LannTheStupid
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But this is an error in implementation, not in concept. One can make an UNholy sword this way.To upgrade Sawyer paladin sword players need to kill some of their guys and res them. That's not how I would make a holy sword.
But this is an error in implementation, not in concept. One can make an UNholy sword this way.To upgrade Sawyer paladin sword players need to kill some of their guys and res them. That's not how I would make a holy sword.
Due to balance faggotry, not really no, especially PoE1 was p bad. Idea to not bother with 500 exotic weapons - that was good decision.Itemization was a strong point of PoE and (especially) Deadfire, yes.
It is actually an error in concept. It's trying to put all special magical items under some sort of umbrella system, while it is much better to have multiple sources, or stories, to handle them.But this is an error in implementation, not in concept. One can make an UNholy sword this way.
Pillars of Eternity tried to solve this with soulbound weapons. If I remember kickstarter pledges correctly, something like this will be implemented in WotR. IMHO this is how the problem of unexciting weapons should be solved. It should bring up memories of Moorcock's Stormbringer and Mournblade and not petty squabbles over +1 attack boni.
This is mostly true.Pillars of Eternity tried to solve this with soulbound weapons. If I remember kickstarter pledges correctly, something like this will be implemented in WotR. IMHO this is how the problem of unexciting weapons should be solved. It should bring up memories of Moorcock's Stormbringer and Mournblade and not petty squabbles over +1 attack boni.
I haven't played the alpha yet, but my understanding is:
This could be a nice compromise of have some customization but not taking all of the excitement and surprise out of itemization like some crafting solutions do (the ones that basically reveal all the progression up front through transparent mechanics).You get items from the crusades similar to artisans but you can choose from a selection of types
This is what I meant: https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/2781295 . It is probably not in the alpha.I haven't played the alpha yet, but my understanding is:
What happens if you beat Armag there, btw?
Slashing/Fencing Grace feat adds DEX bonus to both Attack Roll and Damage
In pillars there's some reactivity to everything (unless ur druid) but it doesn't matter. In KM it's alignment, but it actually matters with some long running C&C.
In next one most of reactivity seems from mythic classes.
That was funny shit...
If you let the wolves chase Amiri during the sneaky shit, you can actually have them unintentionally block Armag from hitting her in combat.
Evil in this game is just too good.
This is actually one of the best written quests, because it requires almost opposite approaches.Dumb as a rock (king wasn’t the one holding the kid) and preying on the weak because you can’t hang with the strong.