Aasimar isn't as bad because playing Godlike was really good to play in Pillars because you could complete entire side objective in quests being a Godlike. And i know that they annouced that gonna fix that in the sequel.
 

Shadenuat

Arcane
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Dec 9, 2011
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11,977
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Russia
In pillars there's some reactivity to everything (unless ur druid) but it doesn't matter. In KM it's alignment, but it actually matters with some long running C&C.

In next one most of reactivity seems from mythic classes.

Personally, I think class reactivity still should be the basis of much of games reactivity in a class based system, because, well, it's a class based system, it's about classes, hur.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,432
In pillars there's some reactivity to everything (unless ur druid) but it doesn't matter. In KM it's alignment, but it actually matters with some long running C&C.

I recall at least two quest my character being moon godlike matter quite a bit,. Even if some of the reactiviy is useless, it adds for my immersion that the world actually react to my choice class , race or even homeland. And i like the aligment quite bit but i really dislike how my shitty my City look because i picked Neutral Evil. There's this really annoying EVIL THEME and skeletons of people hanging in cages. Like geez.. A bit extreme imo.

In next one most of reactivity seems from mythic classes.

IIRC they gonna replace aligment reactivy with Mythic Classes reactivy.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Mythic Classes heavily tied to alignment (there’s one for each).
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
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Insert Title Here Pathfinder: Wrath
:lol: Evil in this game is just too good.

NmTu65I.jpg


tGI21QU.jpg

Dumb as a rock (king wasn’t the one holding the kid) and preying on the weak because you can’t hang with the strong.

Yep, evil to a T. Great writing. Why so many want to advertise their affinity for that is the question.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,432
I just completed the mission. The spirit just let the boy go because he had big respect for me after hear me talking to the Chieftain :lol:
 

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